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Fried Chips
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icon Re: Adventure Game (+1)  
> Check inventory for weapon

No weapon found! Inventory list:

Satchel
-------
1 Pocket lint
13 Rubber bands
1 Sorrowful Butterknife (of legend)
3 unopened jars of teeth
1 opend jar of teeth (7 incisors, 13 canines, 8 shark, 1 spoon-shaped)
1 Tree Branch
2 Decayed tooth fragments
Sticky mud
Shoes
Toilet amulet (cursed)
Tyrant-divining rod
Not-quite-elephant figurine

Hand
----
Green permanent marker
White-out stick
Battery-powered toothbrush (pink)
Herring (rotting)
Corkscrew

Edit: thought this might be useful


[Edited by Fried Chips at Local Time:03-08-2005 at 08:41 PM]

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03-08-2005 at 08:41 PM
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trick
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Oh no! The tyrant starts attacking your Quicksave!

> save quicksave

Too late, it's been completely destroyed. The tyrant starts eyeing the undo feature.

> grab rifle with trunk
03-08-2005 at 08:46 PM
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wackhead_uk
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icon Re: Adventure Game (+1)  
You grab the rifle, and the tyrant starts to cry, saying you're not playing fair. You offer him the amulet instead, which he gladly accepts and thanks you, while wiping his eyes.

He puts the amulet on, and promptly collapses. He then grows antlers.

You are in a square room with a large wooden door.
03-08-2005 at 09:13 PM
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krammer
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icon Re: Adventure Game (+1)  
>open door

The door is locked.

>unlock door

You don't have anything you can use to unlock the door. You decide to try using the power of the mind.
You stare hard at the door, willing it to unlock. It doesn't seem to have any effect.

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"Oook!"
03-08-2005 at 09:20 PM
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Abbyzzmal
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>Become more intelligent.
03-08-2005 at 09:26 PM
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krammer
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>Become more intelligent.
You suddenly notice a book called "How to improve your intelligence instantly" on the floor. You pick it up.

>Read book
You suddenly feel able to answer any question anyone could ever give you. The door, however, remains resolutely locked.

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"Oook!"
03-08-2005 at 09:29 PM
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wackhead_uk
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>Find a way out

You start walking around to find a way out, but end up tripping over the tyrant. You 'unlock' the door with your forehead.
03-08-2005 at 09:35 PM
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trick
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> saw off tyrants antlers with sorrowful butterknife (of legend)

Done.

> use antlers in keyhole

The antlers fit perfectly in the keyhole! You lock and unlock the door a few times while scratching your aching forehead.
03-08-2005 at 09:44 PM
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stigant
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>open door

after unlocking the door with the antlers a final time, you cautiously push the door open. With a loud creak followed by a resounding thud, the door opens to reveals a dark, slightly moist corridor covered in moss. In the distance, you think you hear an effiminate voice saying "it takes the lotion."

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03-08-2005 at 09:55 PM
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wackhead_uk
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>xyzzy

All your ailments are miraculously cured. All your hand items drop into your inventory as you new hand regrows with a *pop*.

Irritatingly, your trunk remains.

Does anyone else feel as if this changes the whole thing a bit too much? -_-

[Edited by wackhead_uk at Local Time:03-08-2005 at 10:48 PM]
03-08-2005 at 10:47 PM
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Tim
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> go nne

You walked NNE. In the distance you see a person dressed in white.

> hello sailor


[Edited by Tim at Local Time:03-08-2005 at 10:56 PM]

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03-08-2005 at 10:56 PM
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Abbyzzmal
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"Don't even go there, girlfriend," he says to you, rubbing his hands with what appears to be yogurt. Strawberry yogurt.

>Go there
03-08-2005 at 11:18 PM
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Malarame
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icon Re: Adventure Game (0)  
After you go there, the man rolls his eyes and holds out his strawberry yogurt-covered hand.

> take strawberry yogurt

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03-09-2005 at 03:11 PM
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Abbyzzmal
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"Don't take my yogurt! It's all I have left!" he shouts, and before you know it, you are engaged in a slap fight. What are you going to do?

>Slap

He slaps you back. Now what?

>Slap

He slaps you back. Now what?

>Bite ear
03-10-2005 at 01:33 AM
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stigant
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While you try to crane your lips around the side of your face in a fruitless attempt to bite your ear, the man grabs your underroos and gives you the biggest wedgie this side of the small stream. You now have crusty underoos (slightly torn).

