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asmussen
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Is there a problem with CaravelNet at the moment? Connectivity to it worked fine for me when I installed the game, and for the last couple of days, so I'm assuming my problem isn't the bad key thing that has been mentioned. Earlier this evening while I was downloading the user made holds into JTRH, I got about 1 page into the list of holds, and after I finished downloading chainsaw, it appeared twice on the list of holds. After that, I tried to download the next hold, and it told me something about the file being corrupt. I exitted that menu, and it showed me as no longer being connected, and I haven't been able to reconnect since. Did I trigger some sort of glitch, or did the site just happen to go down or something while I was downloading holds?


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04-07-2005 at 07:04 AM
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ErikH2000
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CaravelNet is working now. I know Schik's been working on some stuff on the server, but I'm not sure if it would have affected you.

-Erik

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04-07-2005 at 08:58 AM
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asmussen
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ErikH2000 wrote:
CaravelNet is working now. I know Schik's been working on some stuff on the server, but I'm not sure if it would have affected you.

-Erik

In that case it looks like the problem is just me, because I still can't connect. I poked around and found a drod.err file. The timestamps on the last error messages seem to be from roughly the same time that I recall losing the ability to connect, although I have no idea if anything in there is actually related to my problem.


*** FIRST LOG IN SESSION 4/4/05 6:41PM *** Internet Error: 7
*** 4/4/05 7:05PM *** Assertion error in line 207 of C:\\Caravel\\DROD17\\DRODLib\\Halph.cpp: "Bad state in CHalph::GetPathTo()" *** 4/4/05 7:12PM *** Assertion error in line 207 of C:\\Caravel\\DROD17\\DRODLib\\Halph.cpp: "Bad state in CHalph::GetPathTo()" *** 4/4/05 8:07PM *** Assertion error in line 207 of C:\\Caravel\\DROD17\\DRODLib\\Halph.cpp: "Bad state in CHalph::GetPathTo()" Assertion error in line 207 of C:\\Caravel\\DROD17\\DRODLib\\Halph.cpp: "Bad state in CHalph::GetPathTo()" *** FIRST LOG IN SESSION 4/6/05 3:50PM *** Internet Error: 7
*** FIRST LOG IN SESSION 4/6/05 5:11PM *** Assertion error in line 207 of C:\\Caravel\\DROD17\\DRODLib\\Halph.cpp: "Bad state in CHalph::GetPathTo()" *** 4/6/05 5:46PM *** Assertion error in line 207 of C:\\Caravel\\DROD17\\DRODLib\\Halph.cpp: "Bad state in CHalph::GetPathTo()" Assertion error in line 207 of C:\\Caravel\\DROD17\\DRODLib\\Halph.cpp: "Bad state in CHalph::GetPathTo()" *** 4/6/05 6:06PM *** Assertion error in line 909 of C:\\Caravel\\DROD17\\DRODLib\\DbXML.cpp: "!decodedSize" Assertion error in line 909 of C:\\Caravel\\DROD17\\DRODLib\\DbXML.cpp: "!decodedSize" Assertion error in line 909 of C:\\Caravel\\DROD17\\DRODLib\\DbXML.cpp: "!decodedSize" Assertion error in line 909 of C:\\Caravel\\DROD17\\DRODLib\\DbXML.cpp: "!decodedSize"

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Shawn Asmussen
04-07-2005 at 09:46 AM
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bandit1200
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icon Re: CaravelNet (0)  
What does the connection to CaravelNet do, exactly. The game says "Connected!" but I don't see anything else happening. I know high scores can get uploaded, but the way I play, that's something that's never going to interest me.
04-07-2005 at 01:32 PM
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asmussen
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bandit1200 wrote:
What does the connection to CaravelNet do, exactly. The game says "Connected!" but I don't see anything else happening. I know high scores can get uploaded, but the way I play, that's something that's never going to interest me.

Well, besides uploading scores, it also has some other benefits. You can automatically download and import holds, without having to manually go to the website and grab them. You can download other people's victory demos of rooms you have finished and see how they did things differently. That one is the one that I really like. Seeing the different techniques people use is interesting and often educational... There may be other things you can do too, but that's what comes to mind at the moment.

