kikuchiyo
Level: Master Delver
Rank Points: 175
Registered: 04-01-2012
IP: Logged
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Re: Mirror doesn't break on the first stab with the dagger (5.1.0.6513) (+1)
Interesting! Both the two stabs and the two breaking sounds make sense then.
This breaks my mental model of DROD somewhat, though: I thought of game squares as having a "floor" that may have multiple types of modifier layers over it (tokens, arrows, ortho squares etc.), and a "volume" that may hold zero or one item or monster, but not more.
There is a level in TDoKH where mirrors or kegs can be placed under the player with build commands (and there may have been earlier examples), so this mental model was already weakened, but still, it was surprising to learn that two mirrors can, in fact, be on top of each other.
Is it at least true that it is not possible to for two items/monsters to occupy the same square, if they weren't originally placed there, or by a script?
Also, can this effect have further, unexpected puzzle potential?
For example, stacks of monsters that have to be stabbed multiple times, or a monster that carries an other monster or item on its back. Is this latter thing even possible?
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