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Caravel Forum : Caravel Boards : General : Will you be buying JtRH? (What are your plans when JtRH comes out?)
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What are your plans when JtRH comes out?
Buying it straight away
Probably going to buy it
Will play the free part and see if its worth it
Probably not going to buy it
Definitely won't buy it
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ErikH2000
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Blood Maggot wrote:
I would much like to get this game, but I really can't afford it, and I don't like buying things over the internet. I'd probably have to steal it if I wanted it THAT much.
I'm going to treat that last sentence as a joke, but before it's all over I'm sure there will be people stealing the game, particularly in poorer countries where piracy is rampant and considered the normal way of acquiring software. I don't have much sympathy for pirates, and it makes me angry listening to their justifications. In the end, it's only a game, and being poor is no excuse for stealing something that is just entertainment. But wait... you probably aren't a pirate, so I shouldn't go on a big rant.

As Eytan pointed out, you could win a free copy in a contest if you are some combination of motivated, creative, skillful, and lucky. Or if you participate in the next eight contests, you should get a free copy in eight months.

Also the free DROD 2.0 engine on which the JtRH demo runs is fully functional, editor and all. So without paying anything you get to play user-made holds and make your own. You wouldn't get this big hold we've been working on for the last year, and you wouldn't have a CaravelNet account that lets you download holds and demos directly from the server or compete against other players online for best room scores. But still, the DROD 2.0 engine is completely free and has unlimited play value.

-Erik

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03-19-2005 at 07:56 PM
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Mattcrampy
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I've noticed that people's views on piracy often seem to depend on whether or not they could be a victim of piracy themselves. I know plenty of people who are okay with piracy, and yet after helping to make JtRH my views have swung towards the other side.

There's a comment a bloke named D C Simpson once made that our arguments and beliefs tend to be rationalisations of our feelings. So while I could say that we've worked very hard on this and it's kind of sad to have people bandit off with it and that we can't really afford piracy, I have this nagging suspicion that it's only because now it'll happen to me it's not all right any more.

But still, pirating an indy game is pretty low. You need to put in some real effort to do that.

Matt

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03-20-2005 at 08:24 AM
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gamer_extreme_101
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You guys should add the really creepy copy protection to your Deluxe CDs. Some games now have scratches on the disc that the game recognizes and needs to run. When you burn the disc, there are no scratches. While the game runs fin for a bit (Usually up to a week), the gameplay then turns against you. Racing vehicles start to handle like bread truck, your aim gets shaky. In DROD's case, you can just make the monsters move twice for Beethro's one move. Then, they'll be forced to buy the game as they'll know how fun and addicting it is. Bwahahahaha!!!

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03-20-2005 at 03:16 PM
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MeckMeck GRE
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Scratches ? Ok, ill take a knife and crack those lock ! Muhahaha !
Joke... i even havent got Clon CD...... O:-

As for JtrH Im sure only few are going to copy it illegal . Its just 20 Euro and its a small company its from. Makeing 500 illegal copys would really do damage to Caravel. If it would be from microsoft it would be another story...

Refering to me I hope I win it. Else Ill buy it. 20 Euro arent the world.

As for Caravel Dord : Is it legal to copy it several times and sell it to friends for the price of the empty medium (CD/CD-R) ????

[Edited by MeckMeck GRE at Local Time:03-20-2005 at 06:50 PM]
03-20-2005 at 06:50 PM
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Well, there's a simple plan - If you are on filesharing and you see a version of it, seed a fake copy. Have a huge, pointless file and a text document saying "I don't think the developers of the game would like it if you didn't buy the game" in a self-extracting exe and put it in your share directory (It would have to be around the same size as the real one). People will waste time downloading it only to realise it isn't the actual version!!! Bwahahaha!

Okay, I'm having evil urges today. :)

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03-20-2005 at 06:57 PM
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ErikH2000
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Mattcrampy wrote:
I've noticed that people's views on piracy often seem to depend on whether or not they could be a victim of piracy themselves. I know plenty of people who are okay with piracy, and yet after helping to make JtRH my views have swung towards the other side.
(apologies for springboarding your comment into a big speech, but here it comes...)

Sure, it often works like that, and I don't claim to be the exception. I got in a car accident once because a mattress fell on the road, and ever since that you hear me making these hypergrumpy rants about how people need to tie their crap down tight. At Christmas time, going treeshopping, I will wrap the twine around the tree fifty times in a fit of self-righteousness while Brittany rolls her eyes at me. If I slipped on a banana peel, then that'd be my thing. You'd be eating a banana, and I'd be watching you with narrow eyes to see how you dispose of the peel at the end. Humans are kinda dumb like that. Or maybe I'm just kinda dumb like that.

That's one way of looking at it anyhow. Another way of looking at it is that everybody ought to have a few pet causes they represent. You don't have to be an advocate for everything in the world that needs it, because there are too many things. I figure it's best if you choose some things you are interested in and have a stake in, and let other people handle other things. Somebody else will be a crusader against drunk driving, which doesn't carry so much drama for me, but maybe they lost someone in an accident. Another person will go around warning people about unhealthy fad diets, because one time they took a bad diet too far and ended up going to the hospital. When I am representing some idea of mine about what people ought to do, I don't expect for it to have the same force and relevance to others as it does for me. I just hope to influence some of the people some of the time.

Now for people on this forum, piracy should matter to you, and there is an obvious side for you to be on. It is more than just a matter of "if you do this then Erik will have less money and be unhappy, so be nice to Erik". It may seem like I'm getting angry about people not paying me, and its an mainly an issue of finance, but that isn't the case. The question is what kind of culture do you want so support?

Software piracy has its appeal, not just from getting things for free, but from demonstrating an ability to step outside the boundaries set for all of us. It can feel glamorous to be the rebel, the marauder, the 1337 guy. With internet, you can be a part of a global underworld of peers and romanticize yourself. In fact, our pop culture helps promote this "hacker" archetype. Like when will Wired shut up about Kevin Mitnick already? And in movies, if you see a guy doing something intense in front of a computer screen, 90% of the time he is trying to hack past an "access denied" screen to grab some private data off some evil corporation or military organization's servers. Show me the movie scene where the fellow is hard at work building the solid server code that will prevent hacks. You won't see that in a movie, because it somehow isn't very cool. No, you'd have to go to the very uncool state of Iowa and look over Schik's shoulder as he writes CaravelNet code.

Opposite of the pirates, hackers, and digital anarchists, we have the creative culture, which I argue is the one that we need to support. Everyone that participates on this forum has had a taste of it. Here, unlike other gaming forums, we don't have a bunch of people handing out hacks and cheats to the game we play and giving links to wares sites. If people come on the board and have nothing to contribute but negative comments, they get kicked off. What we have instead are people writing interesting posts, making cool graphical mods, writing nifty new games, making holds, writing articles about how to make holds, and of course, contributing directly to the creation of the next DROD game. This place is a wonderful example of a flourishing creative culture.

If you like that kind of thing, then you should know that there is a foundation upon which it is built: People's creative works should be respected and honored. If you post a hold here, you are much more likely to get constructive criticism than snide remarks. If somebody were to copy rooms from your hold without permission and you objected to it, we would fix the problem. If somebody posted an anyone-edit version of your protected hold, we would take it down. There are many small ways like this that respect for creativity is expressed here, and you may not notice them all, but the end result is that people feel that their creative efforts are valued and will not be a waste of time.

Piracy is just one symptom of anti-creative culture. I am more interested that people learn to value bringing new things into the world over pulling off cheap little exploits.

-Erik

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03-20-2005 at 11:14 PM
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ErikH2000
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MeckMeck GRE wrote:
As for Caravel Dord : Is it legal to copy it several times and sell it to friends for the price of the empty medium (CD/CD-R) ????
For DROD:AE, sure. For DROD:JtRH, you can distribute the demo that way. The final word on all of what you can do is the legal agreements that are distributed with DROD.

