kieranmillar
Level: Smitemaster
Rank Points: 3142
Registered: 07-11-2014
IP: Logged
|
Re: More music variety in the editor (+2)
So a quick peek at the source code seems to show that upon going into edit mode it just points the game at the ambient track. Some styles have more than one track play when playing "ambient", this seems to be defined in drod.INI. So it looks like detecting when one set of music has been cycled through so you can play another may not be all that easy to implement.
So here's a quick and dirty alternative. Add a new type of music for each style called editor. If this is not present in drod.INI on startup, construct it by adding the ambient and puzzle tracks. Now a player can choose what music he wants to play in the editor for each style by editing drod.INI to suit his or her tastes. No need to implement a jukebox UI and everybody can set their own preference.
2020 Edit: Why not have the editor play all of the ambient, puzzle and attack tracks?
[Last edited by kieranmillar at 10-02-2020 08:18 AM]
|