Hey, awesome! Thanks for doing the video and your comments during it.
It's interesting that I had the impression from several people's comments in this thread that almost nobody bothered to go for the shield before the goblin (instead saving it for the return trip from the east path out of 3N), but you seemed to see it the way I did--as essential equipment for such a hard-hitting boss.
The skipper-looking thing in 3N1E is the one custom monster in the level, an "
Invinco-Skipper"
with 9001 HP/DEF and 100 ATK, just basically a more variable damage toll for passing through that room than hot tiles would've been, and which slightly rewards taking more defense.
I'm kind of proud of the bomb room setup, since it's kind of a mixture of picking which things you want and coming up with a path that maximizes how much you can get before everything explodes. Maybe it'd be interesting to make a level set where
every opportunity to get stuff is like that?
I think at some point between originally building 3N1W and now, I started thinking of the 3 attack gems beyond the red door as mutually exclusive from the other stuff in the room; it's clearly not true, although you have to secure the ability to come back to the room to claim both sets of things.
As for the entrance and 1N not warning the player, well...it's kind of the one "
joke"
or "
troll"
of the level that I intended (beyond the free potions that obviously aren't free). I felt like saving the warning/information about that until 2N wasn't
so far in to make the redo too irritating, but still gets to be a surprise.
____________________________
109th Skywatcher
Here are some links to Things!
Click here to view the secret text
[Last edited by Xindaris at 12-17-2022 11:24 PM]