-Erik

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03-20-2005 at 11:19 PM
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b0rsuk
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ErikH2000 wrote:
Like when will Wired shut up about Kevin Mitnick already? And in movies, if you see a guy doing something intense in front of a computer screen, 90% of the time he is trying to hack past an "access denied" screen to grab some private data off some evil corporation or military organization's servers. Show me the movie scene where the fellow is hard at work building the solid server code that will prevent hacks. You won't see that in a movie, because it somehow isn't very cool.

Ok, so I'm going to get Mr. Obvious award...
Believe it or not, but the media have corrupted original meaning of word "hacker", into (more less) "data thief". Some are even dumb enough to group hackers into good and bad, which is even worse because it's like admiting that they are, in fact, evil . I have never seen experienced programmer call himself "white hat". The original meaning is still untouched among programmers, it seems. I almost forgot why am I writing this. Well, because movies are directed by people with little or no knowledge about computer terms. It's their understanding of word "hacker".
It's like calling everyone who carries a gun "a terrorist". By the way, I'd like it to make clear that freedom fighter != terrorist. Definition is strict - freedom fighter fights on his own territory, and goes for military targets. Terrorist goes for civilan targets, especially outside of his country. Don't let stupidity spread.

Opposite of the pirates, hackers, and digital anarchists, we have the creative culture, which I argue is the one that we need to support. Everyone that participates on this forum has had a taste of it. Here, unlike other gaming forums, we don't have a bunch of people handing out hacks and cheats to the game we play and giving links to wares sites. If people come on the board and have nothing to contribute but negative comments, they get kicked off.

Sorry to say that, but don't credit yourself too much for that. Important part of this is fact that DROD attracts specific kind of people. I bet you don't need as much effort for keeping forums clean like, for example, Notrium moderators (who are doing god job, by the way). Notrium is a realtime game, and generally speaking "more shiny". Despite it being fairly hard for a realtime game, there are many dumb people coming. People who ask dumb question (how to enable map editor) when there's a sticky available, faq available, search function available. And after thread being locked with helpful repply, the person... creates another one. Yes, same person. You can read on some websites that Notrium is "reputed to be bastardly tough". DROD attracts *more* hardcore people. Most people see no point in playing puzzle/2d games to start with ! My brother considers me harmless loony just for that, I'm sure. Especially when he's seen Fish Fillets. And goes back to playing Counterstrike. Heh, not just drod. He called Crimsonland graphics "pretty ugly". (27 yo network admin)
EDIT: don't get me wrong, you can credit yourself for creating DROD, and that in turn made the forum attract certain kind of people. But the way you made DROD certainly has serious impact on amount of effort required to keep forums clean.

Piracy is just one symptom of anti-creative culture. I am more interested that people learn to value bringing new things into the world over pulling off cheap little exploits.

Roughly true. But also strongly influenced by average salary in a country. Take this riddle: piracy in Poland and Russia is very high, no denying it. But, as a result, linux/open source community is suprisingly good. I'm often suprised to see that one of few languages a website/documentation is available in is Polish. Wikipedia.org, I think Debian (I tend to read english versions anyway), lots of linux related sites... Also many of most interesting game mods are made in Russia (WoG, Equilibris for Heroes3 and Heroes4 respectively). I can risk saying that Poland is one of remaining strongholds of Roguelike games. I know of several being developed at same time. Soldat (indy game), despite its name, came from Poland, too.
This is with broadbands being still rather expensive in Poland, not sure how it goes in Russia. They used to be MUCH more expensive before, because there was a monopoly (and isn't completely gone). I wonder how alive Linux/oss community is in other countries, especially in countries where people can afford to buy Windows licenses with no problem. And how would Poland do in oss community if there were more broadbands. Not to say piracy is a good thing, but extremes can live together. You may not know, but one of countries with fastest growing developer base is India, which is certainly not known for rich people. A country where there are clans specialised in hunting+eating rats. They use slings for that, with great skill and it looks amazing, but that's an another story.

I hope the topic will not go too much OT. O:-

[Edited by b0rsuk at Local Time:03-21-2005 at 06:14 AM]

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03-21-2005 at 06:10 AM
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I'm not sure what's going on with our culture, but we sure live in the piracy millenium. I'm also not sure how true hackers think, but the way I imagine it it goes something on the lines of "omg, omg, an unhacked piece of software, if I manage to hack it, I'll be the first! Let's do it and then brag to my friends on the hacker forums!" I'm not talking about the commercial hackers who are in the distribution business, and by the way, I'm sure JtRH will not fall victim to those. How can I be so sure? That's because I live in a country where when you buy a new computer, this guy from the selling firm goes to you and says "By the way, how about this nice Windows + Office + Multipack package priced waaay lower than in the store? *wink* *wink* *nudge* *nudge* *tap nose with finger*, oh and please pay in cash on that, we don't want it in the records". Of course, pirated disks are sold all over too, and nobody cares it seems. Given all that, you won't find DROD-like puzzle games there, it's mostly Counterstrike type stuff that little brothers play. The major threat for JtRH is falling victim to the non-commercial hacker and then somehow getting spread over the Net. I find it hard to believe either, because what you have on the Net is mainly mainstream stuff, and you won't believe how hard is it to find anything non-mainstream. I won't even talk about how non-safe it is :( Now, personally, I will be buying JtRH and it probably will involve selling Magic Online stuff using PayPal, and paying for JtRH with that money. And if it sounds complicated to you, you will understand that laziness is the key to piracy, at least on the consumer end.

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03-21-2005 at 11:34 AM
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ErikH2000
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b0rsuk wrote:
Ok, so I'm going to get Mr. Obvious award...
Believe it or not, but the media have corrupted original meaning of word "hacker", into (more less) "data thief". Some are even dumb enough to group hackers into good and bad, which is even worse because it's like admiting that they are, in fact, evil . I have never seen experienced programmer call himself "white hat". The original meaning is still untouched among programmers, it seems. I almost forgot why am I writing this. Well, because movies are directed by people with little or no knowledge about computer terms. It's their understanding of word "hacker".
I understand the misuse of the word "hacker". In the end we can define it however we like as long as people understand what we're talking about. I've always thought that even when the term is meant for somebody who writes code, it ends up being derogatory because I have often had to clean up after people who write "hacks" into software. "Hack" meaning a quick and clever solution to a programming problem that isn't necessarily robust or easy to maintain. Proper software engineering requires patience and good judgment. The use of the word "hacker" to describe someone good at programming again reminds me of the "cheap exploits" mentality. And then I suppose someone could come along and give a third definition of hacker that meant somebody who actually wrote good code. Doesn't matter. It's just a word. I'm more interested in the attitude that comes up with an idea that a good programmer is somebody who "hacks" something together. We wouldn't call a master carpenter a "banger".
Sorry to say that, but don't credit yourself too much for that. Important part of this is fact that DROD attracts specific kind of people.
Fair enough. I've often thought that I'd have a much tougher time liking the players if I had made a different kind of game. The patience and intelligence required of DROD players makes for a good little crowd.
Roughly true. But also strongly influenced by average salary in a country. Take this riddle: piracy in Poland and Russia is very high, no denying it. But, as a result, linux/open source community is suprisingly good.
Right.

Moving to open source and free software is a positive response to not having much money to spend on commercial software, and is another example of promoting the creative culture. Don't think that I am arguing everything should be commercial software, or that countries that have a lot of piracy won't also have creative contributors. I am saying that people's creative efforts must be respected for creativity to flourish. Open source software is an even better example of this than commercial software. Because people typically don't get paid, it is doubly important that they are treated with respect. Contributors tend to be more interested in the terms of distribution (GPL, MPL, or whichever open source license) than if they had made the work for hire, in which case, most people are fine with their employer using their creative output in whatever way suits them. In open source projects, contributors want to have their source code be publicly distributed and properly credited to them. In commercial projects, contributors want users to pay them for use of the product. It is the same principle either way: if you trouble yourself to make something, in return you would like people to respect your wishes in how it be used.

