Now, this took me a looong time to write. I was going to write and post this about a week ago, but I just didn't find the time or the inspiration to do it (mostly because I've been installing Gentoo Linux, but that is all off topic).
Here are my comments on the entries:
I will begin by apologizing greatly. I've been quite harsh on the comments sometimes, and I'm not surprised if some of you would want to whack me in the head with a large heavy object. Feel free to mod me down if you feel this way.
I judged the entries based on implementation of elements, fun, creativity, design and replayability (with emphasis in that order). I penalized holds where you weren't able to access every room easily and also holds with trivial solutions (where it was obvious that it was indeed an unintended solution). However, no entry received a lower rating solely because of these punishments (I certainly didn't put the emphasis on this). Also, as you may have noticed: for me difficulty usually equals fun...
Some of these comments aren't very interesting, but I wanted to say something about every room, even though I didn't always have anything to say...
UAE #01 'The Level':
This hold was good, but not astounding or especially great. Also, I didn't really like the design of the hold - it was functional, but not very pretty.
The Entrance: Ugh, orb puzzles...
1S: This room was fun. You had to plan ahead very carefully to get it right. Noticing that I didn't have to drop all trapdoors was less nice, but it was a fun challenge.
2S: This was fairly easy once you figured out some kind of technique to do it. The opening was a bit of a finger-torture, it could have been made shorter.
3S: Very minimalistic, but fun. It took some figuring to find out the trick.
4S: I was expecting something a bit more interesting when I first saw the room, but I guess you don't always get what you expect. Enjoyable, but not particularly interesting.
5S: There's nothing really special about this room. Quite easy. A fun challenge, however, is to kill all the eyes before you leave the middle section.
6S: Well, what is there to say? It's a straightforward tar-maze.
7S: A nice way of restricting movement, but not a very difficult room.
8S: Once you've figured out what to do it was easy. On the other hand, figuring out what to do wasn't very obvious (it had a very logical solution, though).
UAE #02 'The Dungeon':
This hold didn't really appeal to me. You could tell that the monsters did have purpose, but there weren't really any new or creative ideas presented.
1N1W: A simple, quite uninteresting room.
1N: Not particularly interesting. There are lots of rooms like this.
1N1E: Dodging serpents is usually fun, but I'd say that the western part of the room was a bit too easy.
1W: Of all the rooms in this contest this room has got to be one of the most annoying (if not THE most annoying). There's nothing even remotely difficult with it, but it's very tedious.
1E: The force-arrow-maze seemed promising, but was somewhat disappointing.
1S1W: Standard goblin slaughter, nothing fancy.
1S: I actually had some problems with this room, before I realized that the mimic was above the force-arrows, not on or below them...
1S1E: This was ok, but a bit ordinary.
UAE #03 'Restricted Resources':
This was my hold, originally named
Architects' Dilemma. Sorry about the two updates (I'm not going to apologize for the other three updates (four, actually), because those were not my fault...), but the bug in 1S1E was quite severe.
I admit that this hold had a quite narrow target group, so I'm not very surprised about its success this far (I'm actually quite surprised about how high scores it has received). I didn't really enter this contest with any hope of winning anyway, I just wanted to try to improve my hold-building skills. I'm very happy with the result myself, so in that sense I succeeded.
1N1W: I was never really happy with this room, but I guess it turned out to be quite ok in the end. I was a bit worried that there wouldn't be enough different solutions for the separate sections, but I've found at least two different ways to do each of the four sections of this room, so that shouldn't be a very serious issue.
1N: This was the first room I made in this hold. My intent was to make a puzzle where you were under movement restictions and the monsters weren't, and I think I managed to do that quite nicely. The solution is pretty specific, but when the room is this small, I don't see a problem there.
1N1E: Getting the queens / serpent puzzle to work was difficult. I found trivial solutions all the time and had to redesign it several times. There's still a trivial solution:
Click here to view the secret text
×You dont have to time it so that the queens lay their eggs immediately when you get into range of the brain. You just have to make sure that they are in the right place.
The wraithwing puzzle was an attempt to use wraithwings in a way that hadn't been used before (and before the contest entries were released, I had never seen this type of puzzle before).
