I'm giving this a shot. As an architect I often get hung up on trying to trying to make my rooms tricky and pretty, so this is some good encouragement to just get rooms working quickly without worrying about aesthetics or difficulty.
edit 25th March: I'm calling this done now at 36 rooms. Really enjoyed doing this! I especially enjoyed making rooms with Halph and Slayers - I love how well supported these puzzle elements still are and how they interact with The Second Sky elements, even though they were both retired partway through the series.
This has made me want to put together a proper hold at some point. I won't be publishing this hold, because the overall design is scrappy and I want to make something more cohesive. I'll probably reuse some of these rooms in later holds if I make them, and have them playtested properly then.
Version history / progress:
Click here to view the secret text
×Version 1, 2nd March
Made a good start with a bunch of rooms, though I don't think they're all winners. 10 rooms, including an entrance, 6 puzzle rooms and 3 others.
Version 2, 6th March
Steady progress. Now features 13 puzzle rooms plus a few empty placeholder rooms and failed experiments.
Version 3, 15th March
Still trucking, although progress per day has slowed because of job interview work. 24 puzzle rooms, plus a lot of empty connecting rooms. Failed experiments are inaccessible in-game for now - they're collected in the bottom-left corner of the map if you want to peek.
Version 4, 21st March
Like everyone else, I have lots of time on my hands now, and also soap, and eczema from too much soap. Hit the 30 room milestone today. 31 rooms in this version. Still a few empty rooms which I'd like to fill before March is up, but I'll be happy if this is the final version.
Version 5, 25th March
Making this one the final version. 6 new puzzles added, all themed around Slayers, bringing this up to a total of 36 interesting rooms. Also cleaned up the level and made some of the scraps into secret rooms - everything in the hold file should be accessible in-game.
Also just realised I forgot to properly test that nasty combat room with all the mimics and pressure plates lol. It's not required or secret, so you can skip it if it's really horrible.
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formerly MHighbrow
[Last edited by MHighbrow at 03-25-2020 05:35 PM : attached hold updated to v5]