-Erik

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03-21-2005 at 06:59 PM
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ErikH2000
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Maurog wrote:
I'm not sure what's going on with our culture, but we sure live in the piracy millenium. I'm also not sure how true hackers think, but the way I imagine it it goes something on the lines of "omg, omg, an unhacked piece of software, if I manage to hack it, I'll be the first! Let's do it and then brag to my friends on the hacker forums!"
I think it works that way a lot, particularly for the people that are the original distributors of pirated software. The thing that is interesting about games, is that nobody really needs a game and it isn't a terribly valuable thing to sell, so if you look at people who are very interested in pirating games a certain motivation comes up much more often: approval from peers, bragging rights over beating a small technical challenge first. If somebody is in the business of stealing cars, they probably want money. If somebody is stealing food, they probably want to eat. If it's games, then they want to play games for free, sure, but the bigtime pirates that post new cracked software on boards with their names added to intro screens and little shout-outs to their buddies--they want the recognition and ego boost.

Then there are the commercial guys that will make money selling illegal copies of games and other software. In some countries this is about the only type of software that gets sold. I've heard recently of a "publisher" in Russia that will approach game developers and make a distribution deal for selling games on CDs, then proceed to sell the game without paying a dime of royalties back to the developers.

Online sellers of games nowadays will make a choice to block orders from certain countries, particularly in eastern Europe and Asia. The reasons being that on average it costs more money to deal with fraudulent orders coming from these countries than what is made selling to legitimate buyers.
I'm not talking about the commercial hackers who are in the distribution business, and by the way, I'm sure JtRH will not fall victim to those.
Naw. Indie games get pirated and posted all the time. Believe me, I hear about it all the time from other developers. There is a good chance the same will happen to JtRH. It won't be a popular offering if that happens, sure, but small games get pirated right along with the big ones.
The major threat for JtRH is falling victim to the non-commercial hacker and then somehow getting spread over the Net.
I'm not terribly worried about piracy affecting JtRH. We have our ways of dealing with it. I also think that people who pirate JtRH are not likely to be the type that would pay for the game, so I don't see a lot of lost sales from it.

-Erik

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03-21-2005 at 07:33 PM
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Be forewarned, this is a pretty long post. If you don't read it all, I won't be offended.

Nobody has really commented on why people downloaded pirated games in the first place. I'll readily admit that I've downloaded and played illegal copies of games. Do I regret it? Well, yes and no. I regret that I have to sometimes break the law, but I have my reasons.

ErikH2000 wrote:
In the end, it's only a game, and being poor is no excuse for stealing something that is just entertainment.
I have to disagree with this statement. I'm going to be using myself as an example all throughout this post, so I may as well get started. I'm a 20 year old college student. I spend about five hours a day in class and about three to five hours every night doing homework and studying. On weekends, the workload is increased. In addition to this, I'm the student chairman of the school's library and I'm performing in my school's play. In short, I have no time to have a job. While I'm at school, I have no income at all. I'm still spending money on things like food, textbooks, clothes, gas, insurance, etc., but all that money is coming out of my bank account. During the summer and winter I'm able to work for a few months, but what I make in one summer generally is only enough to pay for a year's worth of textbooks.

What I'm getting at is that I don't have very much money. I have enough to buy what I need and a little extra for personal spending, and if I was ever in a bind I could ask my parents for a loan, but the fact remains that money is a very big issue for me. Buying a game that can cost $30-$50 is a large investment, and when I purchase a game I want to be sure I'm not throwing my money away. Because stores don't allow you to return opened games for a refund, once you buy a game there's no going back. If you don't like that game, you've thrown money down the drain.

I don't play many games, mostly because of a lack of time. Currently, I'm playing DROD, Gothic 2, and Warcraft 3. I bought Gothic 2 because I loved the first one and I heard this one was better, and I wasn't dissapointed. Buying WC3, however, wasn't such an easy decision. I remember playing Starcraft when I was younger and even though I was horrible at it, I loved the story. I cheated my way through Starcraft and Brood Wars because I could never make it past the 4th Terran mission, but I wanted to see how the story played out. One of my friends recommended WC3 to me, but I was unsure about spending money on it because I remembered how bad I was at Starcraft. He kept pestering me, saying WC3 was a little different and that I'd be able to play it. I finally relented and agreed to try it out. I didn't think I'd enjoy it, though, so I didn't want to buy it. My only other option was to download it and try it that way.

Long story short (too late, I know), I tried WC3 and found that I loved it. I went out and bought the game and haven't regretted it since. Had I not been able to download the game and try it, I would never have purchased it. In this particular case, Blizzard made money due to piracy. Does this justify warez? Of course not, but it shows that piracy isn't a black and white issue. You can't just say that all piracy is bad and that it always hurts the industry, because sometimes it doesn't.

There are also other cases of games I've downloaded and played. I downloaded Knights of the Old Republic and played through that, but I never bought it. To be honest, I didn't enjoy the game very much (even though I did finish it). I've never really liked the Stars Wars franchise and I found the game to be very predictable and boring. I never would have bought the game in a million years. I never even considered downloading it until one of my friends raved about it nonstop for several days. One of the only reasons I finished the game was because he kept pestering me to, telling me that it would get better. Did the game makers and publishers lose money on me? That can be debated. True, I did play the game, but it's not like I would have ever spent money on it anyway.

I know this is a long post, and if you've made it this far, I appreciate it. I'll try to wrap things up.

There are also many people out there who download games and programs but never even use them. Some of those people just share the files with others, but many people simply collect the stuff and do nothing with it. These packrats say that it almost becomes an addiction. It becomes like Pokemon -- gotta download 'em all. When they see something they don't have, they need to get it because if they don't, they feel their collection is incomplete. Do these people hurt the industry? Are these packrats damaging the game companies?

The people who crack the games, the "hackers", also generally don't do it for money. In fact, many of them are very opposed to the idea of making money through piracy. Places that print pirated copies of programs don't crack the programs themselves, they go online and download ISO images of the programs. For the people who crack stuff, it becomes like a game. It's a challange to them. Even if there was no game to play or program to run, they would still be trying to crack through the copy protection because that's what they find fun. It's true that what they're doing is illegal, but is it malicious? Do they set out to destroy companies?

You also have to distinguish between people who crack programs and people who hack websites and write viruses. They're not one and the same, despite what the media says.

I guess my big point is that this issue isn't black and white. I'm not trying to defend piracy and I'm not saying warez is ok, but vilifying those who participate isn't always the right thing to do. I admit that I've downloaded many illegal things in my life, and if people here lose respect for me because of it, so be it. I'd rather be honest than go around lying and pretending I was an angel. I also must admit that being part of this community and getting to know people like Erik has made me more sensitive to the whole piracy issue. The idea of DROD being pirated does bother me, to be honest. I've never had that reaction before to the thought of an illegal copy of a game.

Thanks for reading all of this. I hope I've made my point clearly.

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03-22-2005 at 02:36 AM
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eytanz
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The people who crack the games, the "hackers", also generally don't do it for money. In fact, many of them are very opposed to the idea of making money through piracy.

That doesn't make it better. It makes it worse.

Even if there was no game to play or program to run, they would still be trying to crack through the copy protection because that's what they find fun.

That's totally besides the point. I used to crack games for fun as well a while ago. The difference is, I never, ever, uploaded a game I cracked, or distributed it otherwise.

I can also pick locks (I'm pretty bad at it, but ignore that for the moment) If I practice picking locks in the privacy of my own room, I'm perfectly jusitifed. If I go to your house and pick open the front door - even if I do it just for the fun of picking a lock - and just leave the door open and go, am I not culpable if a thief comes in?

Pirates aren't (usually) mercenary people, or anarchists out to destroy software companies. They are mostly people who just don't care whose life their ruin as long as they can increase their reputation for cracking stuff (because if they didn't care about that, they wouldn't upload). I don't think that's even an iota better.
It's true that what they're doing is illegal, but is it malicious? Do they set out to destroy companies?

No. It's just the fact that they do doesn't bother them.

