Some stuff I'm going to ignore because I think it has gone away. Please let me know if I missed something important.
StuartK wrote:
Build 20 installed in d:\\games\\drod
(exported holds and players - there was no export option for an 'edited' hold created by another player.
Okay, I entered that one in the database. Good find.
(suggestion)
I could really do with an import player option here, as I have to define a new player /and/ import my old player, thus getting two sets of player settings.
A reasonable request. It would not be so bad if we didn't have all these builds, however. We wrote code to upgrade your existing player from
1.5 data automatically, avoiding the new player prompt. We'd do the same sort of thing for any DROD release, but its not a priority to smooth the upgrading between beta builds.
Plus, each time I do this I forget, without fail, and have the same name for the new player and the player I'm going to import. Doh.
Yeah, technically DROD has to treat the two players as separate to protect against overwriting player data from someone who happens to have the same name.
Hmm. I'll try to construct a non-beta scenario that still makes your case...
If someone has a copy of DROD at work and they want to install a second copy at home, they would probably install it just like you did and enter his name. Next he throws in the floppy and runs the import and we get two same-name players.
How about this? A prompt will come up that says:
There is already a player named "
Stuart"
that matches the name of the player you are importing. DROD will keep this player, but rename it to "
Stuart (old)"
. If you don't need the extra player, feel free to delete it.
Restore to the last room I was playing on level 15.
I just need to know if this still happens in build 23. (Sorry, not your fault I got to your message slow.)
And as you probably knew, the weird text errors went away in build 22.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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