This was a nice diversion, although quite easy (but not too easy). Don't worry though, there is a demand for easier holds as well (not all people on this forum are elite drod masters, and drod masters do play easier holds every once in a while).
However, as almost all first attempts, it contains a few trivial solutions. I can send you my demos if you want something to watch (PM me), but here's my quick comments / bugreport:
The Entrance: I don't understand some of the scrolls. You can break the crumbly walls if you so wish, and I don't really see any need to hurry.
1S1E: Again, I don't understand the scroll. It's possible to take the north passage (through the tar), but it's easier to walk past the serpent.
3S1E: The multiple path idea was good, but I generally don't like to leave monsters behind...
Don't change it though, it's good as it is.
4S2E: It is clear what the intended solution is, but
Click here to view the secret text
×if you wait until the spawn counter gets to 1 and then step near a brain, the queen will spawn a roach that will block it, and you won't need to close the door.
4S1E: Both scrolls to the south confuse me. What's the hurry?
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