Did another runthrough! Same start as last time. I was a little bit more willing to spend up some resources this time....
Final stats:
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×4740 HP, (equipmentless) 187 atk, 230 def, 4944 gr, 13105 rep, 3 yellow keys, 12 green keys, 1 blue key, 2 skeleton keys, 8 shovels
Weapons: Steel staff, sting, mistblade, goblin-biter
Shields: rusty shield, wood shield
Acc: 1 might scroll, 1 port-o-bridge, speed potion, wall walking
Route notes:
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×With the lowered defense in 1S1W, it was tighter to do some of the things I did before. I had to sell the wooden sword to do the trick of killing attack's defender for free this time. But I was able to use the invisibility potion in 6S1E the same way a bit faster.
My big route change is that I spent 1 yellow key in 1S1E instead of using the portable crate, which cost some health and set me back that key but saved the crate. And then, I "stole" the defense from behind defense's defender! This requires using both portable crates and an extend-o-bridge, but you get +20 def without fighting the very strong guy in front of it, which I feel should pay huge dividends in later levels.
I still did not even try to go to 5S2W; still very much not worth it. Adder should be nerfed.
I am very happy with the tunnels in 7S1W, which is probably no big surprise.
Also:
mauvebutterfly wrote:
I'm also not a fan of the tunnel in the tar mother room. I thought fighting the tar mother made for an interesting goal, and it blocking off part of the bottom half of the level makes it worth fighting. With the tunnel, why would you ever even fight it?
Killing the tar mother opens the black gate, which lets you kill the remaining brain(s) that you didn't before, so the other monsters in the room become much cheaper or free (including the bundle of tar babies left over). And you can kill all 4 brains without spending up a portable crate.
Without the tunnel, fighting the tar mother after going west at the fork is absurdly expensive, making going east at the fork and coming back by using up an extend-o-bridge the only reasonable-feeling option (in my opinion).
Then again, I'm bad at this game, and I play to survive, not for score, so...
Also: I feel like giving the mistblade 0 attack is kind of lame, for something that's a one-use weapon. Maybe you could just declare it non-donateable, have some dialogue where the guy rejects it because it's a "
flimsy"
weapon?
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109th Skywatcher
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[Last edited by Xindaris at 09-19-2025 03:29 AM]