1W: I think that this room pretty much uses every goblin manipulation trick in the book (and some unwritten ones as well). This room and 1S1E are the rooms I'm most happy with. Unfortunately, these were also the rooms that had bugs (this room has still got an unintended solution, but I don't think there is a fix for it).
The puzzle with the 7-square long serpent in the NE corner was actually a puzzle originally featured in
A Quiet Place by jdyer. He never got it to work, so it wasn't included in the final product.
1E: The idea was originally featured in
Hazardous Halls by Mikko. However, this modification is a bit more difficult.
1S1W: This was kind of a quick solution (I was completely out of ideas), but it turned out quite alright.
1S: If anyone can find an easy way of handling the goblins, I'd be happy to see it.
1S1E: I came up with the idea for this room when I made a (miserable) attempt to enter the
Dungeons of Snoll contest in October 2004. The only thing I really finished (after building for about one and a half hour) was the tar puzzle at the end of the room. I was quite horrified when I realized that there was a very trivial solution to this particular puzzle, as this kind of nullified the idea of the room. Therefore, I had to make an update.
UAE #04 'Limits':
This hold had a few nice and creative ideas, but it also had some less good ones. I had a very hard time deciding how I should rate it.
1N1W: Quite evil room, especially if you were stupid enough to kill the brain... *smacks forehead* I liked it.
1N: This room was quite interesting to me, because it featured the same idea as 1N1E in my hold, even though I've never seen this type of puzzle before.
1N1E: I'm not sure how this room is supposed to be done (I've done it in at least two different ways), but it was rather fun nonetheless.
1W: If there was a point to the maze-like thingie I certainly can't see it.
The Entrance: After a few retries it became clear what had to be done. Clever!
1E: This was a fun room (if you're doing it right). However, I think I see an easier solution (testing... yes, there is a trivial solution to this room).
1S1W: An interesting concept, but I would have liked it better if the timer had been shorter and there had been no tar-covered walls.
1S: Very nice use of mimics here. I liked it.
1S1E: Kind of uninspired, but the goblin puzzle to the south was fun.
UAE #05 'Christmas Dungeon':
I was wondering if anyone would make a christmas-themed hold, and indeed here it is! The puzzles, however, weren't that good (and I judged based on the puzzles, not on the theme). The implementation and use of the monsters seemed very random sometimes, which consequently made the puzzles less creative.
1N1W: A classic serpent-trapping-and-gradually-releasing-monsters puzzle. Not much to tell.
1N: I can't figure out any specific use for the invisibility potion. Otherwise, this room was one of the best in this hold.
1N1E: I don't understand the scroll, were I supposed leave any eyes unharmed?
Click here to view the secret text
×I finished off the serpent in the tar.
1W: Dropping all the trapdoors was quite tedious and somewhat boring, as it was quite hard to make any errors.
The Entrance: I don't think that I would want that kind of decorations in my christmas-tree...
1E: Hmmm... not very special. Some randomly placed monsters.
1S1W: Again, some quite randomly placed monsters.
1S: Not a very new concept, but it was enjoyable.
1S1E: Again, some randomness...
UAE #06 'Contest Entry':
I apologize if I may sound harsh, but I didn't like this hold. There were very little puzzle involved, and not very thought out use of the elements. The complete lack of checkpoints didn't make it any better, either.
1N1W: A checkpoint would have been good here.
1N: I'd say that this was the only "
puzzly"
room in this hold, but you are free to disagree with me.
1N1E: Very easy if you've ever played a room like this before.
1W: Quite easy (from all directions) and not very interesting.
The Entrance: Choosing the right entrance (if at all) is the only thing to worry about here (and that is not very hard to do).
1E: Most serpents are unnecessary as
Click here to view the secret text
×they will die after the first spawn cycle.
Surprisingly uninteresting.
1S1W: Not very interesting eye-placement.
1S: Straightforward massacre. Quite boring.
1S1E: The potions make this room trivial. It's much more fun without them.
