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Caravel Forum : DROD Boards : Bugs : Clearing a room during cutscene makes cleared voice wrong
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uncopy2002
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icon Clearing a room during cutscene makes cleared voice wrong (+2)  
If a room is cleared during a cutscene, the normal clear voice becomes the death voice of roach role player.

I don't have time to put together an demo room at the moment, but the easiest ways to demonstrate it is:

1. Move the player on a conquer token inside a cutscene
2. Kill an isolated roach inside a cutscene

[Last edited by uncopy2002 at 02-21-2016 02:49 PM]
02-21-2016 at 07:59 AM
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skell
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icon Re: Clearing a room during cutscene makes cleared voice wrong (+2)  
Victory shout sound is selected based on player's role, and the issue was that None role just defaulted to the hiss.

I've modified it so that there is no victory shout in this case.

PR

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10-20-2020 at 08:16 AM
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kieranmillar
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icon Re: Clearing a room during cutscene makes cleared voice wrong (+2)  
Can confirm in 5.1.1.alpha.2020-10-29 that the player role None no longer has a victory shout.

The player avatar is not changing to a speaking image because there is no shout, which is nice.
10-31-2020 at 08:13 PM
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