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Caravel Forum : DROD Boards : Architecture : His First Dungeon (Work In Progress)
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######
Level: Roachling
Rank Points: 14
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File: His First Dungeon.hold (6 KB)
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License: Public Domain
icon His First Dungeon (0)  
Let me build something normal. Something that has no dancing citizens or randomly dying ones.
05-15-2016 at 12:34 PM
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azb
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File: HFD First Level 1N1E best attempt.demo (1.2 KB)
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License: Public Domain
icon Re: His First Dungeon (0)  
The hold has high aesthetics, and currently two puzzles located in the level known as First Level.

Spoilers for eastern puzzle:
Click here to view the secret text


Also, concerning the very beginning of the hold:
Click here to view the secret text


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Please feel free to test the ultimate arena: King Azb's Arena today!

[Last edited by azb at 05-15-2016 04:29 PM]
05-15-2016 at 04:16 PM
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######
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icon Re: His First Dungeon (0)  
azb wrote: ...the player still is one move short of being able to solve the room.
Intended.

Edit: It's solvable.

[Last edited by ###### at 05-15-2016 04:43 PM]
05-15-2016 at 04:32 PM
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azb
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icon Re: His First Dungeon (0)  
Click here to view the secret text


____________________________
Please feel free to test the ultimate arena: King Azb's Arena today!

[Last edited by azb at 05-15-2016 04:52 PM]
05-15-2016 at 04:36 PM
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Nuntar
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icon Re: His First Dungeon (0)  
Interesting start. The aesthetics in the intro levels are very well done. I liked both the puzzle rooms, but 1N needs a checkpoint outside the area before you disturb anything, and 1N1E currently has no checkpoints at all.

More comments on the puzzles (spoilers):
Click here to view the secret text


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05-15-2016 at 09:35 PM
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Lucky Luc
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icon Re: His First Dungeon (0)  
There's a really really silly getting stuck issue that requires the player to actively try to achieve it: If you kill the last roach in the cellar on the same turn you leave the level, the script doesn't activate and you can't get it to activate by reentering. I have no idea if this is something that needs fixing, but I thought I might as well point it out.

Otherwise, very good start! Both of the puzzles had me baffled for a moment (though I really don't know how I missed that tile in 1N for so long). Looking forward to what else you come up with.
05-16-2016 at 08:08 AM
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