UAE #07 'A Total Conversion':
After I had played through all the holds for the first time, I predicted that this hold would win, and it seems (right now: 06.01.2005 05:13) that my prediction was pretty correct. However, anything can still happen, so I'm not declaring Doom the winner just yet (this was your hold, wasn't it?). It wasn't very easy, but most of the puzzles were highly creative and lots of fun. The design of this hold was also very nice (I gave it full points for design - it's just so... beautiful).
2W: I can't seem to find any use for the invisibility potion. What's it for? Decoy? Otherwise a very fun room.
1N1W: Finding out the trick wasn't very easy, and it was tricky even when you did. I liked it.
1W: This was a very fun room, but the northern puzzle with the wraithwings felt a bit misplaced and detached from the rest of the room.
1N: It seems that you were supposed to place the mimic on the square surrounded by three orbs, but you don't need to do that. You don't need the goblin, either.
The Entrance: A very minimalistic, but fun puzzle.
1S: One of my favourite rooms in the whole contest. Very creative and muchos fun.
1E: Not very innovative, but fun nonetheless.
1S1E: The solution to this room was quite obvious, but I've never seen the idea before, so I'll give it credit for that.
2E: Quite fun, but I think that there should have been more than one checkpoint. Is the intended solution to
Click here to view the secret text
×shorten the serpents by one and then kill the queens?
UAE #08 'The First and The Last':
Not a bad hold as such, and most puzzles seemed thought out, but it just didn't provide anything special to rememer it by.
2N1W: A quite common way of using mimics.
2N: There's not much to say about this room.
2N1E: Not too easy, but not difficult enough for my taste.
1N2W: At first sight it looked kind of promising, but it was disappointingly easy.
1N1W: Incredibly boring room. I mean, waiting for 1078 moves... what was he/she thinking?
1N & 1N1E: These rooms were quite similar in nature, but I liked 1N better.
1N2E: Fun, but not very original.
The Entrance: The invisibility potion isn't really necessary.
UAE #09 'Snakey Geniuses!':
This serpent-themed hold was pretty fun (many of you probably know that "
Serpents are fun!"
), but I weren't very impressed by it.
Is there a staircase missing in the entrance?
1N1W: After having played IE, this looked promising, but it was disappointingly easy.
1N: This was a pretty low trick which I don't particularly like. (I thought it was low already when I saw it for the first time in
Simon's Dungeon)
1N1E: This room was quite difficult when I first played it, but on my second time through I realized that
Click here to view the secret text
×the orb in the middle was a toggle
1W: I liked this room, even though the timer could have been shorter.
1E: Creative design and fun to play. I liked it.
1S1W: It was quite obvious what you had to do, but doing it wasn't too easy.
1S: A bit tricky, but not very difficult. Good, but not great.
1S1E: A quite fun room, but I couldn't find any use for the mimic potion.
UAE #10 'The Organized Dungeon':
Organizing the available elements in this way was interesting, because I didn't realize that there were actually nine types of elements we were allowed to use. This was also one of the few holds (#07 is the only other one) that didn't have any 'extra monsters' (such as roaches or tar babies), even though they were allowed.
Playing this hold was fun and quite challenging, and there were some very neat puzzles.
1N1W: Interesting setup, but not very difficult.
1N: A quite ordinary trapdoor-puzzle. Medium difficulty.
1N1E: Surprisingly difficult, but fun.
1W: Clever room. The south section had me stumped for a while, but then I realized that
Click here to view the secret text
×I had been too hasty.
The Entrance: This was quite tricky and quite fun. The fact that it relied on mimic placement order didn't bother me.
1E: A good way of using the eyes, and I liked that you didn't have to draw a map (like in some other similar rooms, including one of my own rooms).
1S1W: The SE puzzle was clever, but otherwise it wasn't particularly interesting.
1S: I still don't know what the orbs to the north are for. Synchronizing the serpents? What for?
Click here to view the secret text
×I killed them (mostly) with a tar baby.
1S1E: A highly creative way of using goblins. I enjoyed it very much, even though the goblins sometimes moved a bit unpredictably (I know that this isn't true, but it felt that way).
