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More Image Overlay Bugs (+3)
Okay, so here are three more visual bugs with Image Overlay commands, reported in the 5.1.1.alpha.2020-10-18:
- If you have an infinitely looping image overlay command that runs every turn, when you undo, this command seems to be executed twice. This seems to be exclusive to infinite loops and doesn't occur if a second infinite loop command is executed on the same turn for some reason. Executing a non-infinite command doesn't help.
- If your overlay has "moving parts" (i.e. Move, MoveTo, FadeToAlpha, Grow, Rotate, possibly more?), opening either the speech log or the chat history dialog, waiting a couple of seconds and closing it again makes the overlay do funny things. Best guess: Image overlays aren't updated while these dialogs are open and the huge delta time leads to funny results. Note that this doesn't happen for the current game info dialog, so I think this might be an easy fix?
- Finally, using rotate currently "fills in the corners". This might be intended, but it doesn't feel right to me.
Sample hold attached.
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