I've appreciated everyone's comments and all the thought that has been contributed to improving the editor GUI. I've been working away on it all day and I think everyone'll be happy with the improvements that have been added. These changes should all be in the next build (20).
So here's a list of responses to everything I haven't addressed yet, with some questions -- not meant to be defensive, but understanding some issues better will help me make DROD as easy and fun to play as possible! So your input is very important!
1. Added documentation for undo/redo. (Don't know how that slipped by.)
1b. Having undo/redo buttons on the screen would be nice, but as you know screen real estate is at a premium. (The item menu could possibly be shrunk for now, but it will expand later as new items are added in. Which will be soon!) Anyone have an idea of where to put undo/redo buttons, or any of the other buttons/features that have been discussed?
2. Lightning bolts emanating from orbs have been made transparent-flashing so that what's underneath can be seen while placing.
2b. Right-clicking yellow doors to see what orbs are affecting it is a neat idea. I'll try to get around to adding that later.
3. Tar has been made half transparent so that what's underneath can be seen.
3b. Safety mode no longer highlights walls, etc., under tar. (Although the colors of walls and doors looks kinda odd when seen through tar!)
4. Question: why show the angle of placement orientation if nothing's being placed? What does it buy you? (While placing something, if the orientation is wrong you can rotate it before dropping it.)
5. Right-clicking to delete sounds like a good idea, but I haven't determined how much it would interfere with item customizations. But right-clicking to delete things on top, and then things underneath them next, sounds like a good idea. Let's keep working on this, because the erasing issue is important.
Happy building!
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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.