Announcement: To see an overview of all the holds in this forum, see this page. You cannot directly add your hold by attaching it here - you must get your hold approved by Hold Administrators. Check this thread for details.


Caravel Forum : DROD Boards : Holds : Tinytall Tower (Small-room puzzles.)
New Topic New Poll Post Reply
Your Rating
Average User Rating
Difficulty:
Overall:


7.4/10 (7 votes)
σ 1.76
Author Name:Trickster
Submitted By:Trickster
Hold Name:Tinytall Tower
Theme:Small-room puzzles.
Author's Difficulty:
Number of Levels:36
Number of Rooms:65
Number of Monsters:798
Version:DROD: The Second Sky (5.0.2)
High Scores:View High Scores
Hold Karma:5 (+5 / -0)
Poster Message
admin
Level: Legendary Smitemaster
Rank Points: 8
IP: Logged

File: Tinytall Tower.hold (391.2 KB)
Downloaded 99 times.
License: Other
From: Unspecified
icon Tinytall Tower  
Beethro endures a rare adventure above ground: far, far above ground.

There's a special surprise for any delver hardcore enough to beat the postmastery level.
04-10-2018 at 03:53 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
disoriented
Level: Smitemaster
Rank Points: 1362
Registered: 08-07-2007
IP: Logged
icon Re: Tinytall Tower (+2)  
So apparently Trickster has been working on this hold, off and on, for seven years or so. I know that if I’d been investing time and effort on something so long, I’d look forward to getting extensive feedback from the community. There are some excellent writers like Insoluble who can comment more elegantly than I can, but here’s what I can say off the cuff:

For an architect’s first hold, this is amazing. The attention to art detail and lightning is apparent. The hold is notable incorporating a wide variety of room types. There are some novel puzzles here. And there’s even attention paid to the storyline.

The hold is difficult. The first 15 or so levels are manageable, but toward the top of the tower things get really crazy.

One issue is that rooms are harder and harder to parse as you progress through. Lighting sometimes makes this even more of a challenge. Is that a floor tile, or a staircase? A tarstuff gate, or a trapdoor gate? It’s not always easy to see unless you right-click everything. Even then, so many elements are tightly packed together that it’s not always clear what’s going on unless you experiment for a while. The pressure-plate-heavy rooms felt particularly non-intuitive.

I know some will disagree, but it felt like some rooms required “magic sequences” of moves to solve. Occasionally there’s a trick (like in Quince Ascended) but sometimes (like in Octwince Ascended) there’s just no perceivable pattern and it becomes mostly trial and error to get through. Or maybe I’m just not smart enough to see the solution.

This hold will definitely keep you busy for a while. If you stick it out and solve all the secret rooms, you’ll even find a bonus level with an interesting non-Drod twist at the end…

____________________________
34th Skywatcher
04-18-2018 at 09:46 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Holds : Tinytall Tower (Small-room puzzles.) Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.