Announcement: Remember: you are giving away your fantastic ideas for free, and somebody else might even make money from them (or appear to). That's just how the world works! If you're worried about it, maybe you shouldn't post your ideas here.


Caravel Forum : DROD Boards : Feature Requests : Which squares a bomb will hit. (A clickable bomb)
New Topic New Poll Post Reply
Poster Message
rowrow
Level: Smiter
Rank Points: 432
Registered: 08-17-2004
IP: Logged
icon Which squares a bomb will hit. (+1)  
Sometimes it is hard to know what squares a bomb will hit before it explodes because of walls and stuff. So like orbs and evil eyes, you click on the bomb and it shows you which squares it will explode on.

____________________________
B'hakhgra Du S'tra Moth'ness Ti!

[Last edited by rowrow at 09-03-2005 02:29 AM]
04-07-2005 at 09:00 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
stigant
Level: Smitemaster
Avatar
Rank Points: 1182
Registered: 08-19-2004
IP: Logged
icon Re: Which squares a bomb will hit. (+1)  
I'd also like to see a feature where you can click on a bomb and see how many turns from now it will explode.

____________________________
Progress Quest Progress
04-07-2005 at 09:18 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Tscott
Level: Smiter
Avatar
Rank Points: 382
Registered: 02-10-2003
IP: Logged
icon See blast radius for bombs in editor? (+1)  
Would it be possible to somehow let us see what squares will be affected by bombs in the editor? In a room I've been testing I thought I had the blast area completely covered, but in testing, it was found there were a few squares not affected by the bombs. In the game the blast is shown for just a split second so it's impossible to see what happens on each and every square if they're near wall formations and such.

I finally had to hit printscreen just as the bombs went off and paste it into MSPaint to see exactly where the 5 problem squares were (see attached). While this works as a workaround, it'd be nice if I could see something similar in game.

____________________________
And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "Bridges and Balloons"
05-28-2005 at 10:38 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Mattcrampy
Level: Smitemaster
Avatar
Rank Points: 2388
Registered: 05-29-2003
IP: Logged
icon Re: See blast radius for bombs in editor? (0)  
Similarly, left-clicking on bombs should bring up the blast radius in-game.

[Edited by Mattcrampy at Local Time:05-28-2005 at 11:50 PM: You can't prove anything.]

____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text

05-28-2005 at 03:39 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: See blast radius for bombs in editor? (+1)  
Mattcrampy wrote:
Similarly, right-clicking on bombs should bring up the blast radius in-game.

No, left-clicking on bombs should bring up their radius. Just like left-clicking on orbs shows the associated doors, and left-clicking on tunnels shows their exits, and left-clicking eyes... You get the point.

____________________________
I got my avatar back! Yay!
05-28-2005 at 04:29 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
StuartK
Level: Smitemaster
Avatar
Rank Points: 564
Registered: 06-10-2003
IP: Logged
icon Re: See blast radius for bombs in editor? (+1)  
The blast radius of the bomb you click on and the bombs it would set off if it exploded. It'd be a bit useless to show only the blast radius of the bomb you click on, and too much information if it were all bombs on the screen.


(perhaps this implied in the discussion anyway *shrug*)

[Edited by StuartK at Local Time:05-28-2005 at 04:38 PM]
05-28-2005 at 04:36 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
StuartK
Level: Smitemaster
Avatar
Rank Points: 564
Registered: 06-10-2003
IP: Logged
icon Re: See blast radius for bombs in editor? (0)  
One issue to having this in actual gameplay would be some puzzles based on searching for the safe spot would be rendered trivial. Not a big loss I think.

If it were to be implemented, it would also make sense to be able to click on fuses which may lead to multiple bombs. There's a small downside, in that bombs may interact with other room elements (e.g. orbs closing doors) rendering the prediction somewhat inaccurate. You could always click again after each bomb goes off to get an update though.
05-28-2005 at 08:21 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1645
Registered: 12-12-2004
IP: Logged
icon Re: See blast radius for bombs in editor? (0)  
One issue to having this in actual gameplay would be some puzzles based on searching for the safe spot would be rendered trivial. Not a big loss I think.

Noone's really hurt that we know where orbs go before hitting them now, so.
05-28-2005 at 09:40 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5106
Registered: 02-04-2003
IP: Logged
icon Re: See blast radius for bombs in editor? (+1)  
Tscott wrote:
Would it be possible to somehow let us see what squares will be affected by bombs in the editor?
I'll add this to DROD 3.0.
StuartK wrote:
The blast radius of the bomb you click on and the bombs it would set off if it exploded.
This way.
Mattcrampy wrote:
Similarly, left-clicking on bombs should bring up the blast radius in-game.
I'll add this. It will not show chain-reactions like in the room editor.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
08-31-2005 at 07:19 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
13th Slayer
Level: Disabled
Avatar
Rank Points: 27
Registered: 09-28-2007
IP: Logged
icon Re: See blast radius for bombs in editor? (0)  
eytanz wrote:
Mattcrampy wrote:
Similarly, right-clicking on bombs should bring up the blast radius in-game.

No, left-clicking on bombs should bring up their radius. Just like left-clicking on orbs shows the associated doors, and left-clicking on tunnels shows their exits, and left-clicking eyes... You get the point.
Shows their exits?
For me it doesnt work (i have jtrh)
10-03-2007 at 09:32 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 2334
Registered: 06-14-2005
IP: Logged
icon Re: Which squares a bomb will hit. (0)  
That's why it doesn't work.
10-03-2007 at 09:34 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Feature Requests : Which squares a bomb will hit. (A clickable bomb)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.