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Caravel Forum : DROD Boards : Bugs : BUG: minor glitch at level end
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bdcribbs
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icon BUG: minor glitch at level end (0)  
If you tap the spacebar at the end of a level (to skip the animation of walking down the stairs), sometimes Beethro jumps to the center of the screen before the fade out.
Doesn't seem to happen consistently and I can't figure out how to make it happen for sure, but I've seen it several times.
06-20-2003 at 08:00 PM
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bdcribbs
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icon Re: BUG: minor glitch at level end (0)  
(which is better than build 16, when tapping the space occasionally made drod crash, which apparently was fixed before I got around to reporting it)
06-20-2003 at 08:02 PM
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StuartK
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icon Re: BUG: minor glitch at level end (0)  
bdcribbs wrote:
If you tap the spacebar at the end of a level (to skip the animation of walking down the stairs), sometimes Beethro jumps to the center of the screen before the fade out.
Doesn't seem to happen consistently and I can't figure out how to make it happen for sure, but I've seen it several times.

I was about to post about this too. It seems that the first level complete after installing or patching gets this, and after that, any other level completes are normal through continuous play. Restoring to a stair room start (not a save checkpoint) will also exhibit the bug. For this to be easy to test though, the stair room will have to be the last room visited on a level.

For me
1. Install build 19
2. Complete level 1, Beethro jumps
3. All subsequent levels are normal, I played up almost to the end of level 5 and didn't see (or didn't notice) the bug.
4. Export player & holds, upgrade & import into build 20
5. Upon completing level 5, Beethro jumps
6. All subsequent levels are normal...



Another bug I noticed while investigating this. Switching between save checkpoints in a room doesn't update which rooms have been completed. e.g. in one stair room, I entered it before completing a level, but only used the save checkpoint after doing so. Switching between the room start and the stair room save checkpoint, did not change the display of which rooms have been completed on the minimap.
06-20-2003 at 11:35 PM
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mrimer
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icon Re: Re: BUG: minor glitch at level end (0)  
StuartK wrote:
Another bug I noticed while investigating this. Switching between save checkpoints in a room doesn't update which rooms have been completed. e.g. in one stair room, I entered it before completing a level, but only used the save checkpoint after doing so. Switching between the room start and the stair room save checkpoint, did not change the display of which rooms have been completed on the minimap.
Yes, I see this bug and fixed it for build 21.

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06-20-2003 at 11:55 PM
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bdcribbs
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icon Re: BUG: minor glitch at level end (0)  
Just saw it happen again in build 23. (the original report, not the one that stuart mentions)


[Edited by bdcribbs on 06-24-2003 at 01:00 AM]
06-23-2003 at 11:55 PM
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