eytanz
Level: Smitemaster
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
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Re: The debate on Level 13 (+2)
Well, it's not a really huge paradigm shift, I must admit. But I think the problems many people had show that it's still a significant one.
And yes, there's definitely a lot of variety among the other levels as well - but there are some basic ground rules that they all obey and one of them is "you don't need to know what's in other rooms to solve this room". The only exceptions are level 13 and the tar puzzle in level 24, and unsurprisingly, people have a lot of trouble with those two.
Now, it's not as if I'm saying that level 13 is a huge problem or that it's presence is a blot of KDD's name or anything of that kind. I just think it's an unfortunate design decision that makes it harder to find a target audience for DROD, because there definitely are people who would love everything else in the game but not that puzzle. I'm one of them.
Of course, some people are not - some people, such as apparently yourself, are equally (or close enough to) comfortable with level 13 and the rest of the levels. That's great. But I'd be very surprised if there are people for whom the lack of a maze would have been a problem. If they would have played through levels 1-12 and then said "ok, if there's no maze in the next level I quit".
So basically, level 13 is a problem for some, but the lack of level 13 would have been a problem for none, if it hadn't been there in the first place. Which is why I think it was an unfortunate design decision. Of course, it actually is in the hold. And no-one is advocating taking it out. It's just that putting it in had mixed results rather than purely positive results, and therefore future official holds won't make the same choice.
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I got my avatar back! Yay!
[Last edited by eytanz at 02-01-2006 12:26 AM : Belatedly fixed a typo]
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