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Caravel Forum : DROD Boards : Architecture : Diggy's Lair (hey guys watup :))
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nondescript
Level: Roachling
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Registered: 01-10-2005
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File: Diggys Lair.hold (4.3 KB)
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icon Diggy's Lair (+3)  
the first level of a however-many-i-feel-like dungeon. someone else came up with one of the descriptions, and i took the theme and ran with it.

note:

i know 1E is a bit epileptic. i'm not sure where i was going with it. feel free to skip it, since i'm just going to rebuild it from the ground up.

[Edited by nondescript at Local Time:01-24-2005 at 02:33 AM: done and done. 1N 1E shouldn't become unbeatable now]
01-24-2005 at 01:32 AM
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rowrow
Level: Smiter
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icon Re: Diggy's Lair (0)  
Looks good so far. In 1s 3e you can take away the trapdoor.
I beat every room besides for 1n 1e. How can I control if there will be a tar baby spawned in the serpents square? I hate this type of thing. It is just like KDD level 16 2e. It is pure luck. You can't control it. And if a baby getts there? Too bad. You have to start over again.

[Edited by rowrow at Local Time:01-24-2005 at 02:01 AM]

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01-24-2005 at 02:01 AM
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nondescript
Level: Roachling
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icon Re: Diggy's Lair (0)  
rowrow wrote:
Looks good so far. In 1s 3e you can take away the trapdoor.
I beat every room besides for 1n 1e. How can I control if there will be a tar baby spawned in the serpents square? I hate this type of thing. It is just like KDD level 16 2e. It is pure luck. You can't control it. And if a baby getts there? Too bad. You have to start over again.


i didn't think of that! i'll have to come up with some way to handle it

[Edited by nondescript at Local Time:01-24-2005 at 03:05 AM]
01-24-2005 at 02:28 AM
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Hector_BZH
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icon Re: Diggy's Lair (0)  
This is nice to play.:)

About The Lobby 1N 1E:
Click here to view the secret text

Is it intentional ?

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01-24-2005 at 05:25 PM
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nondescript
Level: Roachling
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icon Re: Diggy's Lair (0)  
Hector_BZH wrote:
This is nice to play.:)

About The Lobby 1N 1E:
Click here to view the secret text

Is it intentional ?

no, i just haven't bothered fixing it yet
01-25-2005 at 02:19 AM
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AtakeeR
Level: Delver
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icon Re: Diggy's Lair (+1)  
Yesterday I finished all rooms on The Lobby. I liked level of difficulty - medium no too easy rooms, no really hard rooms. Here is short overview about each room:

1E: I liked it but why there are those trapdoors? Maybe to make room harder you can block entrance to brain using red door and leave trapdoors as they are now. I see why there are those 3 orbs inside green doors, but you could use three green doors one tile before yellow doors and delete these yellow doors.

1S1E: I like all variations of 8 Gates of Bill however I thougth that there will be next puzzle after solving initial 4 orbs :).

1N1E: Very good room I don't know if my solution was the same as intended.
Click here to view the secret text
Actually presence of brain is good thing for player, otherwise roaches probably didn't block queens so good. This room took me most time because it was my first encounter with brained tar babies and sometimes I tried to kill them "from memory" :).

2E: Good eyes room, last chamber could be harder.

1S2E: My favourite room. Really good combination of labirynth, wraithwings and roach queens. Only there could be more wraithwings :). My solution (I don't know if it's same as intended):
Click here to view the secret text

1S3E: Actually this room is boring and easy - you just need to kill snakes and trap is too fast accesible. Maybe you should add some twist - for example snakes on left shore, or maybe goblins or queens.

3E: I don't like this room. I don't like rooms where I can't control things happening. My solution:
Click here to view the secret text

I will wait for next levels to test.
01-29-2005 at 10:38 AM
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