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Caravel Forum : DROD Boards : Feature Requests : Turn room upside down (in the editor)
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Tim
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Hi,

Is it possible to have a feature that you can turn the room upside down, or flip it from left to right?

The method I use to make holds is create a room first, then the connections between rooms. Sometimes I want to flip the rooms to make sure they connect better, or to make them follow a special pattern. Now I have to do this manually.

Or is it possible already? (because it would help me a lot.)

-- Tim

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10-31-2004 at 07:18 PM
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wackhead_uk
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Or if you want to make a mirror effect down the middle of the room, you have to do it manually. I agree with this. (And I look forward to whatever hold you are building)
10-31-2004 at 07:49 PM
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mrimer
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Tim wrote:
Is it possible to have a feature that you can turn the room upside down, or flip it from left to right?

The method I use to make holds is create a room first, then the connections between rooms. Sometimes I want to flip the rooms to make sure they connect better, or to make them follow a special pattern. Now I have to do this manually.

Or is it possible already? (because it would help me a lot.)
I've implemented this in JtRH. :thumbsup

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11-01-2004 at 02:03 PM
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The_Red_Hawk
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How come you guys only ever give definite answers about JtRH when it's something technical? How about telling us about the new monsters? :P

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11-01-2004 at 02:48 PM
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Schik
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The_Red_Hawk wrote:
How come you guys only ever give definite answers about JtRH when it's something technical? How about telling us about the new monsters? :P
Okay, okay.

Mike has also implemented new monsters.


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11-01-2004 at 02:55 PM
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Tim
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mrimer wrote:
I've implemented this in JtRH. :thumbsup

Thanks a lot! :thumbsup

-- Tim (I want to say a lot more, but I seem to have a flu, a very heavy headache, and more. Next time I will be more careful when it is getting cold, I hope.)

[Edited by Tim at Local Time:11-01-2004 at 11:48 PM]

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11-01-2004 at 11:42 PM
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Mechadragon
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Pardon my, erm, ignorance, but what's the usefulness of the feature?
11-02-2004 at 06:17 AM
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eytanz
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Well...

Say you made a room with the exit facing north, and then you made another room with the exit facing north, and then when you think about level layout you decide that these too should really belong next to each other.

Or, say if you want to create a level that's variations on a theme but don't want to line up all the rooms nicely as in L6.

Or say that you created a room which looks better when reversed for purely aesthetic reasons.

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11-02-2004 at 11:42 AM
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