I admit that I've downloaded many illegal things in my life, and if people here lose respect for me because of it, so be it. I'd rather be honest than go around lying and pretending I was an angel.

I also did - and sometimes still do - things that people would consider immoral, and maybe even illegal. I just don't try to justify them on account of the other people involved not making a profit out of them. Whether or not people make a profit from their actions is besides the point. What matters is whether other people suffer because of it.

[Edited by eytanz at Local Time:03-22-2005 at 05:15 AM]

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03-22-2005 at 04:55 AM
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mrimer
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Had I not been able to download the game and try it, I would never have purchased it. In this particular case, Blizzard made money due to piracy. Does this justify warez? Of course not, but it shows that piracy isn't a black and white issue. You can't just say that all piracy is bad and that it always hurts the industry, because sometimes it doesn't.
...
I guess my big point is that this issue isn't black and white.
Matt, I strongly disagree with you. It is black and white. It sounds like you don't want to be white, and at the same time are pleading that no one will call you black.
I'm not trying to defend piracy and I'm not saying warez is ok, but vilifying those who participate isn't always the right thing to do.
Why not? If piracy is undefendable and warez is not okay, then what are people when they participate in this other than villains? What is morally wrong with me asserting that stealing is wrong? Protecting yourself from a bandit when they are stealing from you is justified. Taking back what was taken from you is justified. However, when someone is producing a good and you steal it from them for no other reason except that you want their creation puts you at the level of a parasite. You can demand people applaud the nobility of theft, but others are not immoral to object to an immoral act.
What I'm getting at is that I don't have very much money.
Are you saying that if you did have money that piracy would be wrong, and that only by virtue of having nothing to offer in return it is right? Not being able to pay does not make stealing right. A person's whim does not determine the moral rightness of an action. If the reality of right and wrong only depends on what a man desires to be right and wrong, then who says which person's desires win out? Morality is objective because there are things that hurt people and there are things that don't. Whether I want my actions to hurt someone else doesn't change the reality of the consequences. Reality is not up to a vote.

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03-22-2005 at 08:58 AM
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Maurog
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Wow, that was pretty harsh and unforgiving. But an acceptable view nevertheless, and some people would say it's the only right attitude towards these things. Not owning a single piece of unregistered/pirated/illegal software is a true virtue and a rare thing in this dark age of piracy, and indeed mrimer stands like a noble paladin among the common crowd. Why is this happening? What is the root of the problem?

Let's take WinRar for example. I had WinRar like forever, installing it anew each time the drives were formatted, using it shamelessly for several years now. Yet it never occured to me to actually buy it. Yes, this message reminding me that it only should be used for 30 days without registration pops up each time, but I hardly even notice it now. What's wrong with me, do I have a heart of stone, taking advantage of people's hard work without paying? There are several reasons why people do it. The most important one, in my opinion, is that little imp inside every one of us that tells us that if we buy things that we can have for free, we will be "suckers" (insert appropriate term instead). This is probably strongly connected to your culture and education, and I believe there are people without this complex.

The second thing of course is the money issue. Money, and time, and convenience, all basically boil down to money. For example, WinRar costs about 29$ for the lone user, which is a lot of money for a person without income (like a student). Another little imp whispers to me that I use WinRar maximum once a month, usually less, and the service it provides to me isn't worth that kind of money. "They are overcharging you, look, a large firm gets WinRar for 6$ per person or less, and they probably use it daily, that's not very fair" - says the little imp, and I find myself nodding in agreement.

The third reason is a problem that lies within the very nature of software. It's just not tangible enough, you can instantly produce millions of copies without applying any effort. The last evil imp tells me that because there was zero work applied to producing *my* copy of WinRar, it's not worth anything, and makes me forget the manhours spent on developing it, even though I'm a programmer myself.

Having said all that, will I ever buy WinRar? Probably not. Will it make me wake in cold sweat in the middle of the night because of guilty conscience? Nope, it won't, thanks to the evil little imps. So mrimer has all the right to scold me; he's right, I'm not worthy, I guess I'll just have to live with that, and the saddest thing is, so will millions of people like me.

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03-22-2005 at 10:55 AM
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agaricus5
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mrimer wrote:
What I'm getting at is that I don't have very much money.
Are you saying that if you did have money that piracy would be wrong, and that only by virtue of having nothing to offer in return it is right? Not being able to pay does not make stealing right. A person's whim does not determine the moral rightness of an action. If the reality of right and wrong only depends on what a man desires to be right and wrong, then who says which person's desires win out? Morality is objective because there are things that hurt people and there are things that don't. Whether I want my actions to hurt someone else doesn't change the reality of the consequences. Reality is not up to a vote.
I don't particularly want to throw more flammable liquids into this already volatile debate, but in defence of Matt, I think there is another side to your argument too.

[Note: My post may not come out 100% as I would have liked it to, so I apologise in advance if it offends anyone]

While the moral rightness argument is certainly true in one respect, and indeed probably the only socially acceptable one, perhaps not having enough money to buy some software is partly an intentional cause of piracy.

As Matt said, the prohibitive cost of software is often a reason why people download illegal versons of it, for free. For example, I own a piece of music writing software called Sibelius 3, which is worth £500-600 (although I have a slightly less expensive student edition, since I am a student). Normally, most people would look at that shocking price tag and scream something like, "How does anyone afford that?! Only a professional composer would be crazy enough to buy it!"

Since this sort of software would be considered highly specialist, it could then be assumed that many people would never think of even considering to buy such software. Although wrong, if such people download such software illegally, would it necessarily be such a financial blow to the makers? Probably not, since they wouldn't have expected such people to buy their software in the first place.

Also, another point that hasn't been mentioned is the actual viability of selling a piece of software, especially if it's highly specialised. If you have some highly expensive software (for example, costing over £10000 per user), only corporate firms would be able to invest in such software, and even then only after some analysis of the value of such an investment. Such software would have an extremely narrow band of customers who would buy it, and so factors like poor advertising would have a tremendous effect on determining whether a company can sell enough software to survive and make a profit. In such a case, piracy might, although illegal and morally wrong, actually help the company sell its software eventually. If, for example, such a piece of software is cracked and released onto the net, completely free, then yes, millions of people would be able to access it and download it, without paying, at some percieved disadvantage to the company. Frankly, though, would such a company care? Probably all of the users of such software, again as before, would never dream of buying or even being able to afford such software, so the company would have gotten no profit from them, even in a perfect world with no piracy. In fact, piracy would help to spread the news about it and advertise it to the masses by showing them the true capabilities of the software by letting them try it out directly.

Now, since there would be millions of copies of this software floating around on the net, it will eventually reach people who work in the companies that might buy real copies of it. In this case, it would advertise the software to the company, since the company may have never heard of it before, and by trying it out (albeit illegally and quietly), it might even impress them so much that they would want to make it a mainstay of their software collection. However, such a big company can't use illegal software, since they would be very quickly spotted as they are so big, so what choice would they have left? Of course, they must buy the software, thus benefiting the software company, since they would now have a new customer that they might mever have gotten if there was no piracy.

Understandably, if JtRH was pirated, then many people would get the chance to play the game without paying a single penny, and be content just doing that. But in time, like in the above situation, the pirate copies may reach those people who really want to join our community, build some holds and become a member of Caravel.net, and so they would be left with no choice but to buy the game, or be left out of all the action. Of course, it may go the other way too, and Erik could lose all his potential customers, but looking at the target audience, it may not be such a problem, since it is far more likely to be responsible than irresponsible. :)

I'm not advocating piracy myself; in truth, I think it's morally wrong, and so I myself don't own many pieces of pirated software, but what I am saying is that it may not be as negative in all situations as you make out. Sometimes the benefits from being advertised by emergent systems may outweigh the disadvantages of being taken advantage of; you may get more potential customers in the long run than you lose. Admittedly there are some unfortunate examples where piracy has caused great damage to a company and its software, but in my opinion, for many cases, it isn't quite a "black and white" problem if you look at it from a more practical point of view.

