mauvebutterfly
Level: Smitemaster
Rank Points: 776
Registered: 05-03-2015
IP: Logged
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Hot Tile Processing (+2)
While Beethro is standing on a hot tile, he can turn to strike an orb or monster and the strike will process before he dies. However, other entities, such as soldiers, will turn to strike their target and die without actually striking their target. This actually matters, because if Beethro pushes something that then pushes him, he can survive turning on hot tiles.
Is this bugged behaviour? Should one standard apply to all entities? There are three possibilities here as I see it:
(1) Leave it as is. This is the easiest option, since nothing needs to be done. This would just be another example of player turn processing being different than that for other entities.
(2) Both Beethro and other entities strike before dying. This could potentially break rooms/demos that depend on guards/soldiers/mimics dying before their hit is processed.
(3) Beethro turning while on a hot tile results in death before his hit is processed. This would prevent Beethro from multi-pushing himself on hot tiles and would make him consistent with other entities in this regard.
I suspect that (1) is what will end up happening since it wouldn't require any additional dev work and doesn't risk breaking anything.
If a change was going to be made, I'd argue that (2) probably makes the most sense.
The important thing for me personally is to know whether this behaviour is considered a bug or not, since I have designed a room around this behaviour. If the dev team decides on (3) then my room would no longer work, so I would like to know if this is a possibility before publishing the room.
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106th Skywatcher
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