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Abbyzzmal
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Hmm. What's unimportant enough to only be in two rooms?




Of course! The roach! Brilliant!

The JtRH team never ceases to amaze me.
12-06-2004 at 08:00 PM
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Krishh
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I got it! It has got to be the scroll. Now that the storytelling possibilities are much more powerful, you won't use the scroll all that much.
12-06-2004 at 08:15 PM
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Fafnir
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The 2x2 column? The tunnel?

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12-06-2004 at 08:23 PM
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Oneiromancer
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I'm not sure if Eytan didn't say what it was to be secretive, or just to inspire all the guessing.

It seems silly for it to be a secret, but it is fun to hear you guys guess, so I won't tell you right away.

Game on,

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12-06-2004 at 08:26 PM
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Zmann
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Oh oh! I know! I know! :D

This message will be revealed in 1 minute.

[Edited by Zmann at Local Time:12-07-2004 at 10:12 PM]
12-06-2004 at 09:52 PM
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trick
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(We need a smiley eating popcorn.)

- Gerry
12-06-2004 at 10:25 PM
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gamer_extreme_101
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(From the Theology Web forum.)



[Edited by gamer_extreme_101 at Local Time:12-07-2004 at 11:08 PM]

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12-06-2004 at 10:42 PM
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bdcribbs
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File: popcorn.gif (7.3 KB)
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Shamelessly edited version of the pepsi smile... gamers is better.

[Edited by bdcribbs at Local Time:12-06-2004 at 10:54 PM: added link to image]
12-06-2004 at 10:53 PM
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joker5
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Mwah! I just found a question!

What happens when a golem dies on a trapdoor? Does it count as dropped? Undropped? Never existed?

What if the trapdoor is the last one in the room?

~joker5

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12-07-2004 at 01:58 AM
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Malarame
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joker5 wrote:
Mwah! I just found a question!

What happens when a golem dies on a trapdoor? Does it count as dropped? Undropped? Never existed?

What if the trapdoor is the last one in the room?

~joker5
The trapdoor is undropped and inaccessible. You need to be careful in a room with a red door and golems. They can be tricky.

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12-07-2004 at 03:23 AM
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Mattcrampy
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Oh, that's right, I know what it is. Let me give you a picture:





Matt, warning you that

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12-07-2004 at 06:56 AM
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Doom
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My list of things that could be only in one room:

Neather - Don't ask me. It's some kind of strange twist in the story ;)

Crumby walls - You can use secret walls to hide things. These will be less important

Scrolls - If you can script, where do you need these? (Except some things that sound stupid when they're said by someone or so... (for example Architect's notes)

Spiders - Dev team didn't want to be so cheap again. (But after all the spiders aren't like they used to be so they might be using them more than that)

Tar Babies - They're just like roaches, why use these when you have roaches? (Ok, they fit better in tar mother rooms)

Yes, it has to be some of those. (My guesses in that order, from top to bottom)
12-07-2004 at 07:24 AM
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b0rsuk
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Nope.

It's Beethro. Ergo, JTRH has only two rooms.

[Edited by b0rsuk at Local Time:12-07-2004 at 08:03 AM]

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12-07-2004 at 08:02 AM
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Maurog
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It's obviously the stairs...
Which expands JtRH from two rooms to a whole three levels!

Of course, maybe Beethro can finally use the elevator in JtRH?

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12-07-2004 at 08:51 AM
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Rabscuttle
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Word is that it's the SW arrow.

*taps nose*
12-07-2004 at 10:37 AM
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Oneiromancer
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Cramp already showed you a picture of it, guys. You can stop guessing now.

Game on,

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12-07-2004 at 05:26 PM
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joker5
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Nothing.

~joker5

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12-07-2004 at 08:03 PM
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agaricus5
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Oneiromancer wrote:
Cramp already showed you a picture of it, guys. You can stop guessing now.

Game on,
Actually, it is implied that there is a picture of it there, but due to the nature of this picture's content, it cannot actually be proven whether the object is actually there or not.

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12-07-2004 at 08:44 PM
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Fafnir
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The spiders. Of course. Why, since they've been reduced in cheapness by the movement animations?

