mrimer wrote:
This will be fixed in the next iteration of the DROD engine.
To clarify, this isn't going to be in the next patch, or anything like that...we're talking DROD 3.0 here (JtRH is DROD 2.0), so it's going to be some time. It's a significant enough rewrite of the timing aspect of the game that it's not going to be done quickly. Maybe if we had caught this early on in the development process...but no one really brought it up until beta testing.
Game on,
____________________________
"
He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an
unhappy man, for he has put a knife in the heart of wonder."
-- Tad Williams