Wampus moves like a roach, with one exception:
- if a monster adjacent to Wampus is killed, Wampus starts running away until end of spawn cycle (like roach queen).
One might ask - why implement a creature which is even easier to defeat than ordinary roach ? But wait - Evil Eyes certainly are, too, yet you can design some tricky puzzles with them.
When fighting against monster horde containing Wampuses, you'd have to think not just how to kill them, but how to scare them. And if it's really a good idea to scare them. In some situations you may not want to scare them all, because (for example) time is short and you have to deal with them quickly.
You could also scare Wampuses in such way that they would temporarily block narrow passages.
Optional rules:
- Wampus can climb well, that means that 1-square wide pits are just like floor for him. (Wumpus is unaffected by rooms with pits in Hunt The Wumpus game. Wumpus is corruption of Wampus)
- Additional fear condition: when a Wampus adjacent to Wampus is/becomes scared.
Wampus references:
http://ksks.essortment.com/wampuscat_rvmr.htm
ORIGINAL W
ampus from indian legends
http://www.taylor.org/~patrick/wumpus/
Hunt The Wumpus - a game. As you can see - Wampus can be both aggressive, or scared. And is usually sleeping, but I have no idea how to make it playable in DROD without complicating things too much.
http://id.mind.net/~jdarel/mule/wampus.html
Wampus the way it looks in M.U.L.E., along with some information about the creature and its name. I first encountered Wampus while playing M.U.L.E. on Atari 65XE
[Edited by b0rsuk at
Local Time:03-17-2005 at 05:39 PM]
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