Did a playthrough!
End stats:
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×8635 health, 79 atk (including short sword), 63 def (including wood shield), 411 gr, 1204 rep, portable crate, 14 yellow, 2 green, 3 blue, 1 skeleton, 12 shovels, and a partridge in a
There's some keys and health I didn't go back for, but I basically got all the stats I could without spending the PC in a dumb-feeling way.
Thoughts:
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×Rooms that have accessories should probably get star or question-mark icons, instead of no icon. I kept having trouble remembering where the pickaxe room even was.
The water skipper in 1S1W is stupidly, obscenely expensive to take even a single hit with. You've got another, weaker hits-adjacent-player enemy RIGHT THERE in the same room, why not just use 1-3 of those instead???
The gimmick in 2S3W feels pointless in a level where I'm basically never running out of greckles. -1 any stat feels not remotely worth a few more moneys, even when killing all the monsters is free after taking the -1. I was able to buy my way past SO MANY of the ramping eyes in 5S2E. If the -1 def ONLY lasted inside the same room as the +2 greckles-per-monster buff instead of being permanent, THEN it would feel reasonable.
Going after sting or the scrap shield feels completely pointless when an actual sword capable of cutting things and dropping trapdoors, and a better shield, are kind of right there for the taking. The level really punishes not being able to cut things way too much for sting to ever be a good choice, in my opinion, especially since there aren't very many "goblin-type" monsters in the level at all.
The might scrolls don't feel very mighty. By the time I can get to those scrolls, a measly +3 attack barely does anything for me, ever. If it's going to be a 1-use buff that's used up the VERY NEXT FIGHT no matter what, I'd think it should be some huge-feeling amount for the level, like +10*levelmultiplier attack or something. It'd be nice if I could at least activate the scroll manually instead of it auto-using on whatever fight I next happen to bump into, so I could really save it for somewhere it matters.
Portable crate isn't as useful in this level as I'd hoped. Lots of places where trying to use it would just get you stuck without the key anyway. Not even much in the way of big-deal mist or hot tile spots it can help out with. Maybe if, in 2S1E, there was a button past the black door that would open the black door, then you could see it as a potential crate-to-pickax trade?
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109th Skywatcher
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[Last edited by Xindaris at 09-03-2025 04:14 AM]