Announcement: Be excellent to each other.


Caravel Forum : Caravel Boards : General : Ask Things About JtRH
<<891011
Page 12 of 17
13141516>>
New Topic New Poll Post Reply
Poster Message
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
Characters can't drink potions either. Only Beethro can.

____________________________
I got my avatar back! Yay!
02-21-2005 at 01:43 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
rowrow
Level: Smiter
Rank Points: 432
Registered: 08-17-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
That proves one of agaricus's riddles wrong. :) It says that the 'neather can drink mimic potions.Joking. Anyway, in that room, he doesn't.

____________________________
B'hakhgra Du S'tra Moth'ness Ti!
02-21-2005 at 01:56 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2502
Registered: 09-10-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
After seeing the wispy screenshot:

Does the Slayer always follow your path exactly? If he's on the path, will he leave it even if there's a shorter way to get to you (say, if you're standing next to him, but have previously taken a loop around the room)

How does he move before he gets on your trail? What happens if you go over a trapdoor or block the path with a dead golem, so that he can't follow you?

He can slay other creatures, right? So it's not possible to block him with a roach.
02-21-2005 at 04:32 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Ask Things About JtRH (+1)  
The slayer follows the path laid down by the Wisp. If the Wisp crosses itself, the Slayer will choose the shortest path.

Before the Wisp catches you, he just stands there. If you get too close to him, he'll turn his sword, and the Wisp will pause for that to happen. This lets you get ahead of the Wisp. If you completely block his path, he just stands there like a deer in the headlights.

Yes, he can slay other creatures.

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-21-2005 at 04:34 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Mattcrampy
Level: Smitemaster
Avatar
Rank Points: 2388
Registered: 05-29-2003
IP: Logged
icon Re: Ask Things About JtRH (+1)  
He's also clever enough to get out of traps. If you trap him in an enclosed area which contains the orb to get out, he'll go over there and hit it. Some of JtRH's puzzles are based around this behaviour.

Matt

____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text

02-21-2005 at 04:44 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2502
Registered: 09-10-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
How does the Wisp move?

Can he jump paths if they are next to each other (but not actually crossing)? For example in the screenshot, the player presumably went N onto the checkpoint, then W off it. Would the Slayer step on the checkpoint or go NW and bypass it?

The Slayer is acting like a Slayer, so he's presumably not a character in that SS. But he's also talking. Does that mean that it is possible to put lines in the mouths of non-characters?
02-21-2005 at 05:10 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Ask Things About JtRH (+1)  
The wisp moves like a brained roach, more or less (there are subtle differences but they're hard to explain without giving specific examples). It always tries to move one square closer to Beethro.

If Beethro steps on the wisp then everything beyond him vanished from the wisp. If Beethro just steps adjacent to the wisp, the wisp will continue as normal. But when the slayer starts moving, he will always choose the shortest path to Beethro. So in the following case:

    B
xxxxx
xxxxxxxxxxs


Where Beethro doubled up and caused a two-square wisp, the slayer won't follow the original path of the wisp but will turn north early.

As for speech - it's possible to make Beethro, the Slayer, and Halph talk without them being characters. It's not possible to do so to arbitrary monsters (it involves using an invisible character to hold the script and a special hard-coded way to associate the lines with the right person).

____________________________
I got my avatar back! Yay!
02-21-2005 at 06:00 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1181
Registered: 09-13-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
Also, if the Slayer is following the Wisp, but you're within swording range, he'll sword you. ...Scythe you... So don't assume that just because the Wisp goes all over the screen he won't get to you early.

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-21-2005 at 02:47 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
b0rsuk
Level: Smiter
Avatar
Rank Points: 489
Registered: 11-23-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
Is the Foundation theme the one on screenshots ? With nasty pink/violet walls ?

____________________________

http://www.gamasutra.com/features/20051128/adams_01.shtml
02-25-2005 at 08:43 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Krishh
Level: Master Delver
Rank Points: 282
Registered: 06-05-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
It most certainly is, since that's what the first three levels of JtRH are built from. You can check out the other two on www.caravelgames.net . Iceworks is obviously the icy one, And all thats left for Deep Spaces is the greyish one.
02-25-2005 at 08:59 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
b0rsuk
Level: Smiter
Avatar
Rank Points: 489
Registered: 11-23-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
Then Deep Spaces gets my vote. It's the best for me, best contrast, color balance, variety etc.

Q:
Doesn't it bother you you can't see grid on many floors ? It's not really "problem" with the game, rather with room design... Harder to count tiles.

