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Caravel Forum : DROD Boards : Bugs : Player can be safely pushed onto inactive clone sword by mimics and guards
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kieranmillar
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icon Player can be safely pushed onto inactive clone sword by mimics and guards (+1)  
A fun bug I accidentally found while verfiying some other fixes in 5.1.0.6345.

If you have an inactive clone in the room, and a mimic or guard pushes you onto its sword, you will not die.

A timeclone pushing you onto the sword will kill you though.

[Last edited by kieranmillar at 01-13-2016 08:50 PM]
01-13-2016 at 08:49 PM
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Nuntar
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icon Re: Player can be safely pushed onto inactive clone sword by mimics and guards (+1)  
This is because entities only stab on their own turns. If the inactive clone "moves" after the pushing mimic, it will stab Beethro as expected.

This oddity isn't just due to pushing; it can be observed with disarm tokens (see the Disarmed Mimics level in Advanced Concepts). It is, of course, highly counterintuitive, and I'd love to see it changed, but it's too late to consider doing that now.

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01-13-2016 at 09:36 PM
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Caravel Forum : DROD Boards : Bugs : Player can be safely pushed onto inactive clone sword by mimics and guards
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