Hello, I downloaded your hold and played through most rooms.
Here are some written thoughts (secreted to have the post shorter) and I also attach my demos.
×
Green means
solved, red means
failed.
Entrance:
Click here to view the secret text
×
A joke? As in, the platforms should kill you, but they just barely don't?

EDIT: Ohh... I didn't even realise this room was red until after I conquered 1 South. NOW I see the joke!
1 South:
Click here to view the secret text
×
I nearly forgot that bump-pushes are a thing and was very puzzled how to kill the evil eye without the sword.
Otherwise straight-forward.
Upon reading your scroll:
Trick involving tunnels?
I don't think I did anything special, you can travel with the mirror next to you by any move that doesn't move the mirror, to overlap the staff and the mirror.
2 South:
Click here to view the secret text
×
This had me stumped for a while - in reality, I was mosty trying to break the room by putting the clone to the outside path or race the seep somewhere with no success.
Then the sword blocking dawned on me!
Upon reading your scroll:
I guess I'm an outlaw in the Pigmyland then
2 South, 1 East:
Click here to view the secret text
×
Well obviously, this is impossible!
Nothing obvious works and I cannot stall him long enough to "win the race".
Oh. Nevermind, the Stalwart has a different purpose altogether.
Upon reading your scroll:
Yeah, that was the solution, huh... In terms of adding another trick, not sure, this was okay on its own, I think.
2 South, 2 East:
Click here to view the secret text
×
Hmm, I feel like I got lucky in the end, but I kinda knew that doing SOMETHING like that would have to work.
Upon reading your scroll:
Not really a magic sequence per-se, but yeah, I wasn't sure of my own solution until I made it happen, as I really don't feel like calculating snake preferences tens of moves into the future.
1 South, 2 East:
Click here to view the secret text
×
Very slightly fiddly, but the overall objective was clear and no "perfection" was needed.
Upon reading your scroll:
I found it pretty neat, the exact implementation was mild trial and error, but not TOO much.
1 South, 1 East:
Click here to view the secret text
×
Took two tries, one where I tested something and it was ALMOST correct, then on second attempt I handled the eastern snake some.
Upon reading your scroll:
Yeah, it might be a little fiddly, but not sure what kind of mechanism would help there that would not make the room trivial.
It already is on the easier side, I would say.
1 North:
Click here to view the secret text
×
I guess you go two-each and then do some side-pushing to achieve difference?
Possibly with movement order tricks too?
I cannot even begin here, I'm afraid.
Upon reading your scroll: (cheating with editor)
Railroaded? I don't think so (but I've never heard that word before either).
Perhaps the overall goal is clear, but I cannot even begin to fathom a reasonable implementation of making the three pairs do such drastically different things...
1 East:
Click here to view the secret text
×
So, the citizens need to block the vertical steps of the roach and I have to make it die on the hot tile, sure.
And I have some shallow water I can stall the roach by while the citizens walk.
However, that gets me almost nowhere.
The Wraithwing needs to help somehow and he could make the citizens be together for a little while, but I can't even get far enough north for it to matter.
Upon reading your scroll: (cheating with editor)
Damn, that means I'm missing something very nice. Oof.
1 North, 2 East:
Click here to view the secret text
×
To make sure the rattlesnake doesn't step on the plates, I need to always be either directly in front of him or directly behind him... Right?
But then I'm stuck on the first action already, because I cannot get in front in time and if I stand behind him, I'm not getting back in... What now?
Not seeing how one or even two wraithwings could help me.
Upon reading your scroll: (cheating with editor)
Again it seems I'm missing something nice.
Perhaps it's my sign that solving those 7 rooms was my limit today...
2 North:
Click here to view the secret text
×
Finally solved something!
This one looked impossible, but then I figured I can use the raft before the decoy.
Upon reading your scroll:
Easy, maybe, but still not "free".
2 North, 2 East:
Click here to view the secret text
×
Okay THIS is my favourite room so far!
The way you unpeel the layers, sync the citizens, etc...
That being said, the syncing of the citizens is slight guesswork, as I halt that yellow one - although now that I'm writing this, I can see how I could have made it much easier on myself, by releasing him at a specific time. Oh well.
Upon reading your scroll:
Uh... Whatever you say, I liked it
2 North, 1 East:
Click here to view the secret text
×
As far as I understand, I need to somehow trap the goblin and keep the tar eyes on the edge while I go hit the two cracked orbs and so on...
1. I have no clue how to set up the goblin trap, probably need to use the golems better...
2. Even if I did all that, the secret room to the north is completely inaccessible, you shut the door that would allow you to go there in the first action you take...
Not that leaving the on/off pressure plate available would help me much---------
And after ranting all of that, I finally figured out that I can place a rock pile there ahead of time...
Still, I wasn't able to finish it, see the failed demo - Am I at least close? (the golems probably need a different placement, but other than that?)
Upon reading your scroll: (cheating with editor)
It might need some reworking, even parsing the room took quite a while!
1 North, 1 East:
Click here to view the secret text
×
Uh... Well, I did it!
I don't know what I was supposed to be doing, I just kinda wandered around aimlessly.
At the end, the eye trap was not even a trap.
Upon reading your scroll:
It's very messy and I still don't see what I was supposed to be doing...
I
did not reach the secret rooms and so I didn't attempt them; maybe next time.
I think that's all.
Overall, I do like the aesthetic aspect and the rooms are clever (sometimes probably too clever for me).