I've been playing this off and on. I like it.
The puzzles start off super easy, and very gradually increase in difficulty. Well, I haven't gotten far - I'm just in the Belinda levels. They're just starting to get to the point where my first idea doesn't work and I have to think a bit and try multiple approaches.
The UX of the game is very polished, and has many small touches giving you information about how your route will fare as you create it. Stylistically, the game promotes the idea you are building a factory by constructing elements that are implied by the route you choose. E.g. If you draw your route next to some packages that can be picked up, it displays an arrow from that square towards your route to show the pickup point. I appreciate this careful use of cosmetics to bring clarity instead of just making the screen pretty.
I don't know every game of this "
draw a path"
genre, but I haven't seen this set of game elements before so it is fresh to me.
Good, simple game. Very well executed.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
dev journals |
twitch stream |
youtube archive (NSFW)
[Last edited by ErikH2000 at 06-24-2020 09:41 PM]