Lucky Luc
Level: Smitemaster
Rank Points: 1215
Registered: 08-19-2012
IP: Logged
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Re: A game like Slay the Spire? (+1)
Ooh boy I love Slay the Spire. Bought it last spring knowing very little about it other than that it was a card game and been constantly playing it since then.
Of the other games mentioned here, I've played Dicey Dungeons and Monster Train, though I haven't tried the "new" DLC for the latter yet. Both are fine games, but they don't quite keep me coming back like the Spire does.
I think both of them have a somewhat similar issue, namely that the same build is good against most enemies. Dicey Dungeons has this cool inventory system, and yet, I rarely find myself switching between equipment depending on which enemy I face. Monster Train has a similar problem, where some bosses counter certain plays (Stealth boss especially), but in general, the same three questions are asked in each combat that can usually answered using the same set of cards, so it often feels a lot more clear what cards to pick when you've played a few runs. Spire on the other hand requires you to build a deck that can face a variety of challenges, with some cards being great in some fights and close to useless in others. It's a much more delicate balance that ultimately feels more interesting.
Additionally, I sort of dislike that enemies in Dicey Dungeons are so unpredictable. Yes, there's some manipulation you can do with status effects, but ultimately, it just depends so much on what dice they roll. Both StS and MT feel a lot more fair in that regard.
Apart from that, I've watched a video of Jorbs playing Roguebook, which seems to have very similar combat to StS, but a sort of different overworld mechanic. Also looks very charming. Still in Early Access though and I haven't played it myself, yet.
(As a side note, I never quite understood the complaints about Spire's art. Sure, it's somewhat simplistic, but to me, all the art assets look pretty professional and consistent with each other, which is also a super important thing I think is too often overlooked. I used to play a game called Enigma and during times when development was going strong, a lot of the "ugly" item graphics were replaced with super-realistic images, which looked great on their own, but just felt super out of place in the context of the game)
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