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04-07-2005 at 03:47 PM
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asmussen
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Well, this morning, I tried to fix it by using the 'request a new key' feature, and that allowed me to get connected again. I decided to see if I could reproduce the problem, and I can. I went to the change location menu, and downloaded the chainsaw hold. After downloading it, it appeared twice on the menu. Once as a downloaded hold, and once as a not yet downloaded hold. The umlauted a in the authors name showed up as a square in one of the entries, so I'm thinking that it may be some sort of unicode issue? Anyway, after I did that I tried to redownload the chainsaw hold using the entry from the list that showed up as undownloaded. That and any other holds I tried to download after that gave me that corrupted file error, and generated one of those assersion errors in my drod.err file. Also, after I exitted JTRH and restarted it, I could no longer connect to CaravelNet. I guess that means that whatever is going on, it ends up screwing something up with the account on your side also, because even exporting my player data and uninstalling/reinstalling and reimporting my player data wouldn't get me connectivity back again. After I get home from work tonight, if it's still not working again, I'll request a new key again to fix it again and just not mess with the download hold function until somebody gets a chance to fix whatever the problem is.

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Shawn Asmussen
04-07-2005 at 04:07 PM
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bandit1200
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You can automatically download and import holds

How? The scrolling message across the bottom of the screen says Connected, but the download button is greyed out. Summat amiss somewhere, I guess.
04-07-2005 at 04:16 PM
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asmussen
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bandit1200 wrote:
You can automatically download and import holds

How? The scrolling message across the bottom of the screen says Connected, but the download button is greyed out. Summat amiss somewhere, I guess.

Well, for me, even when I wasn't able to connect, the scrolling messaage at the bottom of the screen said 'Connected!'. It's the icon in the upper right hand corner of the screen that seems to be more indicitive of the connection status. If it's a green checkmark, you are connected. Do you have the connect to caravelnet option checked in your player settings? If everything is connected, and you have the green check mark on the startup menu screen, then you should just have to go to the change locations menu, and all of the user made holds will show up on the list of holds, but they will be greyed out if you haven't downloaded them. Then, you just highlight one, and the download button will become usable. If you try it out, I'd stay away from the chainsaw hold for now, as that hold seems to be the source of my troubles connecting, although I'm not sure exactly why.


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Shawn Asmussen
04-07-2005 at 04:21 PM
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Mattcrampy
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icon Re: CaravelNet (0)  
If you have issues with CaravelNet, and it stops working even after you restart, request a new key.

Edit: This is a peculiarity of CaravelNet - your key actually only works once, but when DROD exits, it will get a new key for next time you play. When DROD crashes, this doesn't happen, so you need to request one manually.

It'd be cool if DROD's last gasp could be to get a new key from CaravelNet, but apparantly that's not doable.

Matt

[Edited by Mattcrampy at Local Time:04-08-2005 at 06:04 PM]

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04-07-2005 at 04:45 PM
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bandit1200
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I requested a new key but I think it must be crossing the Atlantic by air mail. :?
04-07-2005 at 06:50 PM
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Maurog
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I heard avian carriers are the latest word in packet delivery.

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04-07-2005 at 06:52 PM
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Oneiromancer
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It took about 10 minutes to get mine the other night. You can also request one from your Profile on this forum...not sure if it will go any faster (unlikely), but requesting 2 in a row will make the only the most recent one valid, so I wouldn't try again unless it just doesn't show up.

Game on,

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04-07-2005 at 06:53 PM
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bandit1200
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Problem solved. The new keys were going to the email address in my profile, whereas the key I received after buying JtRH was sent to one of my other email addresses.
04-07-2005 at 07:14 PM
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Schik
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bandit1200 wrote:
Problem solved. The new keys were going to the email address in my profile, whereas the key I received after buying JtRH was sent to one of my other email addresses.
Ah, yes. This issue was recently resolved - if you use a different email address to purchase the game with than you set in your forum profile, it will update your forum profile's email address to match. It will warn you that it did so, so that you can change it back if you want to.

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04-07-2005 at 07:16 PM
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bandit1200
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Schik wrote:
bandit1200 wrote:
Problem solved. The new keys were going to the email address in my profile, whereas the key I received after buying JtRH was sent to one of my other email addresses.
Ah, yes. This issue was recently resolved - if you use a different email address to purchase the game with than you set in your forum profile, it will update your forum profile's email address to match. It will warn you that it did so, so that you can change it back if you want to.