UAE #11 'December Contest':
This hold bears a striking resemblence to the author's previous hold,
Bavato's Dungeon (Yes, I'm convinced that this hold was made by Wesley). However, I don't think that this hold managed to reach the same high standard as
Bavato's Dungeon. The puzzles are just too... easy (most of the rooms, anyway). It was fun to play and has a high replayability value, but as most puzzles in it weren't 'new', it didn't really get an extremely high score.
2N: A standard brained roach slaughter. Not very difficult, but quite fun.
2N1E: The beginning was pretty difficult, but then it was just cleanup (almost, anyway).
1N: This one was just too easy. I wonder if I've found a trivial solution...
1N1E: This was a fun room that I enjoyed very much. You had to be careful, and the solution wasn't very obvious.
1N2E: This was quite an entertaining room. I liked it.
1E: This room is great, I enjoyed it a lot. However, the scroll should be removed. (Why spoil the fun of realizing you've screwed up?)
2E: Fun, but not very special.
1S1E: Oh, joy! Challenging (almost evil), but fun. There could, however, be more than one checkpoint in the first chamber (for backup purposes).
UAE #12 'The Level':
Of all the entries, I'd say that this was the most challenging. It was also very creative and fun. I didn't really like the design - it was functional, but not very pretty (however, this didn't really affect my rating). The only thing that really gave this hold a lower score was the filler puzzle (The Entrance).
1N1W: It took me quite a while to figure out how to proceed from the large clearing.
Click here to view the secret text
×I was being hasty again.
This was a really fun room.
1N: It's difficult even after you've figured out the 'trick' (if you can call it that). Wonderful!
1N1E: One of the most difficult trapdoor-mazes I've played for a while. I liked it. Should there be one unused 'surrounded orb'?
1W: Very nice use of wraithwings, but were you supposed to
Click here to view the secret text
×put the mimic directly in the opening in the center?
The Entrance: This was obviously a filler puzzle where the author put all the leftover elements, and thus affected my rating somewhat.
1E: Very creative use of evil eyes. Finding the right path and at the same time being efficient was lots of fun.
1S1W: This was one of my favourites. Great use of the goblin / invisibility potion combination.
1S: Whew, what a room! Took me a long time to finish (not as long on my second time through, but here's my stats from my first victory-demo: 28:20, 3572 moves). Anyway, the opened doors are a bit inaccurately placed (in some places you need to destroy more tar than indicated, unless you
Click here to view the secret text
×block the tar from growing with babies)
1S1E: It's quite clear what you're supposed to do, but there's a trivial solution:
Click here to view the secret text
×You can manipulate the roaches (exploiting roach placement order) to be placed in two neat columns just to the left of the arrows.
UAE #13 '9 Rooms':
An ok hold, but I didn't really find it particularly remarkable. The only thing I really liked about this hold was 1S.
1N1W: An ok room, but nothing fantastic.
1N: Took some figuring. Fun room.
1N1E: This room was quite fun, but nothing new was really presented.
1W: The timer was pretty tight here, but it was fun. Yes, some things are worth repeating.
1E: This room was entertaining. Dropping the red door wasn't very easy.
1S1W: What was there to be quick about? I weren't in any hurry.
1S: This was definitely my favourite room in the hold. The SE corner was tricky. Is there a scroll missing here (to the east)?
1S1E: A quite easy room. What was the strange arrow formation for?
UAE #14 'Blueprints':
There were some fun rooms in here, but nothing that really stuck to my mind. It was a good hold, but not great.
3N: A quite enjoyable room, but not very special.
3N1E: My favourite room in the hold. Manipulating the goblins was fun.
2N1W: This was fun. You had to be quick to succeed.
2N: Not a very new idea, but it was well implemented.
2N1E: A quite fun massacre.
1N1W: I'm not sure how many wraithwings you are supposed to use, but you only need one.
1N: If it weren't for the eyes in the corners, this would be a pretty boring hack 'n slash, but now it's at least a little more fun. Hmm, I just realized, you don't even need to worry about them.
1N1E: A minimalistic, fun room.
If I had to choose my favourite hold (not taking the contest into consideration), I'd choose entry #12, but the hold that received my highest rating was entry #07.
[Edited by Stefan at
Local Time:01-09-2005 at 08:05 PM]
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