Okay, here is some notes on this hold:
The Icy Towerfields:
- You cannot go back to previous rooms. I bet this is intentional, because it's pretty linear anyway.
- The secret rooms should be marked "
secret"
. Well, before JtRH it wasn't possible.
Trackers Tower:
- The Entrance: Did you know you don't really need the orbs? I finished this room without hitting any orbs.
- 2N2W: This room is way to easy, what with the scroll and all. Now, if you would have to lure a roach inside there and catch the snake, it would be more challenging for sure.
- 1N: The crumbly wall is not really necessary. It's possible to finish the room without hitting the crumbly wall, so why do you need it?
- 3N1W: There is an extra arrow on the wall in the corner.
- 3N: This room is waaay too easy. Feels like just a passage, what are the roaches for?
- 4N: Nice tar+brain puzzle. I'm impressed
- 2N1E: There is a spider there that can't be killed! The room is not required, but still, I want to kill ALL the spiders!
Rooftop:
- 1N: A checkpoint at the lower intersection instead of the central chamber would really be appreciated.
- There is a slight passage mismatch between the Entrance and 1E.
- The stair bug makes you come back to the rooftop when you go down the stairs.
Overall it was a nice hold, but really too easy at some points.
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Slay the living! Raise the dead!
Paint the sky in crimson red!