uncopy2002
Level: Smiter
Rank Points: 431
Registered: 07-28-2014
IP: Logged
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Re: Pushing Slayers is Strange (+5)
How to reproduce this bug:
1. Lay out a wisp path.
2. Push the slayer to the middle of the wisp path. Make sure he's either on the wisp path or touching it, so he will not recalculate wisp path.
3. Use weapon movements to trigger his defensive maneuvers. Getting him moving in this way will cause a branch in wisp path.
4. Self-intersect the wisp to cut off the path. Specifically, you need to cut the path before the branch point.
If every step is done properly, there will be two segments of wisp left: the dead branch that is connected to the slayer, and the disconnected root that will persue the player.
Then, when the wisp is triggered, the slayer follows the dead branch to its end. Then the wisp is totally reset, everything becomes normal again.
So, in short, there are two bugs in here:
- The slayer performs a check if he's connected to the wisp, but not if he's connected to the root of the wisp
- The slayer also does not check if the wisp is totally connected
[Last edited by uncopy2002 at 07-02-2017 03:46 PM]
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