[Edited by b0rsuk at Local Time:02-25-2005 at 10:10 AM]

____________________________

http://www.gamasutra.com/features/20051128/adams_01.shtml
02-25-2005 at 10:03 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Krishh
Level: Master Delver
Rank Points: 282
Registered: 06-05-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
Iceworks gets my vote as best looking, although I guess all that birghtness could tire your eyes after a while, and Deep Spaces comes in second, first for playability.

It doesn't bother me much, because I'm fairly sure that the JtRH will not abuse this and use these floors to diversify the enviorment only in rooms that don't rely much of specific tile count. Other architects might not be so thoughtful, but we don't have to play holds that abuse these floors.
02-25-2005 at 11:12 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Mattcrampy
Level: Smitemaster
Avatar
Rank Points: 2388
Registered: 05-29-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
We've deliberately steered away from obvious checkerboard for this version, but you don't have too much of a problem picking the grid, nevertheless.

Note that this doesn't apply to the special floors, which aren't gridded at all. Upon playing them, it doesn't make too much of a difference if the architect's being considerate. Remember, architects, there's a difference between being challenging and being cheap.

Matt

____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text

02-25-2005 at 12:30 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
To Elaborate -

The gridless floors are really only an issue in rooms where a very specific move order matters. Grids make it easier to remember and repeat differnt move combinations. But JtRH doesn't have many of those rooms, definitely not to the extent some of the user holds do, and the rooms that are less forgiving use grided floors. Also, trapdoors - the game element where the grid matters most directly - are clearly gridded.

JtRH also includes some other conveniences that make the grid less important. For instance, you can left-click on an evil eye to highlight the squares that will wake it. This was introduced primarily because there was a concern with diagonal evil eyes and gridless floors.

But basically, Matt's right - it takes a short while to get used to gridless floors, but once you've been playing them for a few hours you barely even notice the lack of an explicit grid anymore.

____________________________
I got my avatar back! Yay!
02-25-2005 at 02:04 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
b0rsuk
Level: Smiter
Avatar
Rank Points: 489
Registered: 11-23-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
How many MB is JTRH ? DROD:AE is about 13 MB download...

[Edited by b0rsuk at Local Time:02-26-2005 at 05:19 PM]

____________________________

http://www.gamasutra.com/features/20051128/adams_01.shtml
02-26-2005 at 05:18 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2794
Registered: 02-04-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
b0rsuk wrote:
How many MB is JTRH ? DROD:AE is about 13 MB download...
Somewhere between 50 and 80mb.

Yeah, I know that's huge. The speech and music files are mainly to blame.

-Erik

____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
dev journals | twitch stream | youtube archive (NSFW)
02-26-2005 at 05:42 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5141
Registered: 02-04-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
ErikH2000 wrote:
b0rsuk wrote:
How many MB is JTRH ? DROD:AE is about 13 MB download...
Somewhere between 50 and 80mb.

Yeah, I know that's huge. The speech and music files are mainly to blame.
And don't forget the

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
02-26-2005 at 05:43 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
b0rsuk
Level: Smiter
Avatar
Rank Points: 489
Registered: 11-23-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
Not the kind of game you could play in work :<

Fortunatelly, demo most probably doesn't contain contain all the music files and speech. Unless you make it as "enter registration number" shareware. It's like asking for being cracked.
So I suppose free version would be much nicer to download.

____________________________

http://www.gamasutra.com/features/20051128/adams_01.shtml
02-26-2005 at 06:32 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
gamer_extreme_101
Level: Smitemaster
Avatar
Rank Points: 1939
Registered: 03-07-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
Only 5 songs and 1 graphical style are included, so it should be a bit better to download the demo. Still horrible for all ye olde modem users, most likely.

____________________________
--That guy with a million different aliases since he doesn't like this name anymore.
02-26-2005 at 09:06 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
wackhead_uk
Level: Smiter
Avatar
Rank Points: 352
Registered: 06-21-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
On JtRH, orbs can be clicked on to see where they go, agreed? But does that mean that if you hide some doors under tar then you are able to see which orbs control them and what they do to that door? Doens't that mean that some rooms in KDD (namely level 11 rooms) will become much, much easier?
02-27-2005 at 07:02 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Stefan
Level: Smitemaster
Avatar
Rank Points: 2119
Registered: 05-25-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
wackhead_uk wrote:
On JtRH, orbs can be clicked on to see where they go, agreed? But does that mean that if you hide some doors under tar then you are able to see which orbs control them and what they do to that door? Doens't that mean that some rooms in KDD (namely level 11 rooms) will become much, much easier?
Yes, yes and yes. You won't be able to see which orbs control the doors, but you'll be able to see which doors the orbs control.