It didn't do that to me, unless by 'recently', you mean within an hour of you making the above post. The address in my profile is still the same it always has been.
04-08-2005 at 08:45 AM
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Schik
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bandit1200 wrote:
It didn't do that to me, unless by 'recently', you mean within an hour of you making the above post. The address in my profile is still the same it always has been.
I'm sorry, I meant that it now does this at the time of ordering.

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04-08-2005 at 12:15 PM
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DelverDom
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Will CaravelNet work even if you are using a proxy? Because my Journey to Rooted Hold won't connect to CaravelNet and when I try to request a new key it says and I quote:
'Could not contact CaravelNet'

Any help would be appreciated

~DelverDom~
04-20-2005 at 04:13 PM
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ErikH2000
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DelverDom wrote:
Will CaravelNet work even if you are using a proxy? Because my Journey to Rooted Hold won't connect to CaravelNet and when I try to request a new key it says and I quote:
'Could not contact CaravelNet'
That's a good question. I forget how proxies work, so I feel like I'll answer this wrong and am hoping Schik or somebody might jump in and bail me out. I can tell you that all the communication goes through port 80 (the known port for HTTP servers that all browsers use by default). There are no other ports used at this point.

-Erik

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04-20-2005 at 09:11 PM
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asmussen
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Well, if proxy support isn't coded into the app directly, the only way it would probably work through a proxy is if the proxy is a transparent proxy. That's where port 80 traffic is redirected by a device that is doing IP routing, and gets sent to the box/port where the proxy is running on. If it's the standard kind of proxy where you have to configure your web browser to use the proxy, then it probably will not work. However, I believe that libcurl was used for the internet portion of the code (Do not take my word on this however. I was not in any way involved with the development of this program.) That being the case, here is a quote from a libcurl tutorial at http://curl.oc1.mirrors.redwire.net/libcurl/c/libcurl-tutorial.html

libcurl automatically checks and uses a set of environment variables to know what proxies to use for certain protocols. The names of the variables are following an ancient de facto standard and are built up as "[protocol]_proxy" (note the lower casing). Which makes the variable 'http_proxy' checked for a name of a proxy to use when the input URL is HTTP. Following the same rule, the variable named 'ftp_proxy' is checked for FTP URLs. Again, the proxies are always HTTP proxies, the different names of the variables simply allows different HTTP proxies to be used.

I'm not quote sure how the environment variables work on Windows, but if I understand it correctly, this means that you should be able to configure these variables with your proxy information, and DROD should be able to use your proxy even if they did not explicitly code proxy support into the application. Again, this isn't something I have verified, and I don't have any first hand knowledge of the DROD internals, so YMMV.

P.S. Sorry for the broken link above, but I don't know exactly what I have to do to make the dash character not break the url. You'll have to cut and paste the url into your browser if you want to see the full webpage.


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04-20-2005 at 11:42 PM
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md5i
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ErikH2000 wrote:
DelverDom wrote:
Will CaravelNet work even if you are using a proxy? Because my Journey to Rooted Hold won't connect to CaravelNet and when I try to request a new key it says and I quote:
'Could not contact CaravelNet'
That's a good question. I forget how proxies work, so I feel like I'll answer this wrong and am hoping Schik or somebody might jump in and bail me out. I can tell you that all the communication goes through port 80 (the known port for HTTP servers that all browsers use by default). There are no other ports used at this point.

-Erik

I believe JtRH uses curl to handle its transactions (at least the linux version does). curl pays attention to the following environment variables:
       http_proxy [protocol://]<host>[:port]
              Sets proxy server to use for HTTP.

       HTTPS_PROXY [protocol://]<host>[:port]
              Sets proxy server to use for HTTPS.

       FTP_PROXY [protocol://]<host>[:port]
              Sets proxy server to use for FTP.

       GOPHER_PROXY [protocol://]<host>[:port]
              Sets proxy server to use for GOPHER.

       ALL_PROXY [protocol://]<host>[:port]
              Sets proxy server to use if no protocol-specific proxy is set.

       NO_PROXY <comma-separated list of hosts>
              list of host names that shouldn't go through any proxy.


