Okay, now some more complete comments on the new puzzles:
The scroll font problem causes some scrolls to lose the last word or two on Linux. IIUC, JtRH will make scrolls look as they do now on Linux on every platform, so several scrolls will need checking at the upgrade.
Packing crates: The mimic can walk away from an illegal move if there's another crate stack in the direction he tried to topple it. I was able to use this quirk to cheat in the attached demo. (Toward the end, watch for when the middle height 3 stack is illegally toppled. After the following move, the mimic should not have been able to get back to the height 3 stack, but Beethro has it continue falling and makes a new path.)
Edit: I see a new version is up. The attached demo is from v0.90.
Minesweeper: Fine puzzle, except it's not clear in the directions that 'Remaining squares' does not include squares with checkpoints. 'Squares without mines or checkpoints' would be better, but would require a third scroll, I guess.
Closed loop: Ignoring the trivial solution I posted earlier, there are many more solutions than the 'one' claimed. After my pen & paper figuring, many parts of the maze only permit one path (like the northernmost third), but other parts (particularly the center-east and center-south sections) allow multiple solutions. I don't know if the maze itself needs to be changed; puzzles without unique solutions can often be harder.
And by all this picking apart, I really do mean "
keep up the good work."
[Edited by schep at
Local Time:03-28-2005 at 02:45 PM]