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12-07-2004 at 08:47 PM
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RoboBob3000
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Matt must have shown us a picture of a pit.

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12-07-2004 at 08:48 PM
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TripleM
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Schik wrote:
Hints & Solutions: At this time, we don't want to try to make the game an interface for for the H&S board. We could fairly easily add a "Get room help" button or key that would bring up a web browser in the H&S board and automatically search for the room you're in. This isn't in JtRH, and extremely likely will not be in JtRH. Easier yet: While you play, the game uploads your progess. CaravelNet knows the last room you were in. It would be really easy to make it so that if you press the Search button on the H&S board, it automagically goes to the last room you were in. I won't guarantee anything, but that's most likely of all to happen for JtRH, since it wouldn't require ANY changes to the game.

Will everyone be able to access the search feature in the hints and solutions board for JtRH? This would mean that theoretically you could pick a room you think looks interesting and recreate it in the editor without having to buy the game. Of course, you wouldn't be able to get any of the character-part of it and I don't think anybody would bother to do that rather than just buy the game..
12-07-2004 at 08:51 PM
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Schik
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TripleM wrote:
Will everyone be able to access the search feature in the hints and solutions board for JtRH? This would mean that theoretically you could pick a room you think looks interesting and recreate it in the editor without having to buy the game. Of course, you wouldn't be able to get any of the character-part of it and I don't think anybody would bother to do that rather than just buy the game..
Nope, you will only be able to see rooms you've visited. So if you haven't bought JtRH, you haven't visited any rooms, and can't see any rooms. For user holds, it will be up to the author whether they want to leave it wide open or only allow viewing after rooms are visited.

Oh: And this will only work for registered users. So for user holds, if the author selects to only have rooms visible after being visited, then only registered users will be able to see the images on drod.net.

[Edited by Schik at Local Time:12-07-2004 at 08:55 PM]

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12-07-2004 at 08:53 PM
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Oneiromancer
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Fafnir wrote:
The spiders. Of course. Why, since they've been reduced in cheapness by the movement animations?

Yes, _____________. Because most people _____________. They're only ____________...we'll __________. KDD only had, what, _________ rooms anyway? Or only _______? They play pretty well __________ though.

Game on,

[Edited by mrimer at Local Time:12-07-2004 at 10:02 PM: removing excess spoiler spewage]

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12-07-2004 at 09:16 PM
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Tim
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I really like _________. Let me ______...

Yes, but not really. Because most people will know I was lying anyway. They're only eye-candy...we'll see. KDD only had, what, n+1 rooms anyway? Or only n? They play pretty well blindly though.

-- _____ ;)

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12-07-2004 at 11:05 PM
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bradwall
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Ok, I would like to jump on ______________.
Here is _____________.




I really like "what you've started". Let me "give it a try"...

-- "Tim" ;-)


12-07-2004 at 11:25 PM
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Tim
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:offtopic

Thanks!

Do you think this is a good _____ to make it a _____ on the Anything _____? Shall I just ____?

I do have an ____.

-- Tim

[Edited by Tim at Local Time:12-07-2004 at 11:39 PM]
12-07-2004 at 11:38 PM
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Zmann
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Well, for all that care, there's not much more time on my post up there. That should straighten out some of the confusion.
12-07-2004 at 11:45 PM
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bradwall
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Tim wrote:
:offtopic

Thanks!

Do you think this is a good _____ to make it a _____ on the Anything _____? Shall I just ____?

I do have an ____.

-- Tim

[Edited by Tim at Local Time:12-07-2004 at 11:39 PM]

I like the idea of making this a game. I say, Do it.

12-07-2004 at 11:48 PM
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gamer_extreme_101
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Zmann wrote:
Well, for all that care, there's not much more time on my post up there. That should straighten out some of the confusion.
The message is This message will be revealed in 1 minute. After 30 page refreshes and 4 minutes, I should know. However, I do admit defeat...and that was one heckuva joke...

[Edited by gamer_extreme_101 at Local Time:12-08-2004 at 12:20 AM]

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12-08-2004 at 12:19 AM
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Rabscuttle
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How do the KDD spider rooms play with the JtRH-style spiders? Are they much harder or easier?
12-08-2004 at 01:27 AM
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