____________________________
0.099³
02-27-2005 at 07:07 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
stigant
Level: Smitemaster
Avatar
Rank Points: 1182
Registered: 08-19-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
Stefan wrote:
Yes, yes and yes. You won't be able to see which orbs control the doors, but you'll be able to see which doors the orbs control.

Forgive me, but I don't see the distinction... do you mean simply that the reverse information won't be available? (In otherwords, click on a door, and see what orbs control it?) This seems more convenient than the current system (hit the orb, observe the effects), but not as convenient as it could be...

____________________________
Progress Quest Progress
02-27-2005 at 08:55 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Stefan
Level: Smitemaster
Avatar
Rank Points: 2119
Registered: 05-25-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
stigant wrote:
do you mean simply that the reverse information won't be available? (In otherwords, click on a door, and see what orbs control it?)
Yes, that's what I meant.

____________________________
0.099³
02-27-2005 at 09:21 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Strabo
Level: Delver
Rank Points: 55
Registered: 12-27-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
gamer_extreme_101 wrote:
Only 5 songs and 1 graphical style are included, so it should be a bit better to download the demo. Still horrible for all ye olde modem users, most likely.

Indeed. Thank goodness for fiends with broadband.
02-28-2005 at 10:33 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Mattcrampy
Level: Smitemaster
Avatar
Rank Points: 2388
Registered: 05-29-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
For those poor souls with dial-up, we are offering a CD version, with nifty cover art, which you can see on the prize pile. (People who have nominated to win a copy of JtRH will get the CD version.) We certainly don't think it's wise to limit our game to just the broadband peoples.

Matt

____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text

02-28-2005 at 10:44 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
b0rsuk
Level: Smiter
Avatar
Rank Points: 489
Registered: 11-23-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
You mean I can just ask and I'll be sent a CD with the demo ?

____________________________

http://www.gamasutra.com/features/20051128/adams_01.shtml
02-28-2005 at 11:22 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
rowrow
Level: Smiter
Rank Points: 432
Registered: 08-17-2004
IP: Logged
icon Re: Ask Things About JtRH (0)  
I don't think they would but if so, you would only get the demo on it.
Or should.

[Edited by rowrow at Local Time:02-28-2005 at 02:44 PM]

____________________________
B'hakhgra Du S'tra Moth'ness Ti!
02-28-2005 at 02:43 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2794
Registered: 02-04-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
b0rsuk wrote:
You mean I can just ask and I'll be sent a CD with the demo ?
No, the demo would only be downloadable. But it is also quite a bit smaller. I think it was around 35mb.

-Erik

____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
dev journals | twitch stream | youtube archive (NSFW)
02-28-2005 at 05:07 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
Oneiromancer
Level: Legendary Smitemaster
Avatar
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
Stefan wrote:
wackhead_uk wrote:
On JtRH, orbs can be clicked on to see where they go, agreed? But does that mean that if you hide some doors under tar then you are able to see which orbs control them and what they do to that door? Doens't that mean that some rooms in KDD (namely level 11 rooms) will become much, much easier?
Yes, yes and yes. You won't be able to see which orbs control the doors, but you'll be able to see which doors the orbs control.

I think I pointed out somewhere else public that you still don't know the initial state of the doors under tar. So while it may make KDD rooms much easier, future holds can take this into consideration. Of course, most people don't enjoy doors under tar at all, so there won't be many tears shed over this development.

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
02-28-2005 at 05:37 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
b0rsuk
Level: Smiter
Avatar
Rank Points: 489
Registered: 11-23-2003
IP: Logged
icon Re: Ask Things About JtRH (0)  
Do Tar Babies have so nise chewing animation like in AE ? What makes it especially cool is the fact that they seem to stare at you from the other side of the monitor, in a threatening manner. So if JTRH Tar Babies do the chewing in 8 various directions, it's BAD.

[Edited by b0rsuk at Local Time:02-28-2005 at 11:16 PM]

____________________________

http://www.gamasutra.com/features/20051128/adams_01.shtml
02-28-2005 at 11:14 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
<<891011
Page 12 of 17
13141516>>
New Topic New Poll Post Reply
Caravel Forum : Caravel Boards : General : Ask Things About JtRH
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.