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Caravel Forum : DROD Boards : Bugs : Pushing Slayers is Strange (Something somewhere along the line is broken I assume)
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blorx1
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icon Pushing Slayers is Strange (+1)  
The hold has a demo from title screen. Something in said demo is most assuredly broken, because I get chased by a wisp not attached to a slayer.

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07-28-2016 at 02:44 AM
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uncopy2002
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icon Re: Pushing Slayers is Strange (+5)  
How to reproduce this bug:

1. Lay out a wisp path.
2. Push the slayer to the middle of the wisp path. Make sure he's either on the wisp path or touching it, so he will not recalculate wisp path.
3. Use weapon movements to trigger his defensive maneuvers. Getting him moving in this way will cause a branch in wisp path.
4. Self-intersect the wisp to cut off the path. Specifically, you need to cut the path before the branch point.

If every step is done properly, there will be two segments of wisp left: the dead branch that is connected to the slayer, and the disconnected root that will persue the player.

Then, when the wisp is triggered, the slayer follows the dead branch to its end. Then the wisp is totally reset, everything becomes normal again.

So, in short, there are two bugs in here:

- The slayer performs a check if he's connected to the wisp, but not if he's connected to the root of the wisp
- The slayer also does not check if the wisp is totally connected

[Last edited by uncopy2002 at 07-02-2017 03:46 PM]
07-02-2017 at 03:39 PM
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Caravel Forum : DROD Boards : Bugs : Pushing Slayers is Strange (Something somewhere along the line is broken I assume)
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