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03-10-2005 at 02:02 AM
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wackhead_uk
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>Throw rotten herring at sailor

The sailor squeals, and runs off flapping his arms. He leaves his hat a few metres away from you,
in a tunnel.

>Put on hat

You put the hat on at a jaunty angle.

You see light at the end of the tunnel.


Why don't we all use code, it looks funny

[Edited by wackhead_uk at Local Time:03-10-2005 at 12:20 PM]
03-10-2005 at 12:20 PM
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Abbyzzmal
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>use code
03-10-2005 at 12:24 PM
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Maurog
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Ok, but I warn you, it looks funny.
>look me

You look funny, in a silly kind of way. You smell funny too.

>stop using code
OK, stopped using code.

>tip hat

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03-10-2005 at 12:34 PM
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Malarame
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You tip your hat to nothing in particular and proceed toward the light at the end of the tunnel. When you finally reach the light, you see that it's nothing more than an old, naked, flickering lightbulb suspended fom the ceiling by its cord. The cord looks very old and is held together in more than one place by electrical tape.

All of the sudden, the light goes out. Luckily, you're not plunged into total darkness; instead, you're plunged into a dimness that will probably cause you to strain your eyes if you aren't careful.

> Take light

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Matt O'Leary
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03-10-2005 at 02:10 PM
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MeckMeck GRE
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You take the bulb...... its useless anyway..... as you want to think what you do you here someone speaking just some metres away......

> Quicksave
Saved.
Waiting for Orders.


[Edited by mrimer at Local Time:03-10-2005 at 04:14 PM: sorry...let's not make a mess of this unless it's intentional]
03-10-2005 at 02:16 PM
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stigant
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[Edited by mrimer at 03/10/2005 10:14PM: sorry...let's not make a mess of this unless it's intentional[/rb]

I thought the point was to make a mess of things....

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03-10-2005 at 04:19 PM
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mrimer
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stigant wrote:
[Edited by mrimer at 03/10/2005 10:14PM: sorry...let's not make a mess of this unless it's intentional[/rb]

I thought the point was to make a mess of things....
Exactly. If it's intentional.

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03-10-2005 at 04:41 PM
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Abbyzzmal
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Well, let's see. . .

>Make a mess of things

You walk around the room punching things into debris. It's a lot of fun! A shadow emerges from the shadows (ironically enough) and starts vaccuming. Soon, everything is clean again and all you can make out in the distance is a low whisper that sounds like it might be a sheep's bleat if it didn't sound like a whisper.

>HINT
03-10-2005 at 04:43 PM
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egg egg
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Get sheep

[Edited by mrimer at Local Time:03-10-2005 at 06:15 PM]
03-10-2005 at 05:58 PM
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Hix
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>That's not a very good HINT. May I have a better HINT than ">Get sheep"?

No.

>Get sheep

[Edited by Hix at Local Time:03-10-2005 at 06:02 PM]
03-10-2005 at 06:01 PM
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Fried Chips
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You make for the source of the bleating, and as your eyes adjust to the gloom you see that the sound is coming from a grate in the wall. You cannot see through the grate.

> Use corkscrew on grate

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03-10-2005 at 06:18 PM
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trick
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You can't see a way to unscrew the grate or otherwise use the corkscrew in a constructive way, so you settle for just attacking the grate with the corkscrew. After some vicious blows, the grate lets out a little whimper and scurries away.

On the other side you can see a monster! It's a hideous thing, with green fur and purple tentacles all over. It's got a molar tooth suspended on a heavy chain around its forehead.

The monster studies you for a while. Then it bleats.

> bleat back
03-10-2005 at 08:07 PM
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stigant
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> use marker on skin

your skin is now green

> tie rubber bands around fingers

your fingers begin to turn red, then blue, then a lovely mauve-ish color, and finally purple. The purple and green monster stops bleating


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03-10-2005 at 08:32 PM
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Hix
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> score
03-10-2005 at 09:07 PM
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Abbyzzmal
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The word "score" has multiple connotations, some of which are not appropriate for a family game. Especially with a weird green and purple sheep monster. Ew.

However:
21 out of 9763.

>Improve score

Your score is now:
4892 out of 9763. You are well on your way.
03-10-2005 at 09:17 PM
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