[Edited by agaricus5 at Local Time:03-22-2005 at 12:01 PM]

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03-22-2005 at 11:58 AM
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Mattcrampy
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I'm almost starting to think we might need to pull out the fire extinguisher. Why I'm adding fuel to the fire, I have no idea. The important part is down the bottom, after these brackets. Let's just say I don't like where this is going.

(I figure the continuing problems we seem to have with copyright law and computers nowadays ultimately stem from the difference between information and objects. Before computers, information was in objects, and people are taught from a very early age that an object has an owner. Information, on the other hand, may have multiple owners - more than one person can know that there is a movie on at 5:15, for example. They both 'own' that particular piece of information. (If you're balking at this suggestion, think of a tribal shaman who knows much and who has his worth to the tribe evaluated based on what he knows. According to the tribe, he essentially owns that information, even though probably there's plenty of people who probably know the same thing.) This isn't so much of a problem if information is bound up in physical objects, as copyright law can piggyback on the ownership laws that most of us implicitly accept.

The advent of computers has brought about the ability to extract information from objects that was not previously possible (like movies), and while people are using the idea that information has multiple owners, and in the absence of physical material essentially treats it as free information, like finding a $20 note in the street, the people who have created that information want to control its dissemination so that they're compensated fairly for their work. And thus, the conflict.

It's a really stupid conflict, too - one side blatantly accuses the other of stealing, when it's a little more complicated - they don't have the rights to be doing what they're doing, rather than merely taking a thing that they are not the owner of. (Copyright law is pretty stupid in itself - singing Happy Birthday is a breach of copyright, although I understand the music is public domain, as is whistling a currently popular tune or a theme song from a TV show.) And on the other hand, people will use all sorts of mental trickery to get out of the fact that essentially what they've done when they download a song is completely disrespected the author's right to be paid for doing valuable work. In a way, it's even worse when someone turns around and starts legitimately paying for things on the back of liking that creator - they've basically decided that this creator is not worthy of being paid for their content and then turned around and acted as if all this time they have been worth it after all.

There's a few solutions to this conflict, ranging from getting the creators to shut up and deal and find alternate methods of funding their work (micropayments could be seen as an extension of this idea) to making computers without the ability to copy at all (coming soon to a computer near you). There's also the idea that the model that people have either needs to be reconciled somehow, by changing copyright law to suit the public's model, or changing the public's model to suit copyright law. The more I think about it, and having seen the disregard for ownership of property that some have, and how their attitudes seem to mirror pirates, I wonder if this latter one will end up being the final solution to all of this.)

You back? Good.

This argument has been played out hundreds of times before all over the web. It never ends well, because we're dealing with a difference between perceptions. Nobody can really be right, because the fact that we have differing perceptions, quite common ones at that, suggests that even though one side may be right, the other side isn't going to be hit with a burst of logic between the eyes and change their perception and start agreeing. We risk alienating otherwise upstanding members of our little community because of this one stupid argument. Because I'm an idiot, I'm not going to lock this thread now and let everyone slowly simmer in their private worldviews, but instead trust in the DROD.net community to not take big ol' sledgehammers and destroy the rather nice community we've got going here over issues of mistrust. We have probably the most important installment of DROD coming out very soon now, and we're releasing it on the Internet. There is going to be some sort of conflict between these two. And I'll be damned, you heard me, I'm swearing, if I'm going to let people get torn to pieces over it.

If anyone has anything more to say about this issue, even if it's about my little spiel up there in the brackets, take it into e-mail or PMs upon pain of a -3. I've got mod points to burn. If you have concerns about my totalitarianism, please direct it to moderators@caravelgames.net where I will almost certainly be flayed alive by the other mods.

You got me?

That should be a 'yes, sir'. Or 'yes, ma'am' if you're feeling cocky.

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03-22-2005 at 12:07 PM
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b0rsuk
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B0rsuk the pyrate prefers to use only words whose meaning he understands.
(Wikipedia.org)


Theft (also known as stealing) is, in general, the wrongful taking of someone else's property without that person's willful consent. In law, it is usually the broadest term for a crime against property. It is a general term that encompasses offences such as burglary, embezzlement, larceny, looting, robbery, trespassing, fraud (theft by deception), and sometimes criminal conversion. Legally, theft is generally considered to be synonymous with larceny.

In the common law, theft is usually defined as the unauthorised taking or use of someone else's property with the intent to permanently deprive the owner or the person with rightful possession of that property or its use.

As with other common law crimes, it is composed of two elements, the actus reus — the unauthorized taking or use — and the intent to deprive — the mens rea. Thus if one goes to a restaurant and by accident one takes someone else's hat or scarf instead of one's own hat or scarf, one has deprived someone of the use of their property and has taken the other person's property in an unauthorized manner, but without the intent to deprive the person (hum, this is a much nicer scarf than mine or he'll never notice the spot on the hat until he gets home) there is no criminal act (actus reus) and thus no crime. Note that there may be civil liability, by depriving someone of their property you may be liable for damages in a civil court, but without proof of your intent to deprive, no criminal act has occurred. In other words there must be an element of dishonesty which may be revealed from the words or actions of the perpetrator.

In certain jurisdictions theft, has been legally defined in various ways thus making it a statutory offence. For example, in England and Wales, the Theft Act 1968 defines it as: "...the dishonest appropriation of property belonging to another with the intention of permanently depriving the other (the owner or person in lawful possession) of it."

In the case of the example given above within the terms of English & Welsh law the person acquiring the hat would, prima facie, be guilty of the criminal offence of theft for the following reasons.


Nice, eh ? Put X in the brackets:

[ ] I would prefer my game to be bought by 90 people and pirated by 0
[ ] I would prefer my game to be bought by 100 people and pirated by 90.

I hope now you see the difference. Car seller would prefer first option. That's because otherwise he actually loses something.
Software seller would prefer second option, unless he's some kind of zealot. Or trying to save Britannia. This is because:
B0rsuk says:
You don't lose anything when your software is pirated. You still own it. You still have ability to sell and distribute it.

98% of people are not capable of understanding this.
Software piracy potentially can make people not buy software. It can happen, when people can afford the software in the first place. In case of poor societies, any sane man shouldn't be bothered at all. They wouldn't purchase it anyway. There's no direct relation between piracy and sales drop. In fact, more and more music bands release their music for free. I heard about Metallica doing it (or considering, I'd have to check). Piracy is powerful marketing tool. Microsoft makes patches available to owners of pirated Windows not because they can't prevent it, but because it would be counterproductive. It prevents such pirate from trying out competitive software. Microsoft is stealing customer base from other companies.
I bought one (1) game in my whole life. The others were either bought by my brother, or pirated. I bought it because I'd like its development to be continued. I also pirated Dominions2, and now plan to buy Dominions3, which is currently in development. Amount of work they put into their games is truly admirable. I really like independent/small developers more, because you can contact them much more easily. Biggest problem for indy developres is, in my opinion, not piracy but amount of vaporwave big companies create. Small games get no recognition. And they are often mistaken for 10 year old games, because many people can't understand it's time-consuming to create good graphics.
The bigger a software company is, the less it cares about polishing and extending its product. I know only one exception: Blizzard. Mainstream developers are too 1337 to answer your questions/suggestions. I would never start buying games if I couldn't pirate them. Don't even start about demo versions, because they (in general) suck and are quite annoying to manage, download etc. And demo content is often insufficient/misleading.

mrimer wrote:
Matt, I strongly disagree with you. It is black and white. It sounds like you don't want to be white, and at the same time are pleading that no one will call you black.

It is black and white, in fact, but not the way you imagine. Malarame probably wouldn't buy any games anyway. If he pirates something, he doesn't "substract" it from a store. Thanks to pirated games, he learns more about games themselves and his preferences. This enables him to buy games he knows he's going to like. Buying few games and then finding out you don't like them is VERY discouraging. You can have Malarame buy no games and pirate no games, or have him pirate some (lots?) and buy some ocassionaly.
I started buying games/books because (SUPRISE !) I can afford some now, despite the fact that paying for studies takes away about 80% of my earnings. You can't buy with no money, you know.

