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Caravel Forum : DROD Boards : Feature Requests : Scripting Command: Make Room Unconquered
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Dragon Fogel
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icon Scripting Command: Make Room Unconquered (0)  
I've noticed that there's a quirk when making rooms with scripted enemies - if there are no regular monsters or conquer tokens or active seeding beacons, the room won't be red even if all the enemies are set to Required Target. This usually leads to the architect making some kind of workaround.

However, it struck me that the seeding beacon can make a room unconquered when you're already in it. So, this is a request for a scripting command that is functionally identical to activating a beacon. This would also allow for custom objects with the same function as a seeding beacon but that are activated in different ways.
09-29-2015 at 05:04 PM
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Caravel Forum : DROD Boards : Feature Requests : Scripting Command: Make Room Unconquered
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