Change log:
* Added decorations. Things should look more sewery.
* 1W: Added a few force arrows and replaced the roach with a tar baby.
* 1S 1W: Trimmed some space around the edges to enforce the proper solution.
* 1S 1E: I liked bomber50's solution a lot, so I decided to steal his idea. Now, you can't kill any rock golems in the NW chamber (you need their corpses for something else). I'm hoping this will encourage some more out-of-the-box thinking right off the bat, since the solution doesn't actually require much movement order finicking, and I don't want players getting frustrated trying to finick the unfinickable. I also made things look pretty.
* Added checkpoints where Nuntar recommended.
Replies to replies:
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blorx1 wrote:
The demos aren't viewable (If you want to make them available you could click "make viewable from title screen).
Thanks for the tip! I've gone ahead and done that for all the room demos. (I also redone all the demos now that everything's changed.)
I think I broke 2S1E.
Not really. It's an ugly solution, but not any faster than intended, so I don't mind keeping it.
2S on the other hand is a pretty typical roach queen killing room, but that's fine.
I was hoping the tight timer would make things more interesting, but it doesn't seem like anyone had any trouble with it. Oh well.
bomber50 wrote:
2S: Timer here is pretty strict, giving the player an extra move or two should still force the player to be very efficient while giving them some leeway.
Would more leeway make the room more fun? I never thought it about that way.
Nuntar wrote:
I couldn't help noticing that 1W and 2S are very similar to rooms in Entry Point
Um, convergent architecture I guess?
If they're too similar, I could replace them with something more "
original"
. I'm guessing they came first.
1S1E: Why is there a gap in the south wall of the NW enclosure? It seems like an unnecessary extra annoyance that's unrelated to the solution concept.
The gap's there to deny a much simpler solution that would be a repeat of the top right plate. It's meant to force the player to come up with something else.
Thanks for the comments!
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spacelike
[Last edited by superluminal at 07-31-2016 08:36 AM]