If someone was to send 10 000 000 copies of JTRH copies (digital, not cds) to Bangladesh, or natives in amazonian jungle, would you care ? Do you consider it potential market ? And how much money would you lose in such case ? You'd end up living on a street, I bet.
People like you make me more and more cynical. I'm sure that if someone invents a food replicator, people won't stop dying from hunger in extremely poor african countries. Someone will start selling food to them, at low price probably but still not for free. There's a very cool-named company called Manpower in my city. I bet everyone working there feels special.

Piracy is harmful only if particular pirate can easily afford to buy software. In such case it prevents him from buying it. Vast majority of Earth's population lives for less than 1$/day, and I consider myself to be a member world's financial elite.

I would mod myself -10 if it was possible, just to spare you the effort.

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03-22-2005 at 12:52 PM
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Schik
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b0rsuk wrote:
B0rsuk the pyrate prefers to use only words whose meaning he understands.
(Wikipedia.org)
Also from Wikipedia:

In law, particularly in common law jurisdictions, intellectual property or IP refers to a legal entitlement which sometimes attaches to the form of expression of an idea or other intangible subject matter. In general terms this legal entitlement sometimes enables the holder of the IP right to exercise control over the use of the IP. The term intellectual property reflects the idea that the subject matter of IP is the product of the mind or the intellect, and that once established, such entitlements are treated as equivalent to tangible property, and may be enforced as such by the courts.


[ ] I would prefer my game to be bought by 90 people and pirated by 0
[ ] I would prefer my game to be bought by 100 people and pirated by 90.
Unless you've got something to back up these numbers - something that says pirating software gives the developers about an extra 10% in sales - you might as well be asking if we'd prefer apples or oranges.
B0rsuk says:
You don't lose anything when your software is pirated. You still own it. You still have ability to sell and distribute it.
The developer is losing potential sales. If you want to get technical about it, let's say that I have a large software package that is crippled unless you enter a registration key. Some warez kiddie makes a keygen and distributes it. Now tons of people who wouldn't have even downloaded my software before come and download it, because they can register it for free. That costs me bandwidth, and bandwidth costs money. Then let's look at what happened to Erik - he unknowingly purchased pirated software. Adobe didn't get that money - the pirates did.
Microsoft makes patches available to owners of pirated Windows not because they can't prevent it, but because it would be counterproductive. It prevents such pirate from trying out competitive software. Microsoft is stealing customer base from other companies.
No, it's because they can't prevent it, and because it's not worth their time (= money) to try, beyond a token effort to stop casual copying.
Mainstream developers are too 1337 to answer your questions/suggestions.
Mainstream developers have millions of people playing their games. They're not too "1337", they don't have the TIME to answer everyone's questions. And the mainstream developers generally have people to answer the questions, instead of doing it themselves. As for suggestions, even in our little community, the number of suggestions is overwhelming, and most of the developers don't respond to them at all. If the number of suggestions are that overwhelming and distracting here, imagine how it is for, say, Blizzard. If you write Ford and suggest a new spoiler design for the Mustang, does the CEO respond to you? Does *anyone*?
Actually, that's irrelevant. What's the point? That because they don't respond to your questions/suggestions, you have the right to get their software for free?
Don't even start about demo versions, because they (in general) suck and are quite annoying to manage, download etc. And demo content is often insufficient/misleading.
If the demo sucks, don't buy the game. Annoying to manage and download? Certainly no more annoying than downloading and managing the full pirated versions?
I'm sure that if someone invents a food replicator, people won't stop dying from hunger in extremely poor african countries. Someone will start selling food to them, at low price probably but still not for free.
I don't think that "not having a computer game" is really comparable to "not dying". In your example, I'm sure that many charitable organizations would purchase replicators and supply as many people as they could with free food. Maybe you should start up a charitable organization to supply all of the poor children of the world with computer software.
There's a very cool-named company called Manpower in my city. I bet everyone working there feels special.
I don't have any idea what this is even about.
Piracy is harmful only if particular pirate can easily afford to buy software. In such case it prevents him from buying it. Vast majority of Earth's population lives for less than 1$/day, and I consider myself to be a member world's financial elite.
Wait a sec.... It's harmful if you can afford the software. You're a member of the world's financial elite. You pirate software. Therefore....


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03-22-2005 at 02:54 PM
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b0rsuk
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Schik wrote:
Also from Wikipedia:

In law, particularly in common law jurisdictions, intellectual property or IP refers to a legal entitlement which sometimes attaches to the form of expression of an idea or other intangible subject matter. In general terms this legal entitlement sometimes enables the holder of the IP right to exercise control over the use of the IP. The term intellectual property reflects the idea that the subject matter of IP is the product of the mind or the intellect, and that once established, such entitlements are treated as equivalent to tangible property, and may be enforced as such by the courts.

That's beside the point. Note the bold words... My point was that you don't lose anything material. You don't lose anything, actually, you simply don't gain and that makes you angry. IP rights are what you believe it to be. Something 100% conventional.Aguable. On the other hand, you can't argue that you lose when someone actually takes an _item_ from you.

[ ] I would prefer my game to be bought by 90 people and pirated by 0
[ ] I would prefer my game to be bought by 100 people and pirated by 90.
Unless you've got something to back up these numbers - something that says pirating software gives the developers about an extra 10% in sales - you might as well be asking if we'd prefer apples or oranges.
I have little something called example. Ok, this one should be simpler to understand.
1) 50 people buy, 0 people pirate
2) 50 people buy, 666 people pirate
In case of material things, you get +50 in first point and -616 in second.
In case of immaterial things, it doesn't matter. Both are the same. I can hear you saying "but in 2 I'd have +X". Prove it how much exactly. Prove that they would buy it if pirated version wasn't available.
B0rsuk says:
You don't lose anything when your software is pirated. You still own it. You still have ability to sell and distribute it.
The developer is losing potential sales. If you want to get technical about it, let's say that I have a large software package that is crippled unless you enter a registration key. Some warez kiddie makes a keygen and distributes it. Now tons of people who wouldn't have even downloaded my software before come and download it, because they can register it for free. That costs me bandwidth, and bandwidth costs money.
Potential does not equal "as many as pirated", except for lawyers. They are ruled neither by logic nor emotions. Other than lust for money, of course.
Majority of software still isn't sold by download.

Microsoft makes patches available to owners of pirated Windows not because they can't prevent it, but because it would be counterproductive. It prevents such pirate from trying out competitive software. Microsoft is stealing customer base from other companies.
No, it's because they can't prevent it, and because it's not worth their time (= money) to try, beyond a token effort to stop casual copying.
They can, to a degree. By the way, it should generate money, not take it, because it prevents from pirating. And "pirating prevention" = money, you seem to say. Aren't you contradicting yourself, then ?
Mainstream developers are too 1337 to answer your questions/suggestions.
Mainstream developers have millions of people playing their games. They're not too "1337", they don't have the TIME to answer everyone's questions. And the mainstream developers generally have people to answer the questions, instead of doing it themselves.
There's little effort required to patch serious ballance problems. Just changing one variable, don't you think ? If one side wins 70% of the time, and the company doesn't care, how do you call it ? Some examples:
- CNC games in multiplayer, especially from Westwood era.
- Heroes Of Might&Magic 2,3,4. I can't say too much about 2 in multiplayer (no net back then), but Sorceress hero was pitiful in multiplayer. In 3rd - Necropolis pretty much banned in Tournament Of Honour (unnoficial H3/H4 league). Even worse in H4, vampires, lvl3 unit feels like lvl4 unit, you can hire 2 at day 2, and conquer most nearby of treasures with them. Necropolis even more often banned than in H3.
You may say that balancing multiplayer games is never easy, but if it can't be much worse (balance), then something should be done. It won't be perfect, but at least a bit better.

