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Doom
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icon Re: Journey to Rooted Hold Trivia (0)  
What the? How did you find that picture?

And that's definitely an orange goblin.

edit: I got it.

But why there's no info about that site anywhere? At least I've not seen anything about it before.
http://www.caravelgames.net/)

more-edits:
Ok, I had tried the address once before but that was before the site was up.

[Edited by Doom at Local Time:02-20-2005 at 03:07 PM]
02-20-2005 at 02:36 PM
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wackhead_uk
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icon Re: Journey to Rooted Hold Trivia (0)  
It's been up for a while, but I only just noticed about the goblin type person thingy. It's got to be another type of monster.
02-20-2005 at 02:59 PM
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Doom
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icon Re: Journey to Rooted Hold Trivia (0)  
January 20, 2005

I just got the site up and running. We are pretty busy finishing DROD: Journey to Rooted Hold right now. After recent changes, I think it is now possible to at least say "here is the site" without any of that lame, apologetic "uh... come back later and it won't be so horrible" stuff. It is definitely not-horrible right now, although I'm sure the stalwart DROD fans will give a few sniffs and head back over to DROD.net.
Ooooh, I read February 20. It was January. Anyway, I didn't know about it.
02-20-2005 at 03:05 PM
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eytanz
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icon Re: Journey to Rooted Hold Trivia (0)  
The orange monsters are rock golems.

You've seen them before

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02-20-2005 at 03:09 PM
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wackhead_uk
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icon Re: Journey to Rooted Hold Trivia (0)  
Ah, I assumed that they would be grey...Nice and tricky room, by the way.
02-20-2005 at 03:40 PM
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DiMono
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icon Re: Journey to Rooted Hold Trivia (0)  
You have no idea...

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02-20-2005 at 03:49 PM
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rowrow
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icon Re: Journey to Rooted Hold Trivia (0)  
Those are rock golems. But how about by the statue?

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02-20-2005 at 03:54 PM
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Doom
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icon Re: Journey to Rooted Hold Trivia (0)  
They should be pretty obvious.

Click here to view the secret text

02-20-2005 at 03:55 PM
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rowrow
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icon Re: Journey to Rooted Hold Trivia (0)  
They don't look like them at all. And are those goblins?

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02-20-2005 at 03:57 PM
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wackhead_uk
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icon Re: Journey to Rooted Hold Trivia (0)  
Black things with wings? How much more like wraithwings can they get?
02-20-2005 at 03:59 PM
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DiMono
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icon Re: Journey to Rooted Hold Trivia (0)  
You do all remember that the graphics were supposed to get an overhaul, and in fact must have since the minimum resolution has gone up, right? When images get bigger, they change.

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02-20-2005 at 04:09 PM
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ErikH2000
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icon Re: Journey to Rooted Hold Trivia (0)  
Doom wrote:
But why there's no info about that site anywhere? At least I've not seen anything about it before.
http://www.caravelgames.net/)
I was going to announce it after I had it changed to be caravelgames.com and fixed a few things that I knew people would complain about. (long story) But yeah, it is up there for anybody to look at. Enjoy!

-Erik

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02-20-2005 at 06:26 PM
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gamer_extreme_101
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icon Re: Journey to Rooted Hold Trivia (0)  
ErikH2000 wrote:
I was going to announce it after I had it changed to be caravelgames.com and fixed a few things that I knew people would complain about. (long story) But yeah, it is up there for anybody to look at. Enjoy!
What's wrong with having the domain as .net, if'n you don't mind me asking?

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02-20-2005 at 07:30 PM
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ErikH2000
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icon Re: Journey to Rooted Hold Trivia (+1)  
gamer_extreme_101 wrote:
What's wrong with having the domain as .net, if'n you don't mind me asking?
Well, there are a few reasons. The big one is that a lot of people still think of ".com" as a "regular" or "normal" domain name, and the other extensions seem weird and unintuitive to them. So somebody will have a harder time remembering to go to "caravelgames.net" than they will "caravelgames.com". And some people will undoubtedly associate a ".net" domain name with being less legitimate or respectable. It doesn't matter if these are fair appraisals--it's just how people's brains work right now. And I know that most of the people on the forum here are cool with ".net", but you are a self-selected bunch and have a higher than average familiarity with the internet. Some people still think the internet was created by AOL and Al Gore, and that you can make money by forwarding e-mails to 10 friends.

The second, lesser reason is that I think a ".com" extension more clearly expresses what the site is about than ".net". Caravel is a company that is trying to sell products and make money.

If it were easy, I'd probably also change "drod.net" to "drod.org". The site is meant to stay independent from selling and marketing, and it doesn't have anything to do with networking. So ".org" would make more sense. But everybody's used to it, and "drod.org" is already taken by some pornmonger. I began with "drod.net" because Jean-Michel Martin of TLK registered it for me and gave me free webhosting in exchange for a little help with DROD3D.

