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Caravel Forum : DROD Boards : Bugs : Bug: Tar placement/deletion
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eytanz
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icon Bug: Tar placement/deletion (0)  
Tar is on the monsters page of the toolbar, but it needs to be deleted with the object deletion. When it's removed, it leaves tar-babies behind.

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06-16-2003 at 11:41 PM
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key-smiter
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icon Re: Bug: Tar placement/deletion (0)  
Sure does. Entered into the bug list . . .

Thanks!
06-17-2003 at 01:14 AM
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mrimer
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icon Re: Bug: Tar placement/deletion (0)  
Well, tar and snakes are kind of a sticky issue. (These issues never come up until an editor is involved.) Snake pieces are actually currently located in the wall layer (for historical reasons) and tar is on the object layer (because it needs to go on walls, but we might have monsters that go on top of it).

With a fair amount of coding, and a large amount of testing, snake pieces could be moved out of the floor layer. I agree this is the best option. If Erik gives the go-ahead, I can start work on moving snake pieces out of the bottom layer. But it's a complex process, and I'm worried about giving all the esteemed beta-testers grief as serpent-related bugs are introduced. So until that happens, serpents need to be considered on the wall layer, although they really shouldn't be.

And tar, although it is involved with monsters, isn't really a monster. I just put it on the monster menu since that seemed more natural, although it was originally on the object menu, and might need to go back if that is what makes more sense for level designers.

Discussion is welcomed!

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06-17-2003 at 02:43 PM
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eytanz
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icon Re: Bug: Tar placement/deletion (0)  
Well, if tar needs to be on the object menu, I think you should place it there - I believe it will be far easier for people to get used to it there than to constantly switch between one tab and another when placing/removing tar.

In either case, however, I think the fact that deleting tar leaves tar babies behind needs to be fixed... Try placing a large cube of tar and then deleting it - it leaves a whole mess of tar babies. I guess it's because the tar is deleted one square at a time and the game translates single-square tar to tar-babies; I think, that in the editor, illegal tar configurations should simply disappear - if I want to add a tar baby, I should do so explicitly.

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06-17-2003 at 02:53 PM
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mrimer
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icon Re: Bug: Tar placement/deletion (0)  
Tar no longer turns into tar babies when part of it is deleted. (Included in build 20.)

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06-18-2003 at 05:10 AM
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