If you write Ford and suggest a new spoiler design for the Mustang, does the CEO respond to you? Does *anyone*?
Actually, that's irrelevant. What's the point? That because they don't respond to your questions/suggestions, you have the right to get their software for free?

Majority of people have no clue about car design. I don't make shoes for living, but I can recognize very good/exceptionally bad shoes. If they fall apart after few weeks, there's no room for speculations.
It's no wonder that game developers play their own games less than most casual gamers. Otherwise they wouldn't need beta testers at all. Outrageous game balance can be discovered by someone who has no programming skills.

Don't even start about demo versions, because they (in general) suck and are quite annoying to manage, download etc. And demo content is often insufficient/misleading.
If the demo sucks, don't buy the game. Annoying to manage and download? Certainly no more annoying than downloading and managing the full pirated versions?

Yep :-).
The word "misleading" should've pointed you in right direction. Alas it didn't. I didn't mean that _games_ themselves suck, just that often demo doesn't allow you to judge how the full game will look. Or they put shiniest bits in the demo to impress you.

I don't think that "not having a computer game" is really comparable to "not dying". In your example, I'm sure that many charitable organizations would purchase replicators and supply as many people as they could with free food. Maybe you should start up a charitable organization to supply all of the poor children of the world with computer software.

You left my question unanswered. Does it bother you or not ? (to shower them with JTRH copies, which they can't play anyway because of no computers). I tried to make examples more clear.
It's called copying. It doesn't take much effort, and that's why the whole discussion started in first place. Yes, I don't mind my software being redistributed for free, even if there's none at the moment. I always wanted to earn by developing computer games, but at certain point realised commercial game developing sucks, at least at the moment. Especially in a country like Poland, where only decent game (Painkiller) was recently released. Most game developers fail here, not just because of piracy but because their games are average at best when compared to western countries.
So I decided to make games for fun, and earn money another way. I prefer to influence indy games. They care more about playability, because other than that they have little to show without heaps of money. If I can profit&have fun from games one day, I won't complain.
No I can't code, so I probably don't count. I helped with numerous games and rarely been credited for that, mainly because I can't code. It doesn't bother me much, because seeing a game becoming "more suitable for you" in another release is quite rewarding.

Piracy is harmful only if particular pirate can easily afford to buy software. In such case it prevents him from buying it. Vast majority of Earth's population lives for less than 1$/day, and I consider myself to be a member world's financial elite.
Wait a sec.... It's harmful if you can afford the software. You're a member of the world's financial elite. You pirate software. Therefore....
Therefore "cat has a tail, dog has a tail, cat equals dog" logic doesn't apply. When compared to zillions of starving people, I am member of elite. Or just people who have no electricity, or can take water from wells only. (lack of vocabulary).
It is possible to have enough money/luck for x, but not for y.

[Edited by b0rsuk at Local Time:03-22-2005 at 04:35 PM]

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03-22-2005 at 04:28 PM
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Malarame
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The whole monetary issue is a big reason for people to pirate games. New games are very expensive, generally around 50USD. Is that price justified? How much of that actually gets back to the developer, and how much is taken by the publisher? Also, the distribution system for games is horribly broken in my opinion. If I wanted to purchase a movie, I could go to Blockbuster and rent it to see if I like it, and if I do I can then go out and buy it. If for some reason I decide a week later I don't like the movie, I can simply return it for a refund or store credit. Why I buy a game, however, I'm stuck with it. There's no trial period. Once I open the box, no store will give me a refund on it. You're taking a big risk when you buy a game and possibly throwing a lot of money down the drain. You could say try the demo, but many games don't have demos and some demos are misleading. Take Darwinia, for example. The demo was a lot of fun because you could finish it in 20 minutes. The game itself was just like the demo, only it was the same thing over and over again. It grew boring very quickly. The demo isn't exactly misleading in that it shows you exactly what's in the game, but I expected the game to have more substance than the demo had.

What I'm getting at is that I want a way to try a game before I purchase it. I think I should be able to go to Blockbuster and rent a game for my computer. I'm sure it's possible to program something into the version you rent to only allow you to play it for a few days or a certain number of hours. I should be able to download a trial version to see if I like the game. If consumers were able to try before they buy (or if they were able to return opened games), I think many people would stop pirating games. Piracy wouldn't go away altogether, but I for one would stop downloading illegal games.

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03-22-2005 at 04:41 PM
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b0rsuk wrote:
That's beside the point. Note the bold words... My point was that you don't lose anything material. You don't lose anything, actually, you simply don't gain and that makes you angry. IP rights are what you believe it to be.[conventional.Aguable. On the other hand, you can't argue that you lose when someone actually takes an _item_ from you.
No, but if you are going to argue that I have no rights to my IP, then I can argue that you don't have rights to your car. I legally DO have rights to my IP, at least in my country.
I have little something called example. Ok, this one should be simpler to understand.
1) 50 people buy, 0 people pirate
2) 50 people buy, 666 people pirate
In case of material things, you get +50 in first point and -616 in second.
In case of immaterial things, it doesn't matter. Both are the same. I can hear you saying "but in 2 I'd have +X". Prove it how much exactly. Prove that they would buy it if pirated version wasn't available.
No, you can't hear me saying that. I know that not all 666 of those people would have purchased the software. When you're doing something that you know is illegal, don't try to put the burden on ME to prove exactly how many of those people would have bought it.
Potential does not equal "as many as pirated", except for lawyers. They are ruled neither by logic nor emotions. Other than lust for money, of course.
Note that I never said every pirated copy = 1 lost sale.
Microsoft makes patches available to owners of pirated Windows not because they can't prevent it, but because it would be counterproductive. It prevents such pirate from trying out competitive software. Microsoft is stealing customer base from other companies.
No, it's because they can't prevent it, and because it's not worth their time (= money) to try, beyond a token effort to stop casual copying.
They can, to a degree. By the way, it should generate money, not take it, because it prevents from pirating. And "pirating prevention" = money, you seem to say. Aren't you contradicting yourself, then ?
No, I'm not. I'm saying to absolutely stamp out any possibility of piracy would cost them more than they would make by doing so. Oh, and it would be impossible too. It's worth SOME time and SOME money to prevent casual copying, but it's absolutely impossible to prevent all pirating of software. Each company needs to figure out for themselves how much money to spend fighting piracy.
There's little effort required to patch serious ballance problems. Just changing one variable, don't you think ? If one side wins 70% of the time, and the company doesn't care, how do you call it ? Some examples:
- CNC games in multiplayer, especially from Westwood era.
- Heroes Of Might&Magic 2,3,4. I can't say too much about 2 in multiplayer (no net back then), but Sorceress hero was pitiful in multiplayer. In 3rd - Necropolis pretty much banned in Tournament Of Honour (unnoficial H3/H4 league). Even worse in H4, vampires, lvl3 unit feels like lvl4 unit, you can hire 2 at day 2, and conquer most nearby of treasures with them. Necropolis even more often banned than in H3.
You may say that balancing multiplayer games is never easy, but if it can't be much worse (balance), then something should be done. It won't be perfect, but at least a bit better.
So again - you're saying because these games are imperfect, and the developers ignored your requests to fix what you saw as problems, you deserve the games for free? If the game sucks, don't buy it.
Majority of people have no clue about car design. I don't make shoes for living, but I can recognize very good/exceptionally bad shoes. If they fall apart after few weeks, there's no room for speculations.
It's no wonder that game developers play their own games less than most casual gamers. Otherwise they wouldn't need beta testers at all. Outrageous game balance can be discovered by someone who has no programming skills.
Again, this all comes down to... if it sucks, don't buy it. I should be more clear than that, as you've already got the not buying it part down pretty good. Don't play it.
Annoying to manage and download? Certainly no more annoying than downloading and managing the full pirated versions?
Yep :-).
Is there some reasoning behind why it's easier, or are you just thumbing your nose at the argument?
The word "misleading" should've pointed you in right direction. Alas it didn't. I didn't mean that _games_ themselves suck, just that often demo doesn't allow you to judge how the full game will look. Or they put shiniest bits in the demo to impress you.
If the demo not being representative of the game was the real reason you downloaded an illegal copy - i.e. just to evaluate the full game - then I'm pretty sure you would have found more than one (1) game in your entire life that was worth purchasing. This excuse doesn't fly.
You left my question unanswered. Does it bother you or not ? (to shower them with JTRH copies, which they can't play anyway because of no computers). I tried to make examples more clear.
Giving illegal copies to people with no computers doesn't make any sense. If there's no chance of these copies ever being used, then why in the world would I care?
So I decided to make games for fun, and earn money another way.
That's great that you decided that for you, but that doesn't mean you should try to enforce that way of thinking on others who DO want to make money making games.

