Nuntar
Level: Smitemaster

Rank Points: 5075
Registered: 02-20-2007
IP: Logged
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Re: Who Needs All These Buttons bug (0)
The actual issue here: When the room is clear, the script checks that the player is in the area with the mimic potions, to prevent awarding if the player goes over the trapdoor to the brain (when you can kill all monsters, but not escape).
However, because double placement happens last in a turn, it's possible to kill the brain on the double-placing move, in which case the script won't notice that the room is clear until the next turn -- by which time the player may have moved onto the green door.
This could be fixed by including the green door tile in the rectangle the script checks for, but I don't know whether Caravel intend to maintain any further updates to the official holds.
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50th Skywatcher
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