averagemoe
Level: Smitemaster

Rank Points: 558
Registered: 03-22-2012
IP: Logged
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'Nether's anger issues (0)
A strange little thing I found with the hard-coded 'Neather. (This thing is the current DROD-related phase I'm in.) In 1N the 'Neather runs away when the player steps on (6, 11), that's normal. What seems wrong is that after that, the "neathermad" sound will play on any turn where both of the following conditions are met:
A: The 'Neather is still in the room and,
B: The player is standing at (6, 11).
I'm pretty sure the sound is only supposed to play once, the first time the player steps on that square.
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