I knew I shouldn't have let myself get sucked into this. You're not going to convince me, I'm not going to convince you. It's a very old argument, and everybody's heard all the angles a million times.

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03-22-2005 at 05:09 PM
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mrimer
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The whole monetary issue is a big reason for people to pirate games. New games are very expensive, generally around 50USD. Is that price justified?
What does this mean? Justified...? According to what standard of justice? If you're talking about people being able to do whatever they want, just because they want to, then a person is by definition justified to have his product cost whatever he wants it to.

I'm talking about what is morally right and wrong, not what "benefits" me or doesn't. Whether I benefit personally from another's actions does not affect the moral rightness or wrongness of their action. If a robber steals $10 from me it is wrong. If they later give me $20, this does not change the morality of the earlier action. Moral rightness or wrongness applies to each and every individual action a person makes in relation to others and themself. Morality is not about trends or sum totals.

I can make my product cost whatever I want it to. What is my justification? Because it's mine. I make it with my own mind, by my own ability. I make it cost whatever I want, and people who value my product accordingly will pay me for it. People who do not value my product will not pay me. I do not ask for money to benefit the consumer, but to benefit me. Similarly, a customer doesn't agree to purchase a product at the stated price to benefit me, but to benefit himself with my product. There is no altruism involved -- it is a rational trade in a free society. This holds for the products and achievements of one individual as well as of a group of people who work by agreement.

If one does not live in a free society, then there can be no pretense about owning property. However, in a free society, what I own is mine. It is my decision whether I allow another to benefit from my work or not. No one has a right to my work without my agreement. Yes, one can try to take it against my will. This type of person is a parasite -- one who takes without being able or willing to give in return.

The individual who holds no value to a society does not have the right to take whatever it wants from the production of that society. Similarly, I do not have the right to be paid for my work if no individual in the society values it according to their personal standard. When people do value my work, then I am paid for it. If people do not value it, I am not paid. But I never have the "right" to take their money if they do not wish to give it to me, and no one has a "right" to take my product if I do not wish to give it to them.

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03-22-2005 at 08:37 PM
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I'm tempted to keep replying to the piracy argument. Some points that people made here for tolerance of piracy are good. Others are terrible and it's a strain to keep from typing 20 pages of Flaming Splendour in response. The illusion is that by continuing the argument I will eventually win people on the other side over to my way of thinking. But there's quickly diminishing returns to that effort, really. I'm a big fan of stating a case and walking away from it, which I'm sure irritates people, but that's what I'm going to do for now.

I don't think we need to shut down the discussion, but people, try to be cool about it. No flamewars. Crampy or somebody else might come along and -3 you, and all's fair in love and rank points. :)

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03-22-2005 at 08:40 PM
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I, personally, have never donwloaded any games. Take Metal Gear Solid 2 as an example. When it came out, I was amazed by the game and wanted to buy it, but I'm stingy, so I didn't. What I did, however, was wait until it was £10 off of the internet with free postage and order my copy then. If you really want a game, or don't have enough money for it, then wait until it depreciates and you can afford it. Then you haven't wasted your money. That's what I always do. My games collection is riddled with oldies - carmageddon, worms armageddon, total annihilation. All games that I loved when I got them, but I no longer play on. However, I don't care about that, because I've never bought a game that cost me more than £20 (Apart from half life 2 - £27 :)).

In fact, I do have one pirated game on my computer, which was installed by one of my friends at a recent lan party I went to, purely so all of us didn't have to buy the game seperately. We all chipped in for the game, so I personally think that it was not wrong. I paid for at least a part of that game, about the amount it will cost in a few years, because of depreciation.

This proves that new games are overpriced - if they can afford to sell them for £20 in a few years rather than £50 brand new, why don't they start off selling them at £20? There really is no excuse. It isn't damaging the industry if I pay for it 3 years later at a third of the price, so why is it damaging if I chip in for the game and getting a crack instead of buying the full version?

I can't really empathise with b0rsuk, as I'm sure he lives in a completely different type of gaming environment to me. I do however believe that this discussion is turning into a 'What is your favourite colour?' thing - you won't change someone else's mind, not on something that involves quite large amounts of money.

(As a finishing note, about 2 months before I discovered the DROD website, I was seriously considering buying Webfoot DROD because I didn't know it was now free. :rolleyes)

[Edited by wackhead_uk at Local Time:03-22-2005 at 09:06 PM]
03-22-2005 at 09:04 PM
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Dunno about piracy, but now I'm totally convinced overquoting is a terrible crime.
Please, let's not fill our posts with quotes three levels deep :(

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03-22-2005 at 09:06 PM
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Malarame
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I would just like to say that I apologize if I offended anybody. This argument has gotten a little out of hand and I'm sure my first post about this stuff was one of the catalysts. Let's all agree to disagree and go back to being the only forum I've ever seen where everybody gets along. Don't forget what makes this forum so great: the way everyone always respects and helps everyone else.

So what does everyone say? Can we stop this pointless arguing? As several people have already said, nobody is going to win. If this keeps going on, though, everyone is going to lose.

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03-22-2005 at 09:50 PM
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I think drod.net was due for a bit of a heated discussion. Not always the most enjoyable thing to go through, but it certainly adds some spice that we don't neccessarily see around here too often. I'm not saying that endless arguing equals good. I am saying, however, that it's gonna put a little hair on the board's chest.

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03-22-2005 at 09:55 PM
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RoboBob3000 wrote:
I think drod.net was due for a bit of a heated discussion. Not always the most enjoyable thing to go through, but it certainly adds some spice that we don't neccessarily see around here too often. I'm not saying that endless arguing equals good. I am saying, however, that it's gonna put a little hair on the board's chest.
True, in a way, but as one of the followers of this argument, I agree that it now needs to be transferred to a heatproof jar before it explodes. The arguments are becoming circular, and also a bit nasty in a way, so I think Malarame's right; it needs to stop here.

It's been an interesting debate, nonetheless, but like most discussions on society's problems, I don't think it can ever be fully resolved, since such problems are ingrained into what makes a society human. I personally think the best answer might be a compromise - we should accept that it will happen, no matter what we do, and that sometimes it might be done for relatively understandable (although maybe not acceptable) reasons, but also that it should nonetheless be discouraged within the bounds of practicality and software should be protected against it as far as possible to reduce it.
On an unrelated matter, (to change the subject more towards what it was originally about), I have a question about the Caravel.net registration.

Will it be on a per-player basis; i.e. each player will need his or her own subscription, or can several different people use the same connection?

[Edited by agaricus5 at Local Time:03-22-2005 at 10:13 PM]

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03-22-2005 at 10:11 PM
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ErikH2000 wrote:
Naw. Indie games get pirated and posted all the time. Believe me, I hear about it all the time from other developers. There is a good chance the same will happen to JtRH. It won't be a popular offering if that happens, sure, but small games get pirated right along with the big ones.

I wrote a BBS door back in the stone age (while that 'Internet' concept was still vague and fuzzy to most) called Graffiti World which was a simple "graffiti wall" type program with a $5 registration fee.

A week after releasing it a message showed up on my friend's BBS asking if anyone had a crack for it.

I later heard reports the program had quite a bit of popularity on some local pirate BBSs.

Yeah, $5 is asking a lot.
03-22-2005 at 11:01 PM
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