hey,
i'm very glad your project didn't die, and that's quite a lot of work done right there.
i've also resumed working (quite actively now) on my Palm clone, so that's going along well. i just wish it were faster, but there ain't much i can do when it's slow to just draw bitmaps on the screen (mostly because it's in high resolution mode, 320x320 pixels). also having some problems having walls 'connect' well, seeing how all my tiles are 13x13 tiles. damn, i shouldn't have picked this number. ;P i knew it'd cause more problems than it solved. hehe.
anyway (i think i'm catching your anyway fever
), enough talking about my project. just wanted to add that it is indeed kinda slow on my p3 500 mhz, and it's obvious that flash isn't designed for these kinds of things. where is the major bottleneck? i'm guessing it's the ai. also, i see things like some tiles going on top of others ('roaches over the sword), and some turning faster than others, but then again, it's the way flash is (wish there'd be a backbuffer, but then why not just go all the way and use OpenGL
).
most importantly, good luck with your project, hope u won't give up or get bored too much with it. so far it looks great, unique-style-wise and stuff.
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Thanks,
shurcooL