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Caravel Forum : DROD Boards : Bugs : Kegs blown by weapons produce babies that move in the same turn
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skell
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icon Kegs blown by weapons produce babies that move in the same turn (0)  
I feel this is completely inconsistent behavior:


If a keg blown up by a character (not by a fuse because fuses re calculated after all monsters move) damages tar and this creates tarstuff babies then those babies will move on the turn they were created. This feels inconsistent with every other way to damage tar.

With the exception of scripting command Attack tile explosion but I want to fix it because in my opinion in every other case in the game a newly created monsters don't move the turn they were created.

Please prove me wrong if I am wrong :).

Edit: Ok, I am wrong, that's how bombs work too. I don't like it but I guess there is no way to change this now and we should probably leave it as-is to make the kegs and bombs compatible :(.

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[Last edited by skell at 02-18-2016 01:26 PM]
02-18-2016 at 01:25 PM
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Caravel Forum : DROD Boards : Bugs : Kegs blown by weapons produce babies that move in the same turn
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