Hi, here is some feedback on your hold so far. I have also attached my victory demos so that you can get a better idea of how a player might approach these rooms.
General: I like the concept a lot. It is somehow different from what I expected based on the description, but I like the idea of trying to think about how you want the movement order to be arranged ahead of time. The hold was nicely checkpointed with the exception of 1N1E, where you seem to have accidentally forgotten them.
Specific rooms (secreted for length and spoilers):
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×The entrance was my favorite room so far. The southern half is almost a tutorial showing you what the expectation is. The northern bit was a little trickier since I had to make sure that the roaches in the back columns didn't get ahead of the tar babies, but it was fun to think about. The reminder about clicking for movement order is nice. It may also be nice to have a scroll with a rectangle displaying all movement orders for both the top and the bottom bits. But in reality, the fact that the gel babies always move first made it not too bad to figure out what needs to be done.
1N was also a very nice room. The first chamber to the east was simple enough since there were not too many puffs. I relied more on having them move diagonally as much as possible than I did on specific movement order. I though the second chamber was going to be a nightmare, but then I found the lovely lynchpin of letting the serpent attract half the puffs and things turned out nicely.
1N1E was not nearly as finicky as it looked at first either. it took me a minute to understand that my goal was to cover the pressure plate, but it's not to bad to do once you get the first fluff blob started in the right spot.
1E I'm sorry to say, is a room that I solved but don't fully understand. I know what I was supposed to do, but I think I just lucked out on the correct ordering of roaches.
All in all this is an interesting concept. It may not be a style of room that if for everyone, but I certainly enjoyed it. I would love to see more! I would just caution you that it would be pretty easy to bet overly complex with this idea and make rooms that are very difficult for the player to comprehend and digest all the information presented.
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Links to neat forum tools that I always have trouble finding:
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