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Caravel Forum : DROD Boards : Architecture : Punctuality & Preciseness (start of development)
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Yur-Val
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File: Punctuality Preciseness.hold (489.6 KB)
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icon Punctuality & Preciseness (+2)  
Hi everyone! I began to develop a new hold and I'm interested in your opinion. I hope that it makes sense to continue O:-

> fixed a bug in 3N1E (>twice)

> new introductory level "Dungeon Entrance"

> added checkpoints

> 4 new puzzles

[Last edited by Yur-Val at 06-11-2018 11:56 AM]
06-05-2018 at 07:28 PM
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Insoluble
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icon Re: Punctuality & Preciseness (+1)  
Hi Yur-Val. Welcome back! It looks like you haven't posted in quite a while. Here are a couple of quick things you may want to looks at.

The title shows up as "Punctuality and Rreciseness" instead of "Punctuality and Preciseness"

It is best to mark holds as "anyone Edit" during testing so that the testers can jump around and check out changes as you make them.

There are no checkpoints. Please make sure to add some in locations where the player is likely to be. This is particularly frustrating in the First Level 3N1E where I have to do the same path at the beginning each time I start the room. A checkpoint should be at (21,20) at the very minimum. I would recommend adding checkpoints to all rooms.

The player can exit The Entrance without bothering to kill the roaches. Then upon coming back the player can kill the room without setting off the timer. you could prevent this by placing green doors on the exits.

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06-09-2018 at 04:16 AM
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Yur-Val
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icon Re: Punctuality & Preciseness (0)  
Thanks for your reply, Insoluble!

I took into account all your comments.

P.S. 3N1E wasn't brought to mind and I fixed it. Also four new puzzles have been completed.


06-11-2018 at 12:08 PM
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