Schik wrote:
Also from Wikipedia:
In law, particularly in common law jurisdictions, intellectual property or IP refers to a legal entitlement which sometimes attaches to the form of expression of an idea or other intangible subject matter. In general terms this legal entitlement sometimes enables the holder of the IP right to exercise control over the use of the IP. The term intellectual property reflects the idea that the subject matter of IP is the product of the mind or the intellect, and that once established, such entitlements are treated as equivalent to tangible property, and may be enforced as such by the courts.
That's beside the point. Note the bold words... My point was that you don't lose anything material. You don't lose anything, actually, you simply don't gain and that makes you angry. IP rights are what you believe it to be. Something 100% conventional.Aguable. On the other hand, you can't argue that you lose when someone actually takes an _item_ from you.
[ ] I would prefer my game to be bought by 90 people and pirated by 0
[ ] I would prefer my game to be bought by 100 people and pirated by 90.
Unless you've got something to back up these numbers - something that says pirating software gives the developers about an extra 10% in sales - you might as well be asking if we'd prefer apples or oranges.
I have little something called example. Ok, this one should be simpler to understand.
1) 50 people buy, 0 people pirate
2) 50 people buy, 666 people pirate
In case of material things, you get +50 in first point and -616 in second.
In case of immaterial things, it doesn't matter. Both are the same. I can hear you saying "
but in 2 I'd have +X"
. Prove it how much exactly. Prove that they would buy it if pirated version wasn't available.
B0rsuk says:
You don't lose anything when your software is pirated. You still own it. You still have ability to sell and distribute it.
The developer is losing potential sales. If you want to get technical about it, let's say that I have a large software package that is crippled unless you enter a registration key. Some warez kiddie makes a keygen and distributes it. Now tons of people who wouldn't have even downloaded my software before come and download it, because they can register it for free. That costs me bandwidth, and bandwidth costs money.
Potential does not equal "
as many as pirated"
, except for lawyers. They are ruled neither by logic nor emotions. Other than lust for money, of course.
Majority of software still isn't sold by download.
Microsoft makes patches available to owners of pirated Windows not because they can't prevent it, but because it would be counterproductive. It prevents such pirate from trying out competitive software. Microsoft is stealing customer base from other companies.
No, it's because they can't prevent it, and because it's not worth their time (= money) to try, beyond a token effort to stop casual copying.
They can, to a degree. By the way, it should generate money, not take it, because it prevents from pirating. And "
pirating prevention"
= money, you seem to say. Aren't you contradicting yourself, then ?
Mainstream developers are too 1337 to answer your questions/suggestions.
Mainstream developers have millions of people playing their games. They're not too "
1337"
, they don't have the TIME to answer everyone's questions. And the mainstream developers generally have people to answer the questions, instead of doing it themselves.
There's little effort required to patch serious ballance problems. Just changing one variable, don't you think ? If one side wins 70% of the time, and the company doesn't care, how do you call it ? Some examples:
- CNC games in multiplayer, especially from Westwood era.
- Heroes Of Might&Magic 2,3,4. I can't say too much about 2 in multiplayer (no net back then), but Sorceress hero was pitiful in multiplayer. In 3rd - Necropolis pretty much banned in Tournament Of Honour (unnoficial H3/H4 league). Even worse in H4, vampires, lvl3 unit feels like lvl4 unit, you can hire 2 at day 2, and conquer most nearby of treasures with them. Necropolis even more often banned than in H3.
You may say that balancing multiplayer games is never easy, but if it can't be much worse (balance), then something should be done. It won't be perfect, but at least a bit better.
If you write Ford and suggest a new spoiler design for the Mustang, does the CEO respond to you? Does *anyone*?
Actually, that's irrelevant. What's the point? That because they don't respond to your questions/suggestions, you have the right to get their software for free?
Majority of people have no clue about car design. I don't make shoes for living, but I can recognize very good/exceptionally bad shoes. If they fall apart after few weeks, there's no room for speculations.
It's no wonder that game developers play their own games less than most casual gamers. Otherwise they wouldn't need beta testers at all. Outrageous game balance can be discovered by someone who has no programming skills.
Don't even start about demo versions, because they (in general) suck and are quite annoying to manage, download etc. And demo content is often insufficient/misleading.
If the demo sucks, don't buy the game. Annoying to manage and download? Certainly no more annoying than downloading and managing the full pirated versions?
Yep :-).
The word "
misleading"
should've pointed you in right direction. Alas it didn't. I didn't mean that _games_ themselves suck, just that often demo doesn't allow you to judge how the full game will look. Or they put shiniest bits in the demo to impress you.
I don't think that "not having a computer game" is really comparable to "not dying". In your example, I'm sure that many charitable organizations would purchase replicators and supply as many people as they could with free food. Maybe you should start up a charitable organization to supply all of the poor children of the world with computer software.
You left my question unanswered. Does it bother you or not ? (to shower them with JTRH copies, which they can't play anyway because of no computers). I tried to make examples more clear.
It's called copying. It doesn't take much effort, and that's why the whole discussion started in first place. Yes, I don't mind my software being redistributed for free, even if there's none at the moment. I always wanted to earn by developing computer games, but at certain point realised commercial game developing sucks, at least at the moment. Especially in a country like Poland, where only decent game (Painkiller) was recently released. Most game developers fail here, not just because of piracy but because their games are average at best when compared to western countries.
So I decided to make games for fun, and earn money another way. I prefer to influence indy games. They care more about playability, because other than that they have little to show without heaps of money. If I can profit&have fun from games one day, I won't complain.
No I can't code, so I probably don't count. I helped with numerous games and rarely been credited for that, mainly because I can't code. It doesn't bother me much, because seeing a game becoming "
more suitable for you"
in another release is quite rewarding.
Piracy is harmful only if particular pirate can easily afford to buy software. In such case it prevents him from buying it. Vast majority of Earth's population lives for less than 1$/day, and I consider myself to be a member world's financial elite.Wait a sec.... It's harmful if you can afford the software. You're a member of the world's financial elite. You pirate software. Therefore....
Therefore "
cat has a tail, dog has a tail, cat equals dog"
logic doesn't apply. When compared to zillions of starving people, I am member of elite. Or just people who have no electricity, or can take water from wells only. (lack of vocabulary).
It is possible to have enough money/luck for x, but not for y.
[Edited by b0rsuk at
Local Time:03-22-2005 at 04:35 PM]
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