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Caravel Forum : DROD Boards : Architecture : [WIP] Danrius Dimpot is Very, Very Lost ((Need some testing and voice acting, hold unfinished.))
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Fix-It Fixen
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File: Danrius Dimpot is Very Very Lost Playtest.hold (8.5 MB)
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icon [WIP] Danrius Dimpot is Very, Very Lost (0)  
The Hold formerly known as "Beethro and The Great Arid Canyon".

Quite a while earlier, I created a thread for a hold I was working on. I had been working on this hold for some time, since 2014. I decided to have it tested, but before I knew it, my life caught up with me and I had to work and study.

Now I'm about a month away from graduation, and I've worked a bit on this hold again. I've set an ending for it and I've voice acted most of the spoken lines (besides some that my girlfriend murrinssi has provided for me).

News Flash:

Could use a gruff male voice actor for the protagonist. Feel free to send me PM's and I will provide lines of dialogue.

Changelog:

18.05.2016 -
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26.05.2016 - 04.06.2016
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[Last edited by Fix-It Fixen at 04-30-2017 11:47 PM]
05-17-2016 at 09:01 PM
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Shendy
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icon Re: [WIP] Beethro and The Great Arid Canyon (v3) (0)  
I've looked at the hold just a little bit, but I do have a few things to say:

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05-18-2016 at 05:01 AM
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icon Re: [WIP] Beethro and The Great Arid Canyon (v3) (0)  
Shendy wrote:
I've looked at the hold just a little bit, but I do have a few things to say:

Click here to view the secret text

Thanks, I have tried dealing with this as best I could.

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05-18-2016 at 04:02 PM
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Fix-It Fixen
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icon Re: [WIP] Beethro and The Great Arid Canyon (v4) (0)  
I feel like I need some help spicing up the last level. Any puzzle ideas or submissions of any form that could help me out?

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05-20-2016 at 02:19 PM
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superluminal
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icon Re: [WIP] Beethro and The Great Arid Canyon (v4) (0)  
Room comments:

The Great Arid Canyon:
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The Temple:
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The Other End:
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In general, I like this hold. But it only hits its stride, where every room is pretty fun, by The Other End. Until then, there are a couple of hit-or-miss rooms I wouldn't mind seeing replaced, mostly the rooms where you just push NPCs/mirrors around with the stick. If you're looking for inspiration, TSS has some great room ideas you could play with.

Puzzles aside. The ambiance is really good. You make great use of darkness, pits, and obstacles to make this feel different from "just another dungeon romp". And it's not too gaudy either, I never felt tempted to turn off the environmental effects to see better.

The last level was pretty fun as-is, though you can change whatever you want before you submit the hold. I personally don't like some of the rooms from the first two levels and think the hold could be better if you worked there, but that's just my opinion. Not every puzzle is for every one.

Good work!

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spacelike
06-02-2016 at 09:11 AM
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icon Re: [WIP] Beethro and The Great Arid Canyon (v4) (0)  
Why, thanks for the valid critique, superluminal. Would you believe that I've already created two new levels, planning a third plus a little bonus area? I've also changed the name and protagonist of the Hold, given him a custom portrait and voice acting.

Additionally, I have revised several rooms that will be added in the next upload.

I'll rename this thread soon enough.

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[Last edited by Fix-It Fixen at 06-02-2016 01:22 PM]
06-02-2016 at 01:21 PM
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Insoluble
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File: Danrius Dimpot is Very Very Lost.demo (15.3 KB)
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icon Re: [WIP] Beethro and The Great Arid Canyon (v4) (0)  
This is definitely a good start. There are some things that could use polish here and there, but this has the bones of a good hold and I'm looking forward to playing more of it. There's a lot to like here. the story is mysterious and I like the way you're dropping bits of plot and background here and there without really letting us know what's going on yet. The aesthetic is rather nice and feels somewhat natural and realistic. The use of alternate floor types really does it for me. There are a few things that could use some polish too. Some ease of use improvements like not putting force arrows on a room entrance and adding a few checkpoints for instance. There are also a few rooms where the puzzle or layout could be improved slightly. But I'd say this is definitely off to a solid start. I've attached demos of my play-through so you can see if I approached things in the way you had intended. Thoughts on individual rooms are secreted for length and spoilers.

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06-08-2016 at 08:53 AM
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Fix-It Fixen
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icon Re: [WIP] Beethro and The Great Arid Canyon (v4) (0)  
Insoluble wrote:
This is definitely a good start. There are some things that could use polish here and there, but this has the bones of a good hold and I'm looking forward to playing more of it. There's a lot to like here. the story is mysterious and I like the way you're dropping bits of plot and background here and there without really letting us know what's going on yet. The aesthetic is rather nice and feels somewhat natural and realistic. The use of alternate floor types really does it for me. There are a few things that could use some polish too. Some ease of use improvements like not putting force arrows on a room entrance and adding a few checkpoints for instance. There are also a few rooms where the puzzle or layout could be improved slightly. But I'd say this is definitely off to a solid start. I've attached demos of my play-through so you can see if I approached things in the way you had intended. Thoughts on individual rooms are secreted for length and spoilers.

Click here to view the secret text


Thanks for the reply and the criticism. I've fixed some of the issues you stated. The new version will be up shortly.

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06-10-2016 at 10:04 PM
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