 leventdal
Level: Delver
Rank Points: 31
Registered: 05-27-2003
IP: Logged
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Re: Amobea, Crab, Fly, Crocodile, Guardian, Grasshopper Dart, Shield (0)
quote: I think you need to expand some more on these ideas. Some questions I got immediately were:
Why only two amoeba babies? Do they reproduce like the amoeba? Does the amoeba move towards or away from Beethro?
How would the flies move circularly? Do you mean diagonal?
What puzzles could be inspired by crocodiles, that could not be inspired by the basic roach?
The Guardian idea has been done before...kinda. Guards/Prisoners on the sourceforge page.
The Grasshopper idea has been done, and discussed much.
I think there was something on the darts...but I'm not sure. Would the dart be immediate? Would it move one per turn?
How would the shield face with respect to the sword? Would it be full-body?
I strongly dislike the bow idea, and I don't think the crocodile is that great either. I would say no bow, because that immediately involves arrows, and switching weapons. The core of DROD is "dude with a sword". The bow would touch upon that core.
Indeed I wanted to give a general idea.
Amobea can reproduce into two (to the sides). Otherwise there will be lots in a single room. The number produced by single amobea will be 2^n (n reproduction). Amobea will move toward beethro as the child and parent will have same characteristics, there is no point in moving away.
Flies will move circular. Like north east, south east, south west, north west. When a turn is completed, it may then move one step to beethro then do the same movement (clock counter clock wise)
Crocodiles will give an extra time to turn against him by this rest. A basic roach won't let this in open area. Also he may be used to block a passage to gain time. Also this rest may give Beethro the advantage to get rid of him in some corners.
Darts will move one per turn (or two, three) being immediate will be against turn based concept.
A full-body shield will be against the strategy issues a bit. But if the shield is used on any side of Beethro this will create additional defense.
I would be against the bow idea if the game was real time but being turn based, this will bring many different things to think of. A bow may not only aim to kill but to block or to change direction. Also bow can be a potion like mimics and can be used in certain levels. Also in my opinion for most dungeon fighters a bow is a must have
quote: I don't like the idea of crabs - how would they be used?
However, flies I like. They'd move either on the diagonal or the orthogonal (like a snake), and it would switch every turn. So if a fly was two squares away from Beethro, it'd wouldn't be able to kill him in two turns like a roach. If you introduce roaches and flies together, you have problems as the roaches would try and queue-jump.
This of course raises the problem of which way do flies move if they can't move directly towards Beethro that turn? My suggestion is that counts for north, south, east and west are taken, and each square is valued (similarly to the code already in placed for goblin movement), but the criteria is the total amount of moves minus the relevant sum of movement counters. So if the fly was evaluating moving northwest, say, it'd add up the amount of north moves and the amount of west moves, and subtract that from the total. This would be added (maybe 5 times) to how close it is to Beethro, like a roach. Maybe it has a tendency to flee from the sword, so if it's a dead heat, it'll run away.
The tendency, for those who feel woozy from maths, is that the fly would move towards Beethro, moving so that its movement averages out in the end. Possibly if Beethro's on the other side of a room, the fly will start to get bored and wander off using these maths, but then that's another challenge.
Crabs will generally be an easy to escape monster. But they may be used to block some other monsters. A great number of roaches will line behing a crab. Also tunnels can be blocked by them.
[Edited by leventdal on 06-16-2003 at 09:50 PM]
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