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Caravel Forum : DROD Boards : Feature Requests : Commands to deal with Challenges requiring Room Completion
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TFMurphy
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Registered: 06-11-2007
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icon Commands to deal with Challenges requiring Room Completion (0)  
Browsed through a few topics talking about challenges, and some of hurdles current scripting has with them in regards to getting a proper room completion. So I'm reposting this from the dev boards where I discussed a possible set of new scripting commands that we didn't really have time to implement.
TFMurphy wrote:
So I've been thinking we need a couple of new commands, something like "Challenge end on room exit" and "Challenge end on room conquer". The arguments would be the same as "Challenge completed", but instead of recording the demo immediately, they would wait until you leave the room. For 'room exit', only leaving the room is necessary. For 'room conquer', the same requirements for recording a victory demo is necessary.

...

Thinking about it, we may also need a "Cancel pending Challenge" command -- for example, if the challenge is to conquer a room without turning your sword, you'd start the room (if not clean) with "Challenge end on room conquer", and if the player ever turns their sword, you'd trigger a "Cancel pending Challenge" on it to prevent the challenge from being awarded on room conquer.
11-25-2020 at 12:06 AM
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Caravel Forum : DROD Boards : Feature Requests : Commands to deal with Challenges requiring Room Completion
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