I have also waited for over a decade for this silly guy to let his "caravel.com" domain lapse. At one point he had some poetry up there. But he took that down. And now, for years, there has been nothing there but a message saying:

But please, no offers to buy the domain. IT IS NOT FOR SALE. You'll just waste my time and yours. I really can't stress this enough. Thank you.

If someone is that determined to hold onto a domain name, well, I have a little respect for him, but holy jeebus, he's done just about nothing with his precious domain since I arrived in Seattle in '92.

On my quest for the best possible domain name, I also talked to the owner of "caravel.net". It's a network consulting company. I told them I was willing to buy the domain, but they didn't even want to negotiate for that. And that's another wasted domain name that doesn't get used for anything.

And there is a very long and involved story about how I lost caravelgames.com, had to buy it back from jawas, who never bothered to give me contact info--just took my money. Then the domain name got put into a big ICANN limbo for two months. Now finally, fingers crossed, no-jinxs-please... I'm probably going to have the domain in a few days.

Domain names are a fracking pain.

-Erik

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02-20-2005 at 09:02 PM
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TripleM
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icon Re: Journey to Rooted Hold Trivia (0)  
A simple trivia question about those screenshots on caravel:

Which of those screenshots will I not be able to replicate when playing the final version of JtRH?
02-20-2005 at 10:18 PM
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eytanz
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icon Re: Journey to Rooted Hold Trivia (0)  
I'm not sure if you realize this, but that's a trick question.

The correct answer is:

Click here to view the secret text


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02-20-2005 at 10:56 PM
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gamer_extreme_101
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icon Re: Journey to Rooted Hold Trivia (0)  
Number 4 is especially noticable.
Click here to view the secret text


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02-20-2005 at 11:05 PM
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eytanz
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icon Re: Journey to Rooted Hold Trivia (0)  
Yup. The other three are harder to figure out if you don't actually have access to JtRH.

But, from the top (extremely minor JtRH spoilers ahead):

Click here to view the secret text



[Edited by eytanz at Local Time:02-21-2005 at 12:27 AM]

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02-20-2005 at 11:19 PM
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Rabscuttle
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icon Re: Journey to Rooted Hold Trivia (0)  
20th of January - that was during the prediction contest! Did anyone predict screenshots and not notice? I know I did, but I said the spawn counter would be on 16.

But forget the JtRH screenshots - Is the AE screenshot of level 21 possible? Firstly, I can't see how to arrange things so that the group of four roaches halfway to Beethro are in that configuration. Also, in the group nearest Beethro, I don't think there's any way the roach furthest from him could be more than two squares away from the one in front of it.


02-21-2005 at 04:22 AM
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ErikH2000
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Rabscuttle wrote:
20th of January - that was during the prediction contest! Did anyone predict screenshots and not notice? I know I did, but I said the spawn counter would be on 16.
I made the screenshots after your prediction and promised myself not to look at the threat clock while making them. If any had been on 16, then I would have told you. Honestly.

-Erik

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02-21-2005 at 05:16 AM
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Doom
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icon Re: Journey to Rooted Hold Trivia (+1)  
Interesting fact:
The screenshot of L7-1S is a not completable situation without re-entering the room ;)

Another interesting thing:
I made a few estimations about objects in that room,(added one invisibility potion and moved the r-queen a few squares.) created it in AE as there are no JtRH objects in that room and solved it in 197 moves.
Yes, I am bored.
02-21-2005 at 12:52 PM
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eytanz
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icon Re: Journey to Rooted Hold Trivia (0)  
I believe that the queen started all the way by the pit square. Given that, you can probably get a very good estimate for the invis potion's location (I don't remember where exactly it was).

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02-21-2005 at 01:07 PM
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BenStandeven
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File: Possible.hold (1002 bytes)
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icon Re: Journey to Rooted Hold Trivia (0)  
Doom wrote:
Interesting fact:
The screenshot of L7-1S is a not completable situation without re-entering the room ;)


I managed to complete it anyway. I'd include a demo, but I can't seem to attach two files at once.
02-22-2005 at 06:52 AM
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icon Re: Journey to Rooted Hold Trivia (0)  

Here is the demo.
02-22-2005 at 06:53 AM
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Doom
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Look carefully. Those red squares in the picture are trapdoors ;)
02-22-2005 at 06:58 AM
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AlefBet
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icon Re: Journey to Rooted Hold Trivia (0)  
Also, in that screenshot, there might be a clue about the room's design considering that you have a path through solid wall that ends in a pit square.

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02-22-2005 at 08:56 AM
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Doom
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Yes, it was obvious that there's a trapdoor. Otherwise the room would be impossible.
02-22-2005 at 10:29 AM
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