Dragon Fogel
Level: Smitemaster
Rank Points: 2467
Registered: 06-21-2014
IP: Logged
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Re: Random Dungeon (+1)
This was a tricky hold, most of the time in interesting ways. A solid first effort by a new architect!
I enjoyed this overall, though I got stuck on a secret in Level 2 for a while. Half of that was just overlooking something very simple, though.
I also wasn't too fond of the postmastery Eye Level, particularly the fact that there were six rooms of clearing tar blobs and rock giants. Also, none of those rooms had any checkpoints in the battle area, which would be a severe inconvenience for anyone who plays without unlimited undo. The other half of the level was not-quite-Lights-Out puzzles which felt a bit trial and error, though I do appreciate that there is a general method (explained near the end, before a room that's deliberately messy but equivalent to the same puzzle). Overall I felt that was the weakest part of the hold. The other postmastery level was much more interesting.
Level 1: 1N1W, Eye level: The entrance, and Eye Level: 1N are currently marked scorable, but have no monsters or puzzles to solve. They also take more than one move to clear, so will not be automatically marked unscorable by the spider. I don't know if the architect cares one way or the other about this, but in case they do, those are the rooms to look at marking unscorable.
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