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04-21-2005 at 05:49 PM
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ErikH2000
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Yes, DROD does use libCurl. Thanks asmussen and md5i! DelverDom, you might try making a batch file that sets the appropriate environment vars and launches DROD. So maybe something like:

drod.bat
set HTTP_PROXY = 10.0.0.1
drod.exe


...then run drod.bat instead of drod.exe when you want to play. Note that I don't know what your proxy settings are so the above is just an example.

-Erik

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04-21-2005 at 06:44 PM
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DelverDom
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Hey thanks. Although most of that went over my head , I did exactly as you suggested Erik but it still doesn't seem to work.The problem may not be the proxy , that just seemed to be the most probable cause.
My drod.err file says'Internet Error: 6'if thats any help.


~DelverDom~

[Edited by DelverDom at Local Time:04-21-2005 at 07:04 PM]

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04-21-2005 at 07:03 PM
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ErikH2000
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Browsing to websites on that computer works, right? What are the proxy settings for a web browser you know works? In IE6, this is found under "Tools" -> "Internet Options" -> "Connections" tab -> "Settings" button.

-Erik

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04-21-2005 at 07:16 PM
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trick
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I'm pretty sure the environment variables are case-sensitive even in Windows, so you should set http_proxy, not HTTP_PROXY.

- Gerry
04-21-2005 at 08:12 PM
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Schik
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trick wrote:
I'm pretty sure the environment variables are case-sensitive even in Windows, so you should set http_proxy, not HTTP_PROXY.
I don't think that's it, but one problem I do see with Erik's batch file is that set doesn't like having the spaces in it... it should be:

set http_proxy=10.0.0.1




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04-21-2005 at 08:18 PM
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ErikH2000
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And please note that "10.0.0.1" is just a made-up setting. DelverDom, if you haven't already, you need to find the IP of your proxy server and possibly also a port# and use that. So it might be "53.252.11.250:99" or other things.

I don't understand the optional "protocol" section of the specification. It seems that if you are using a proxy server for http, then the protocol must always be "http", so I'm not sure what libCurl does with that protocol info. It probably can be left off.

-Erik

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04-21-2005 at 08:28 PM
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Schik
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Also, you may well need a username and password. Probably do need one, I'd guess. So maybe it would look like this:

set http_proxy=http://user:password@10.0.0.1:port/



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04-21-2005 at 08:34 PM
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asmussen
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ErikH2000 wrote:
And please note that "10.0.0.1" is just a made-up setting. DelverDom, if you haven't already, you need to find the IP of your proxy server and possibly also a port# and use that. So it might be "53.252.11.250:99" or other things.

I don't understand the optional "protocol" section of the specification. It seems that if you are using a proxy server for http, then the protocol must always be "http", so I'm not sure what libCurl does with that protocol info. It probably can be left off.

-Erik

According to that same libcurl tutorial I quoted before, the protocol part is just ignored anyway, so you're right, it should be possible to leave it off.

The proxy environment variable contents should be in the format "[protocol://][user:password@]machine[:port]". Where the protocol:// part is simply ignored if present (so http://proxy and bluerk://proxy will do the same) and the optional port number specifies on which port the proxy operates on the host. If not specified, the internal default port number will be used and that is most likely *not* the one you would like it to be.

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04-21-2005 at 09:35 PM
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DelverDom
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Its working! ;) It worked when I changed it to http_proxy. Thank you all very much for your help.

~DelverDom~

[Edited by DelverDom at Local Time:04-21-2005 at 09:48 PM]

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04-21-2005 at 09:48 PM
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ErikH2000
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Alright, let's get a FAQ entry going. Submitted for your review:

Q: Can I connect to CaravelNet through a proxy server?

A: Yes. If you need proxy settings for web browsing, then DROD will also need them to make a CaravelNet connection. Find out your proxy server settings for HTTP port 80 traffic, including the IP address of the proxy server, port it uses for HTTP traffic, and possible username/password. For a Windows installation of DROD, create a batch file named "DROD.BAT" in the same directory as DROD.EXE. It will have the following lines:

set http_proxy=10.0.0.1:80
drod.exe

Note that the text following the equal sign will be different and depend on your proxy settings. When you start DROD, run the new DROD.BAT file instead of DROD.EXE (which your start menu shortcut points to).

For a Linux installation, instructions are similar... (anyone care to jump in here? I'm sure I'll screw this one up. :) )

-Erik

[Edited by ErikH2000 at Local Time:04-21-2005 at 10:08 PM]

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