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Caravel Forum : DROD Boards : Architecture : Copious Devastation
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Crimson Moon
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File: Copious Devastation.hold (2.5 MB)
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I am working on a 2nd hold, with the goal of being easier and actually thought-out, fun, and interesting puzzles (what I was lacking a lot in CfP).

The 1st level is finished. The 2nd level is mostly done, the 3rd level isn't close to finished, and the 4th level hasn't even been started. However, there is a hub, so feel free to use it to look at each level.

Features: 3 new elements, simple puzzles with some secrets hidden.

Known bug: Stick still displays as sword. (This shouldn't make the 2 rooms that use the stick extra difficult).

[Last edited by Crimson Moon at 03-11-2019 02:09 AM]
11-02-2017 at 10:37 PM
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Crimson Moon
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Am officially working on this hold again because I want to finish this and its already 10 times better than CfP. Rewatching Chaco's playthrough of CfP, I was disappointed with myself, and I don't want to make the same mistakes I did in CfP, so I'll be opening this in architecture so its more open for people to give feedback.

I definitely want to avoid a few things:

1. Magic Sequence Rooms.
2. Huge difficulty spikes.
3. Unpolished Dialogue and design.

Any feedback is greatly appreciated.
03-11-2019 at 02:08 AM
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KituU
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Hi
got stuck in first chapter 2N 2E , near the beginning.
it happens i do not really understand how the Faer works.

with a linear progression, there is not another room to do that may give me more clues about this new element


05-29-2019 at 01:44 AM
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Nuntar
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The element's behaviour seems pretty clear. As first priority it moves directly away from an adjacent monster if there is one; otherwise it moves roachlike towards Beethro.

As for 2N2E:
Click here to view the secret text


____________________________
50th Skywatcher

[Last edited by Nuntar at 05-29-2019 09:57 PM]
05-29-2019 at 09:53 PM
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KituU
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File: Copious Devastation- First level KituU.demo (5.5 KB)
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Thanks Nuntar

So, did finish first level
Demos and some thoughts

Click here to view the secret text

06-08-2019 at 12:43 AM
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KituU
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File: Copious Devastation- KituU.demo (9.1 KB)
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Level 2:

Fascinating !
awesome puzzles, this new element Corpse clock is great!
Waking up evil eyes and then falling them asleep again, so creative puzzle element.
very much enjoyed

Level 3:
Devourer: very interesting element
When going back to solved room, previously killed devourers all still present?

demos


[Last edited by KituU at 06-11-2019 09:10 PM]
06-08-2019 at 06:14 PM
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Crimson Moon
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Hey KitruU,

Thanks for trying out the puzzles!

Level 1 is a weird level full of puzzles I both like and dislike. I've already changed 2N2E to a much better puzzle that should be easier to understand and funner overall. I'm glad you liked 1N1E as much as I did! 3N5E seems to be the correct solution.

I have gotten a lot of comments about faer's being unclear right away, so I'll probably try to figure out how to make it clear. Want to avoid using scrolls if possible, so I can probably just have the main character point out what they do.


Level 2 I feel is probably the best designed level thus far. Don't really have a puzzle I personally dislike. Not a huge fan of 2N1E, but its surprisingly tough thinking of corpse clock puzzles.

Level 3 you broke 1N as an unintended solution. Need to definitely fix that. If possible, can you try out 2W? I had a lot of fun designing that puzzle and I'm curious to see someone try it. And oops, forgot to keep devovourers from respawning.
08-13-2019 at 02:53 AM
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KituU
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File: CD Chapter 3 - Aintzira Nightmares 2W Victory.demo (2 KB)
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Hi,
didn't see 2W, pretty well hidden. Demo

(I did like level 2 2N1E )
08-13-2019 at 08:46 PM
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