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Caravel Forum : DROD Boards : Architecture : Level 8 Remake (I'm not crazy...am I?)
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gamer_extreme_101
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File: Eighth Level Remake v3.hold (7.8 KB)
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icon Level 8 Remake (+3)  
Ever since DROD:AE was released, people have been showing love to most of the earlier levels and given them a makeover, but level eight has sat alone, as no one would turn it into a different place. However, the tar mothers knew that one day, some wild, crazed lunatic would go all-out evil and turn this already difficult level into a full out slashfesting madness.

That time is now.

After fiddling in the editor for a bit, I have created a remake of the imfamous tar level. Right now, I have just completed the puzzle and have started to give it the "falling apart" feel, but I need to see if all of the puzzles are koscher. They should all be solvable, but odds are, at least one isn't.

Anyways, have fun, and I hope you are able to enjoy this hold in spite of all the difficulty it may bring you.

Edit: V2 is now Anyone-Edit, along with a couple of fix-ups to make it a bit less tedious.

Edit: V3 was just released, with fixes for most puzzles. They should all be solvable now.

[Edited by gamer_extreme_101 at Local Time:12-04-2004 at 10:54 PM]

[Edited by gamer_extreme_101 at Local Time:12-05-2004 at 03:38 PM]

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12-04-2004 at 06:04 PM
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agaricus5
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icon Re: Level 8 Remake (0)  
I've taken a quick look at the hold, and from what I've seen, it's mostly decent.

Click here to view the secret text


So, it's a nice remake, if not exactly as original or different to KDD L8 (so far). I don't have much time to test at the moment, however, so could you release an Anyone-Edit version for easier testing?

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12-04-2004 at 08:00 PM
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gamer_extreme_101
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icon Re: Level 8 Remake (+1)  
agaricus5 wrote:
I've taken a quick look at the hold, and from what I've seen, it's mostly decent.
Wow. A positive comment from a L8 clone hold. I never thought that I'd see the day...

Click here to view the secret text

So, it's a nice remake, if not exactly as original or different to KDD L8 (so far). I don't have much time to test at the moment, however, so could you release an Anyone-Edit version for easier testing?
Done. Enjoy!

[Edited by gamer_extreme_101 at Local Time:12-04-2004 at 11:10 PM: I'm having no luck with tags today...]

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12-04-2004 at 11:09 PM
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agaricus5
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icon Re: Level 8 Remake (0)  
gamer_extreme_101 wrote:
Click here to view the secret text
Click here to view the secret text
[
Thanks for the Anyone-Edit - it makes it much easier to test.

2S is definitely impossible. The path along the top-right of the room is a 2 square-wide corridor, which (with blue tar) is impassable. Also, there is another 2 square wide corridor on the south part of the room, in the middle.

As for 1S, why not add a green door and orb that triggers the doors on a new side passage?

[Edited by agaricus5 at Local Time:12-05-2004 at 01:19 AM]

[Edited by agaricus5 at Local Time:12-05-2004 at 01:19 AM]

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12-04-2004 at 11:28 PM
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Stefan
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icon Re: Level 8 Remake (+1)  
Alright, I've played through the hold (first version), and here's my comments and bugreport:

2S: Eeww, hidden walls all over the place... Impossible room, see Wesley's comments for explanation.

1S: Nice puzzle, but as you said, 2S becomes inaccessible if you complete this room and head north.

3N: What was the mimic potion for? I solved it by
Click here to view the secret text


3N1W: Easier than the original, but nonetheless a nice room

2N2W: Definitely more difficult than the original, but it's unfortunately impossible to complete. There are three tar babies trapped in the SW corner.

2N3W: Very nice puzzle with the goblin, but what was the mimic potion for?

3N3W: You cannot return from the north.

4N2W: Fortunately it is quite difficult to make any errors while cutting the tar.

I'd say that the remake is easier than the original, but then again, I haven't played the Eighth Level for a looong time, so I may not remember quite how it was. Overall this remake is very fun and relaxing. Keep up the good work :thumbsup

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12-05-2004 at 12:24 AM
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gamer_extreme_101
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icon Re: Level 8 Remake (0)  
There. All problems fixed. However, I can't add a orb behind a green door as it would create a cheap way of completing the room. You could, with it in place, place the mimic near the doors while you kill the tar mother and lure the tar babies near the mimic, defeating the challenge of the room. I did, however, state clearly that 2S will be impassible if not done directly after. That's the best I can do.

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12-05-2004 at 03:41 PM
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agaricus5
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icon Re: Level 8 Remake (0)  
agaricus5 wrote:
As for 1S, why not add a green door and orb that triggers the doors on a new side passage?

Wouldn't this solve the problem with 1S and 2S?

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12-05-2004 at 03:44 PM
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